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https://gitlab.com/YuukiPS/GC-Resources.git
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129 lines
3.3 KiB
Lua
129 lines
3.3 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 420030004
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}
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-- DEFS_MISCS
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-- 家园Group物件 002 计分器
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local defs = {
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ScoreCid = 4001,
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PedalCid = 4002,
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Operator = 4003,
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}
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local keyName = "SGV_ScoringShelf_01"
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function EnterField(context, evt)
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-- 获取ScoreCid的计数
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local countNum = ScriptLib.GetGroupTempValue(context, keyName, {})
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-- 使ScoreCid增加1个计数
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countNum = countNum + 1
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if countNum > 10 then
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countNum = 10
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end
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-- 将计数传递给物件
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ScriptLib.SetEntityServerGlobalValueByConfigId(context, defs.ScoreCid, keyName, countNum)
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-- 清空物件参数
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ScriptLib.SetGroupTempValue(context, keyName, countNum, {})
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return 0
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end
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 4001, gadget_id = 77307006, pos = { x = 486.261, y = 229.014, z = 615.209 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, server_global_value_config = { ["SGV_ScoringShelf_01"]= 0} },
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{ config_id = 4002, gadget_id = 77307010, pos = { x = 486.261, y = 229.014, z = 620.209 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
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{ config_id = 4003, gadget_id = 70360001, pos = { x = 476.227, y = 229.014, z = 612.742 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, is_guest_can_operate = true, worktop_config = { init_options = { 326 } }, follow_entity = 4001 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1004004, name = "GADGET_CREATE_4004", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "", action = "action_EVENT_GADGET_CREATE_4004", trigger_count = 0 },
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{ config_id = 1004005, name = "SELECT_OPTION_4005", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "", action = "action_EVENT_SELECT_OPTION_4005", trigger_count = 0, forbid_guest = false }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 4001, 4002, 4003 },
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regions = { },
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triggers = { "GADGET_CREATE_4004", "SELECT_OPTION_4005" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发操作
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function action_EVENT_GADGET_CREATE_4004(context, evt)
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if defs.ScoreCid ~= evt.param1 then
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return 0
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end
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-- 归零
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ScriptLib.SetGroupTempValue(context, keyName, 0, {})
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ScriptLib.SetEntityServerGlobalValueByConfigId(context, defs.ScoreCid, keyName, 0)
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return 0
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end
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-- 触发操作
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function action_EVENT_SELECT_OPTION_4005(context, evt)
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-- 判断是gadgetid Operator option_id 326
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if defs.Operator ~= evt.param1 or 326 ~= evt.param2 then
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return 0
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end
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-- 归零
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ScriptLib.SetGroupTempValue(context, keyName, 0, {})
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ScriptLib.SetEntityServerGlobalValueByConfigId(context, defs.ScoreCid, keyName, 0)
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return 0
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end |