0
0
mirror of https://gitlab.com/YuukiPS/GC-Resources.git synced 2025-04-28 09:05:26 +00:00
GC-Resources/Resources/Scripts/Scene/20032/scene20032_group220032002.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

211 lines
9.6 KiB
Lua
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

-- 基础信息
local base_info = {
group_id = 220032002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 2007, monster_id = 22010201, pos = { x = 401.838, y = -23.894, z = 131.946 }, rot = { x = 0.000, y = 357.945, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 2008, monster_id = 21010401, pos = { x = 405.219, y = -24.050, z = 131.139 }, rot = { x = 0.000, y = 332.966, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 2013, monster_id = 21010201, pos = { x = 404.734, y = -24.146, z = 135.378 }, rot = { x = 0.000, y = 341.104, z = 0.000 }, level = 1, pose_id = 9010 },
{ config_id = 2014, monster_id = 21010201, pos = { x = 399.446, y = -24.150, z = 135.260 }, rot = { x = 0.000, y = 22.592, z = 0.000 }, level = 1, pose_id = 9010 },
{ config_id = 2015, monster_id = 21010401, pos = { x = 398.646, y = -24.050, z = 130.722 }, rot = { x = 0.000, y = 21.797, z = 0.000 }, level = 1, disableWander = true },
{ config_id = 2030, monster_id = 20011001, pos = { x = 398.247, y = -24.160, z = 126.270 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, disableWander = true }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 2002, gadget_id = 70310001, pos = { x = 396.612, y = -23.887, z = 133.148 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2004, gadget_id = 70350002, pos = { x = 415.896, y = -24.160, z = 120.869 }, rot = { x = 0.000, y = 90.192, z = 0.000 }, level = 1 },
{ config_id = 2006, gadget_id = 70900202, pos = { x = 448.424, y = -7.692, z = 130.524 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2009, gadget_id = 70310001, pos = { x = 407.313, y = -23.871, z = 133.210 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2010, gadget_id = 70310004, pos = { x = 403.283, y = -24.050, z = 122.262 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2011, gadget_id = 70220013, pos = { x = 413.245, y = -23.933, z = 110.275 }, rot = { x = 0.000, y = 325.719, z = 0.000 }, level = 1 },
{ config_id = 2012, gadget_id = 70220014, pos = { x = 396.953, y = -24.139, z = 109.582 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2016, gadget_id = 70220014, pos = { x = 396.260, y = -23.791, z = 108.815 }, rot = { x = 271.282, y = 117.569, z = 26.342 }, level = 1 },
{ config_id = 2017, gadget_id = 70220013, pos = { x = 398.679, y = -24.023, z = 109.483 }, rot = { x = 0.000, y = 299.373, z = 0.000 }, level = 1 },
{ config_id = 2018, gadget_id = 70220026, pos = { x = 411.821, y = -23.933, z = 109.533 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2019, gadget_id = 70211101, pos = { x = 404.970, y = -23.434, z = 143.808 }, rot = { x = 0.000, y = 225.121, z = 0.000 }, level = 6, drop_tag = "解谜低级蒙德", isOneoff = true },
{ config_id = 2020, gadget_id = 70220025, pos = { x = 396.525, y = -23.977, z = 109.904 }, rot = { x = 271.276, y = 284.403, z = 255.601 }, level = 1 },
{ config_id = 2021, gadget_id = 70220025, pos = { x = 398.309, y = -23.871, z = 110.226 }, rot = { x = 271.276, y = 284.403, z = 255.601 }, level = 1 },
{ config_id = 2022, gadget_id = 70310001, pos = { x = 414.043, y = -22.069, z = 114.938 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2023, gadget_id = 70310001, pos = { x = 414.102, y = -22.070, z = 126.871 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2024, gadget_id = 70220025, pos = { x = 389.153, y = -23.907, z = 118.421 }, rot = { x = 271.274, y = 284.403, z = 255.601 }, level = 1 },
{ config_id = 2025, gadget_id = 70220025, pos = { x = 389.252, y = -23.968, z = 120.144 }, rot = { x = 271.274, y = 284.403, z = 255.601 }, level = 1 },
{ config_id = 2026, gadget_id = 70220025, pos = { x = 389.298, y = -23.936, z = 121.623 }, rot = { x = 271.274, y = 284.403, z = 255.601 }, level = 1 },
{ config_id = 2028, gadget_id = 70220025, pos = { x = 399.695, y = -23.375, z = 144.402 }, rot = { x = 271.276, y = 284.403, z = 255.601 }, level = 1 },
{ config_id = 2029, gadget_id = 70220013, pos = { x = 389.046, y = -23.988, z = 120.568 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 2003, shape = RegionShape.CUBIC, size = { x = 8.000, y = 10.000, z = 5.000 }, pos = { x = 406.284, y = -22.054, z = 106.850 } }
}
-- 触发器
triggers = {
{ config_id = 1002001, name = "ANY_MONSTER_DIE_2001", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_2001", action = "action_EVENT_ANY_MONSTER_DIE_2001" },
{ config_id = 1002003, name = "ENTER_REGION_2003", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_2003", action = "action_EVENT_ENTER_REGION_2003" },
-- 保底-玩家在范围外杀怪也算任务完成
{ config_id = 1002005, name = "ANY_MONSTER_DIE_2005", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "", action = "action_EVENT_ANY_MONSTER_DIE_2005" },
{ config_id = 1002027, name = "QUEST_FINISH_2027", event = EventType.EVENT_QUEST_FINISH, source = "", condition = "condition_EVENT_QUEST_FINISH_2027", action = "action_EVENT_QUEST_FINISH_2027" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { 2007, 2008, 2013, 2014, 2015, 2030 },
gadgets = { 2002, 2004, 2009, 2010, 2011, 2012, 2016, 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024, 2025, 2026, 2028, 2029 },
regions = { 2003 },
triggers = { "ANY_MONSTER_DIE_2001", "ENTER_REGION_2003", "ANY_MONSTER_DIE_2005", "QUEST_FINISH_2027" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_2001(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_2001(context, evt)
-- 通知任务系统完成条件类型"LUA通知"复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "200322001") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_2003(context, evt)
if evt.param1 ~= 2003 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_2003(context, evt)
-- 通知任务系统完成条件类型"LUA通知"复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "200322003") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
return -1
end
-- 杀死Group内指定的monster和gadget
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 220032001, monsters = {}, gadgets = {1017} }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_monsters_and_gadgets_by_group")
return -1
end
-- 将configid为 2022 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2022, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 2023 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2023, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_2005(context, evt)
-- 通知任务系统完成条件类型"LUA通知"复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "200322003") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_QUEST_FINISH_2027(context, evt)
--检查ID为1011111的任务的完成状态是否为11=完成0=失败)
--此事件需要配合Quest表使用在Quest表里的完成执行中配置“通知group脚本”则该任务完成后服务端会向对应的group发送通知参数1填写场景ID参数2填写group ID如果不填则会通知所有group
--检查任务ID
if 1011111 ~= evt.param1 then
return false
end
--检查任务成功状态
if 1 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_QUEST_FINISH_2027(context, evt)
-- 将configid为 2004 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2004, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 创建id为2006的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 2006 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
return 0
end