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121 lines
3.0 KiB
Lua
121 lines
3.0 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 220020001
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 1001, monster_id = 29010103, pos = { x = 0.000, y = 0.000, z = 0.000 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, title_id = 101, special_name_id = 1 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1000001, name = "SPECIFIC_MONSTER_HP_CHANGE_1", event = EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE, source = "1001", condition = "condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_1", action = "action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_1" },
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{ config_id = 1001002, name = "TIMER_EVENT_1002", event = EventType.EVENT_TIMER_EVENT, source = "1", condition = "", action = "action_EVENT_TIMER_EVENT_1002" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { 1001 },
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gadgets = { },
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regions = { },
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triggers = { "SPECIFIC_MONSTER_HP_CHANGE_1", "TIMER_EVENT_1002" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = suite_2,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_1(context, evt)
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--[[判断指定configid的怪物的血量小于%20时触发指定后续操作]]--
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if evt.type ~= EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE or evt.param3 > 20 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_1(context, evt)
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-- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1
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if 0 ~= ScriptLib.AddQuestProgress(context, "220020001") then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
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return -1
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end
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-- 延迟1秒后,向groupId为:220020001的对象,请求一次调用,并将string参数:"1" 传递过去
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if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 220020001, "1", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_TIMER_EVENT_1002(context, evt)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220020001, suite = 2 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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return 0
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end |