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https://gitlab.com/YuukiPS/GC-Resources.git
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187 lines
6.4 KiB
Lua
187 lines
6.4 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 220027010
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 74, gadget_id = 70350014, pos = { x = 98.381, y = -92.710, z = -200.981 }, rot = { x = 0.000, y = 272.428, z = 0.000 }, level = 1, state = GadgetState.GearStart },
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{ config_id = 75, gadget_id = 70350013, pos = { x = 148.861, y = -92.292, z = -201.081 }, rot = { x = 0.000, y = 270.642, z = 0.000 }, level = 1 },
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{ config_id = 107, gadget_id = 70360010, pos = { x = 124.462, y = -92.221, z = -201.134 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStop }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1000011, name = "ANY_MONSTER_DIE_11", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_11", action = "action_EVENT_ANY_MONSTER_DIE_11" },
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{ config_id = 1000016, name = "SELECT_OPTION_16", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_16", action = "action_EVENT_SELECT_OPTION_16", trigger_count = 0, forbid_guest = false }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 74, 75, 107 },
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regions = { },
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triggers = { "ANY_MONSTER_DIE_11", "SELECT_OPTION_16" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_11(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_11(context, evt)
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-- 将configid为 75 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 75, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_SELECT_OPTION_16(context, evt)
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-- 判断是gadgetid 107 option_id 7
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if 107 ~= evt.param1 then
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return false
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end
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if 7 ~= evt.param2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_SELECT_OPTION_16(context, evt)
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-- 将configid为 107 的物件更改为状态 GadgetState.GearStop
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 107, GadgetState.GearStop) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220027016, suite = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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-- 删除指定group: 220027010 ;指定config:107;物件身上指定option:7;
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if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 220027010, 107, 7) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
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return -1
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end
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-- 触发镜头注目,注目位置为坐标(134,-92,-200),持续时间为2秒,并且为强制注目形式,不广播其他玩家
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local pos = {x=134, y=-92, z=-200}
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local pos_follow = {x=0, y=0, z=0}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = false, duration = 2, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0,
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is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false,
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is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
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return -1
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end
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-- 改变指定group组220027010中, configid为74的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220027010, 74, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 改变指定group组220027019中, configid为114的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220027019, 114, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 改变指定group组220027019中, configid为117的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220027019, 117, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 改变指定group组220027019中, configid为119的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220027019, 119, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 改变指定group组220027019中, configid为120的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220027019, 120, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 改变指定group组220027019中, configid为121的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220027019, 121, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 改变指定group组220027019中, configid为122的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220027019, 122, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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return 0
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end |