mirror of
https://gitlab.com/YuukiPS/GC-Resources.git
synced 2025-04-28 09:05:26 +00:00
108 lines
2.5 KiB
Lua
108 lines
2.5 KiB
Lua
-- 基础信息
|
||
local base_info = {
|
||
group_id = 220035001
|
||
}
|
||
|
||
--================================================================
|
||
--
|
||
-- 配置
|
||
--
|
||
--================================================================
|
||
|
||
-- 怪物
|
||
monsters = {
|
||
}
|
||
|
||
-- NPC
|
||
npcs = {
|
||
}
|
||
|
||
-- 装置
|
||
gadgets = {
|
||
}
|
||
|
||
-- 区域
|
||
regions = {
|
||
{ config_id = 1001, shape = RegionShape.SPHERE, radius = 5, pos = { x = 343.499, y = -11.354, z = 285.154 } }
|
||
}
|
||
|
||
-- 触发器
|
||
triggers = {
|
||
{ config_id = 1001001, name = "ENTER_REGION_1001", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_1001", action = "action_EVENT_ENTER_REGION_1001" },
|
||
{ config_id = 1001013, name = "QUEST_START_1013", event = EventType.EVENT_QUEST_START, source = "1904406", condition = "", action = "action_EVENT_QUEST_START_1013" }
|
||
}
|
||
|
||
-- 变量
|
||
variables = {
|
||
}
|
||
|
||
--================================================================
|
||
--
|
||
-- 初始化配置
|
||
--
|
||
--================================================================
|
||
|
||
-- 初始化时创建
|
||
init_config = {
|
||
suite = 1,
|
||
end_suite = 0,
|
||
rand_suite = false
|
||
}
|
||
|
||
--================================================================
|
||
--
|
||
-- 小组配置
|
||
--
|
||
--================================================================
|
||
|
||
suites = {
|
||
{
|
||
-- suite_id = 1,
|
||
-- description = ,
|
||
monsters = { },
|
||
gadgets = { },
|
||
regions = { 1001 },
|
||
triggers = { "ENTER_REGION_1001", "QUEST_START_1013" },
|
||
rand_weight = 100
|
||
}
|
||
}
|
||
|
||
--================================================================
|
||
--
|
||
-- 触发器
|
||
--
|
||
--================================================================
|
||
|
||
-- 触发条件
|
||
function condition_EVENT_ENTER_REGION_1001(context, evt)
|
||
if evt.param1 ~= 1001 then return false end
|
||
|
||
-- 判断角色数量不少于1
|
||
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
|
||
return false
|
||
end
|
||
|
||
return true
|
||
end
|
||
|
||
-- 触发操作
|
||
function action_EVENT_ENTER_REGION_1001(context, evt)
|
||
-- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1
|
||
if 0 ~= ScriptLib.AddQuestProgress(context, "2200350011") then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
|
||
return -1
|
||
end
|
||
|
||
return 0
|
||
end
|
||
|
||
-- 触发操作
|
||
function action_EVENT_QUEST_START_1013(context, evt)
|
||
-- 将configid为 1003 的物件更改为状态 GadgetState.GearStart
|
||
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1003, GadgetState.GearStart) then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
|
||
return -1
|
||
end
|
||
|
||
return 0
|
||
end |