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GC-Resources/Resources/Scripts/Scene/20031/scene20031_group220031010.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

143 lines
3.8 KiB
Lua

-- 基础信息
local base_info = {
group_id = 220031010
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 10001, monster_id = 20011501, pos = { x = -0.782, y = 42.017, z = 103.608 }, rot = { x = 0.000, y = 152.926, z = 0.000 }, level = 1, disableWander = true, affix = { 1013 } },
{ config_id = 10002, monster_id = 20011501, pos = { x = -0.696, y = 42.016, z = 88.098 }, rot = { x = 0.000, y = 359.312, z = 0.000 }, level = 1, affix = { 1013 } }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 10004, gadget_id = 70350004, pos = { x = 55.020, y = 42.262, z = 120.933 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
{ config_id = 10006, gadget_id = 70900201, pos = { x = 59.361, y = 42.017, z = 121.122 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 10005, shape = RegionShape.CUBIC, size = { x = 4.000, y = 30.000, z = 30.000 }, pos = { x = 59.805, y = 42.017, z = 120.420 } }
}
-- 触发器
triggers = {
{ config_id = 1010003, name = "ANY_MONSTER_DIE_10003", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_10003", action = "action_EVENT_ANY_MONSTER_DIE_10003" },
{ config_id = 1010005, name = "ENTER_REGION_10005", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_10005", action = "action_EVENT_ENTER_REGION_10005" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 10004 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { 10001, 10002 },
gadgets = { },
regions = { 10005 },
triggers = { "ANY_MONSTER_DIE_10003", "ENTER_REGION_10005" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { },
gadgets = { 10006 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_10003(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 220031010) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_10003(context, evt)
-- 将configid为 10004 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 10004, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 220031010, 3)
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_10005(context, evt)
if evt.param1 ~= 10005 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_10005(context, evt)
-- 删除suite3的所有内容
ScriptLib.RemoveExtraGroupSuite(context, 220031010, 3)
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 220031003, 2)
return 0
end