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GC-Resources/Resources/Scripts/Scene/20037/scene20037_group220037004.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

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-- 基础信息
local base_info = {
group_id = 220037004
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 4002, monster_id = 23020101, pos = { x = 284.314, y = 42.059, z = 3.721 }, rot = { x = 0.000, y = 276.541, z = 0.000 }, level = 1, affix = { 1006 }, isElite = true, title_id = 10010, special_name_id = 10026 },
{ config_id = 4003, monster_id = 23010401, pos = { x = 282.005, y = 42.056, z = 18.598 }, rot = { x = 0.000, y = 186.668, z = 0.000 }, level = 1 },
{ config_id = 4004, monster_id = 23010401, pos = { x = 281.330, y = 42.057, z = -9.860 }, rot = { x = 0.000, y = 338.811, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 4009, gadget_id = 70350006, pos = { x = 281.629, y = 42.963, z = -13.551 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 4010, gadget_id = 70350006, pos = { x = 294.174, y = 42.943, z = -13.451 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 4011, gadget_id = 70350006, pos = { x = 281.856, y = 43.060, z = 21.509 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 4012, gadget_id = 70350006, pos = { x = 294.186, y = 42.950, z = 21.509 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 4001, shape = RegionShape.SPHERE, radius = 20, pos = { x = 295.962, y = 42.133, z = 3.463 } }
}
-- 触发器
triggers = {
{ config_id = 1004001, name = "ENTER_REGION_4001", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_4001", action = "action_EVENT_ENTER_REGION_4001" },
{ config_id = 1004005, name = "SPECIFIC_MONSTER_HP_CHANGE_4005", event = EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE, source = "4002", condition = "condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_4005", action = "action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_4005" },
{ config_id = 1004006, name = "SPECIFIC_MONSTER_HP_CHANGE_4006", event = EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE, source = "4002", condition = "condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_4006", action = "action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_4006" },
{ config_id = 1004007, name = "TIMER_EVENT_4007", event = EventType.EVENT_TIMER_EVENT, source = "CheckAvatarDie0", condition = "", action = "action_EVENT_TIMER_EVENT_4007", trigger_count = 0 },
{ config_id = 1004008, name = "ANY_MONSTER_DIE_4008", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_4008", action = "action_EVENT_ANY_MONSTER_DIE_4008" },
{ config_id = 1004013, name = "TIMER_EVENT_4013", event = EventType.EVENT_TIMER_EVENT, source = "CheckAvatarDie1", condition = "", action = "action_EVENT_TIMER_EVENT_4013", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 4009, 4010, 4011, 4012 },
regions = { 4001 },
triggers = { "ENTER_REGION_4001" },
rand_weight = 100,
ban_refresh = true
},
{
-- suite_id = 2,
-- description = ,
monsters = { 4002 },
gadgets = { },
regions = { },
triggers = { "SPECIFIC_MONSTER_HP_CHANGE_4005", "SPECIFIC_MONSTER_HP_CHANGE_4006", "TIMER_EVENT_4007", "ANY_MONSTER_DIE_4008", "TIMER_EVENT_4013" },
rand_weight = 100,
ban_refresh = true
},
{
-- suite_id = 3,
-- description = ,
monsters = { 4003 },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100,
ban_refresh = true
},
{
-- suite_id = 4,
-- description = ,
monsters = { 4004 },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100,
ban_refresh = true
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_4001(context, evt)
if evt.param1 ~= 4001 then return false end
-- 判断角色数量不少于0
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_4001(context, evt)
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 220037004, 2)
-- 改变指定group组220037002中 configid为2002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220037002, 2002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组220037002中 configid为2003的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220037002, 2003, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组220037002中 configid为2004的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220037002, 2004, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组220037002中 configid为2005的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220037002, 2005, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 在指定位置对应半径范围播放reminder
local pos = {x=295,y=42,z=3}
if 0 ~= ScriptLib.ShowReminderRadius(context, 1110176, pos, 20) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui_bypos")
return -1
end
-- 通知任务系统完成条件类型"LUA通知"复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "1012213") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
return -1
end
-- 改变指定group组220037009中 configid为9003的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220037009, 9003, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_4005(context, evt)
--[[判断指定configid的怪物的血量小于%70时触发指定后续操作]]--
if evt.type ~= EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE or evt.param3 > 70 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_4005(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 220037004, 3)
-- 在指定位置对应半径范围播放reminder
local pos = {x=285,y=42,z=1.27}
if 0 ~= ScriptLib.ShowReminderRadius(context, 1110176, pos, 20) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui_bypos")
return -1
end
-- 将configid为 4011 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 4011, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 改变指定group组220037009中 configid为9003的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220037009, 9003, GadgetState.GearStop) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 在指定位置对应半径范围播放reminder
local pos = {x=284,y=42,z=3}
if 0 ~= ScriptLib.ShowReminderRadius(context, 200370201, pos, 20) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui_bypos")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_4006(context, evt)
--[[判断指定configid的怪物的血量小于%30时触发指定后续操作]]--
if evt.type ~= EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE or evt.param3 > 30 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_4006(context, evt)
-- 添加suite4的新内容
ScriptLib.AddExtraGroupSuite(context, 220037004, 4)
-- 在指定位置对应半径范围播放reminder
local pos = {x=285,y=42,z=1.27}
if 0 ~= ScriptLib.ShowReminderRadius(context, 1110176, pos, 20) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui_bypos")
return -1
end
-- 将configid为 4009 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 4009, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_TIMER_EVENT_4007(context, evt)
local uid=ScriptLib.GetSceneUidList(context)
if ScriptLib.IsPlayerAllAvatarDie(context,uid[1]) then
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 220037004, "CheckAvatarDie1", 2) then
ScriptLib.PrintContextLog(context, "@@LUA_WARNING : create_timerevent_by_group")
return -1
end
else
-- 通知任务系统完成条件类型"LUA通知"复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "1012202") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
return -1
end
-- 改变指定group组220037002中 configid为2002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220037002, 2002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组220037002中 configid为2003的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220037002, 2003, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组220037002中 configid为2004的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220037002, 2004, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组220037002中 configid为2005的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220037002, 2005, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
if 0 ~= ScriptLib.CancelGroupTimerEvent(context, 220037004, "CheckAvatarDie1") then
ScriptLib.PrintContextLog(context, "@@LUA_WARNING:cancel_timerevent_by_group")
return -1
end
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_4008(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_4008(context, evt)
-- 延迟1秒后,向groupId为220037004的对象,请求一次调用,并将string参数"CheckAvatarDie0" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 220037004, "CheckAvatarDie0", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_TIMER_EVENT_4013(context, evt)
local uid=ScriptLib.GetSceneUidList(context)
if ScriptLib.IsPlayerAllAvatarDie(context,uid[1]) then
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 220037004, "CheckAvatarDie0", 2) then
ScriptLib.PrintContextLog(context, "@@LUA_WARNING : create_timerevent_by_group")
return -1
end
else
-- 通知任务系统完成条件类型"LUA通知"复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "1012202") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
return -1
end
-- 改变指定group组220037002中 configid为2002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220037002, 2002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组220037002中 configid为2003的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220037002, 2003, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组220037002中 configid为2004的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220037002, 2004, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 改变指定group组220037002中 configid为2005的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220037002, 2005, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
if 0 ~= ScriptLib.CancelGroupTimerEvent(context, 220037004, "CheckAvatarDie0") then
ScriptLib.PrintContextLog(context, "@@LUA_WARNING:cancel_timerevent_by_group")
return -1
end
end
return 0
end