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GC-Resources/Resources/Scripts/Scene/2003/scene2003_group420030004.lua
Yuuki b09934e7b9 Revert "remove local in defs"
This reverts commit 7e0a645ef33da87ddd5c402c6a64180001c6b03d.
2023-11-23 23:27:47 +08:00

129 lines
3.3 KiB
Lua

-- 基础信息
local base_info = {
group_id = 420030004
}
-- DEFS_MISCS
-- 家园Group物件 002 计分器
local defs = {
ScoreCid = 4001,
PedalCid = 4002,
Operator = 4003,
}
local keyName = "SGV_ScoringShelf_01"
function EnterField(context, evt)
-- 获取ScoreCid的计数
local countNum = ScriptLib.GetGroupTempValue(context, keyName, {})
-- 使ScoreCid增加1个计数
countNum = countNum + 1
if countNum > 10 then
countNum = 10
end
-- 将计数传递给物件
ScriptLib.SetEntityServerGlobalValueByConfigId(context, defs.ScoreCid, keyName, countNum)
-- 清空物件参数
ScriptLib.SetGroupTempValue(context, keyName, countNum, {})
return 0
end
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 4001, gadget_id = 77307006, pos = { x = 486.261, y = 229.014, z = 615.209 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, server_global_value_config = { ["SGV_ScoringShelf_01"]= 0} },
{ config_id = 4002, gadget_id = 77307010, pos = { x = 486.261, y = 229.014, z = 620.209 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
{ config_id = 4003, gadget_id = 70360001, pos = { x = 476.227, y = 229.014, z = 612.742 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, is_guest_can_operate = true, worktop_config = { init_options = { 326 } }, follow_entity = 4001 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1004004, name = "GADGET_CREATE_4004", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "", action = "action_EVENT_GADGET_CREATE_4004", trigger_count = 0 },
{ config_id = 1004005, name = "SELECT_OPTION_4005", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "", action = "action_EVENT_SELECT_OPTION_4005", trigger_count = 0, forbid_guest = false }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 4001, 4002, 4003 },
regions = { },
triggers = { "GADGET_CREATE_4004", "SELECT_OPTION_4005" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_GADGET_CREATE_4004(context, evt)
if defs.ScoreCid ~= evt.param1 then
return 0
end
-- 归零
ScriptLib.SetGroupTempValue(context, keyName, 0, {})
ScriptLib.SetEntityServerGlobalValueByConfigId(context, defs.ScoreCid, keyName, 0)
return 0
end
-- 触发操作
function action_EVENT_SELECT_OPTION_4005(context, evt)
-- 判断是gadgetid Operator option_id 326
if defs.Operator ~= evt.param1 or 326 ~= evt.param2 then
return 0
end
-- 归零
ScriptLib.SetGroupTempValue(context, keyName, 0, {})
ScriptLib.SetEntityServerGlobalValueByConfigId(context, defs.ScoreCid, keyName, 0)
return 0
end