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143 lines
3.8 KiB
Lua
143 lines
3.8 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 220031010
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 10001, monster_id = 20011501, pos = { x = -0.782, y = 42.017, z = 103.608 }, rot = { x = 0.000, y = 152.926, z = 0.000 }, level = 1, disableWander = true, affix = { 1013 } },
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{ config_id = 10002, monster_id = 20011501, pos = { x = -0.696, y = 42.016, z = 88.098 }, rot = { x = 0.000, y = 359.312, z = 0.000 }, level = 1, affix = { 1013 } }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 10004, gadget_id = 70350004, pos = { x = 55.020, y = 42.262, z = 120.933 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
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{ config_id = 10006, gadget_id = 70900201, pos = { x = 59.361, y = 42.017, z = 121.122 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 10005, shape = RegionShape.CUBIC, size = { x = 4.000, y = 30.000, z = 30.000 }, pos = { x = 59.805, y = 42.017, z = 120.420 } }
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}
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-- 触发器
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triggers = {
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{ config_id = 1010003, name = "ANY_MONSTER_DIE_10003", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_10003", action = "action_EVENT_ANY_MONSTER_DIE_10003" },
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{ config_id = 1010005, name = "ENTER_REGION_10005", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_10005", action = "action_EVENT_ENTER_REGION_10005" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 10004 },
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regions = { },
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triggers = { },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = suite_2,
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monsters = { 10001, 10002 },
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gadgets = { },
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regions = { 10005 },
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triggers = { "ANY_MONSTER_DIE_10003", "ENTER_REGION_10005" },
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rand_weight = 100
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},
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{
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-- suite_id = 3,
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-- description = ,
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monsters = { },
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gadgets = { 10006 },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_10003(context, evt)
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-- 判断指定group组剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCountByGroupId(context, 220031010) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_10003(context, evt)
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-- 将configid为 10004 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 10004, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 添加suite3的新内容
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ScriptLib.AddExtraGroupSuite(context, 220031010, 3)
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_10005(context, evt)
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if evt.param1 ~= 10005 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_10005(context, evt)
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-- 删除suite3的所有内容
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ScriptLib.RemoveExtraGroupSuite(context, 220031010, 3)
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-- 添加suite2的新内容
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ScriptLib.AddExtraGroupSuite(context, 220031003, 2)
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return 0
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end |