0
0
mirror of https://gitlab.com/YuukiPS/GC-Resources.git synced 2025-04-28 09:05:26 +00:00
GC-Resources/Resources/Scripts/Scene/20019/scene20019_group220019002.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

607 lines
23 KiB
Lua
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

-- 基础信息
local base_info = {
group_id = 220019002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 2001, monster_id = 20010601, pos = { x = 3.089, y = 13.529, z = 40.959 }, rot = { x = 0.000, y = 32.624, z = 0.000 }, level = 1, affix = { 1007 }, isElite = true },
{ config_id = 2002, monster_id = 20010701, pos = { x = 11.473, y = 13.576, z = 41.634 }, rot = { x = 0.000, y = 353.593, z = 0.000 }, level = 1, affix = { 1007 }, isElite = true },
{ config_id = 2003, monster_id = 20010901, pos = { x = 18.111, y = 13.518, z = 37.991 }, rot = { x = 0.000, y = 339.936, z = 0.000 }, level = 1, affix = { 1007 }, isElite = true },
{ config_id = 2004, monster_id = 22010301, pos = { x = 28.237, y = 13.452, z = 48.351 }, rot = { x = 0.000, y = 269.972, z = 0.000 }, level = 1, affix = { 1008, 1011 }, isElite = true, special_name_id = 10003 },
{ config_id = 2005, monster_id = 20010601, pos = { x = 13.728, y = 13.250, z = 48.419 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2006, monster_id = 20010701, pos = { x = 9.010, y = 13.250, z = 48.143 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2007, monster_id = 20010801, pos = { x = 22.954, y = 13.059, z = 39.867 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2008, monster_id = 20010801, pos = { x = 18.323, y = 13.059, z = 39.996 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2009, monster_id = 20010801, pos = { x = 18.713, y = 13.059, z = 42.612 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2010, monster_id = 20010501, pos = { x = 5.249, y = 13.059, z = 41.135 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2011, monster_id = 20010501, pos = { x = 1.212, y = 13.059, z = 41.198 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 2012, monster_id = 20010501, pos = { x = 4.987, y = 13.059, z = 43.358 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 2013, gadget_id = 70310001, pos = { x = 11.487, y = 13.350, z = 48.645 }, rot = { x = 0.000, y = 106.910, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 18, shape = RegionShape.SPHERE, radius = 10.3, pos = { x = 11.500, y = 13.350, z = 49.119 } }
}
-- 触发器
triggers = {
{ config_id = 1000018, name = "ENTER_REGION_18", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_18", action = "action_EVENT_ENTER_REGION_18", forbid_guest = false },
{ config_id = 1000019, name = "ANY_MONSTER_DIE_19", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_19", action = "action_EVENT_ANY_MONSTER_DIE_19" },
{ config_id = 1000020, name = "ANY_MONSTER_DIE_20", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_20", action = "action_EVENT_ANY_MONSTER_DIE_20" },
{ config_id = 1000021, name = "ANY_MONSTER_DIE_21", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_21", action = "action_EVENT_ANY_MONSTER_DIE_21" },
{ config_id = 1000022, name = "ANY_MONSTER_DIE_22", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_22", action = "action_EVENT_ANY_MONSTER_DIE_22" },
{ config_id = 1000023, name = "ANY_MONSTER_DIE_23", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_23", action = "action_EVENT_ANY_MONSTER_DIE_23" },
{ config_id = 1000024, name = "SPECIFIC_MONSTER_HP_CHANGE_24", event = EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE, source = "2004", condition = "condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_24", action = "action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_24" },
{ config_id = 1000051, name = "SPECIFIC_MONSTER_HP_CHANGE_51", event = EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE, source = "2004", condition = "condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_51", action = "action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_51" },
{ config_id = 1000057, name = "ANY_MONSTER_DIE_57", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_57", action = "action_EVENT_ANY_MONSTER_DIE_57" },
{ config_id = 1000058, name = "ANY_MONSTER_DIE_58", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_58", action = "action_EVENT_ANY_MONSTER_DIE_58" },
{ config_id = 1000059, name = "ANY_MONSTER_DIE_59", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_59", action = "action_EVENT_ANY_MONSTER_DIE_59" },
{ config_id = 1000061, name = "VARIABLE_CHANGE_61", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_61", action = "action_EVENT_VARIABLE_CHANGE_61" },
{ config_id = 1000062, name = "VARIABLE_CHANGE_62", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_62", action = "action_EVENT_VARIABLE_CHANGE_62" },
{ config_id = 1000064, name = "ANY_MONSTER_DIE_64", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_64", action = "action_EVENT_ANY_MONSTER_DIE_64" },
{ config_id = 1000065, name = "ANY_MONSTER_DIE_65", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_65", action = "action_EVENT_ANY_MONSTER_DIE_65" },
{ config_id = 1000066, name = "ANY_MONSTER_DIE_66", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_66", action = "action_EVENT_ANY_MONSTER_DIE_66" },
{ config_id = 1000067, name = "VARIABLE_CHANGE_67", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_67", action = "action_EVENT_VARIABLE_CHANGE_67" }
}
-- 变量
variables = {
{ config_id = 1, name = "Boss", value = 0, no_refresh = false },
{ config_id = 2, name = "Badass_Lighting", value = 0, no_refresh = false },
{ config_id = 3, name = "Badass_Ice", value = 0, no_refresh = false },
{ config_id = 4, name = "Badass_Lighting2", value = 0, no_refresh = false },
{ config_id = 5, name = "Badass_Ice2", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { 2007, 2008, 2009, 2010, 2011, 2012 },
gadgets = { 2013 },
regions = { 18 },
triggers = { "ENTER_REGION_18", "ANY_MONSTER_DIE_19", "ANY_MONSTER_DIE_20", "ANY_MONSTER_DIE_21", "ANY_MONSTER_DIE_22", "ANY_MONSTER_DIE_23", "SPECIFIC_MONSTER_HP_CHANGE_24", "SPECIFIC_MONSTER_HP_CHANGE_51", "ANY_MONSTER_DIE_57", "ANY_MONSTER_DIE_58", "ANY_MONSTER_DIE_59", "VARIABLE_CHANGE_61", "VARIABLE_CHANGE_62", "ANY_MONSTER_DIE_64", "ANY_MONSTER_DIE_65", "ANY_MONSTER_DIE_66", "VARIABLE_CHANGE_67" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_18(context, evt)
if evt.param1 ~= 18 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_18(context, evt)
-- 通知groupid为220019002中,configid为67的怪物入战或者脱战set为1是入战为0是脱战
if 0 ~= ScriptLib.SetMonsterBattleByGroup(context, 67, 220019002) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_monster_battle_by_group")
return -1
end
-- 通知groupid为220019002中,configid为2007的怪物入战或者脱战set为1是入战为0是脱战
if 0 ~= ScriptLib.SetMonsterBattleByGroup(context, 2007, 220019002) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_monster_battle_by_group")
return -1
end
-- 通知groupid为220019002中,configid为2008的怪物入战或者脱战set为1是入战为0是脱战
if 0 ~= ScriptLib.SetMonsterBattleByGroup(context, 2008, 220019002) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_monster_battle_by_group")
return -1
end
-- 通知groupid为220019002中,configid为2009的怪物入战或者脱战set为1是入战为0是脱战
if 0 ~= ScriptLib.SetMonsterBattleByGroup(context, 2009, 220019002) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_monster_battle_by_group")
return -1
end
-- 通知groupid为220019002中,configid为2010的怪物入战或者脱战set为1是入战为0是脱战
if 0 ~= ScriptLib.SetMonsterBattleByGroup(context, 2010, 220019002) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_monster_battle_by_group")
return -1
end
-- 通知groupid为220019002中,configid为2011的怪物入战或者脱战set为1是入战为0是脱战
if 0 ~= ScriptLib.SetMonsterBattleByGroup(context, 2011, 220019002) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_monster_battle_by_group")
return -1
end
-- 通知groupid为220019002中,configid为2012的怪物入战或者脱战set为1是入战为0是脱战
if 0 ~= ScriptLib.SetMonsterBattleByGroup(context, 2012, 220019002) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_monster_battle_by_group")
return -1
end
-- 通知groupid为220019002中,configid为74的怪物入战或者脱战set为1是入战为0是脱战
if 0 ~= ScriptLib.SetMonsterBattleByGroup(context, 74, 220019002) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_monster_battle_by_group")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_19(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_19(context, evt)
-- 改变指定group组220019005中 configid为27的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220019005, 27, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 延迟2秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 2004, delay_time = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
-- 通知groupid为220019002中,configid为2004的怪物入战或者脱战set为1是入战为0是脱战
if 0 ~= ScriptLib.SetMonsterBattleByGroup(context, 2004, 220019002) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_monster_battle_by_group")
return -1
end
-- 触发镜头注目注目位置为坐标261748持续时间为2秒并且为强制注目形式不广播其他玩家
local pos = {x=26, y=17, z=48}
local pos_follow = {x=0, y=0, z=0}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = false, duration = 2, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0,
is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false,
is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_20(context, evt)
if 2001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_20(context, evt)
-- 针对当前group内变量名为 "Boss" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Boss", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_21(context, evt)
if 2002 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_21(context, evt)
-- 针对当前group内变量名为 "Boss" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Boss", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_22(context, evt)
if 2003 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_22(context, evt)
-- 针对当前group内变量名为 "Boss" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Boss", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_23(context, evt)
if 2004 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_23(context, evt)
-- 通知任务系统完成条件类型"LUA通知"复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "DLK_Finish") then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
return -1
end
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220019002, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_24(context, evt)
--[[判断指定configid的怪物的血量小于%66时触发指定后续操作]]--
if evt.type ~= EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE or evt.param3 > 66 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_24(context, evt)
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 2005, delay_time = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
-- 通知groupid为220019002中,configid为2005的怪物入战或者脱战set为1是入战为0是脱战
if 0 ~= ScriptLib.SetMonsterBattleByGroup(context, 2005, 220019002) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_monster_battle_by_group")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_51(context, evt)
--[[判断指定configid的怪物的血量小于%33时触发指定后续操作]]--
if evt.type ~= EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE or evt.param3 > 33 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_51(context, evt)
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 2006, delay_time = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
-- 通知groupid为220019002中,configid为2006的怪物入战或者脱战set为1是入战为0是脱战
if 0 ~= ScriptLib.SetMonsterBattleByGroup(context, 2006, 220019002) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_monster_battle_by_group")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_57(context, evt)
if 2010 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_57(context, evt)
-- 针对当前group内变量名为 "Badass_Lighting" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Badass_Lighting", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
-- 针对当前group内变量名为 "Badass_Lighting2" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Badass_Lighting2", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_58(context, evt)
if 2011 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_58(context, evt)
-- 针对当前group内变量名为 "Badass_Lighting" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Badass_Lighting", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
-- 针对当前group内变量名为 "Badass_Lighting2" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Badass_Lighting2", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_59(context, evt)
if 2012 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_59(context, evt)
-- 针对当前group内变量名为 "Badass_Lighting" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Badass_Lighting", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
-- 针对当前group内变量名为 "Badass_Lighting2" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Badass_Lighting2", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_61(context, evt)
if evt.param1 == evt.param2 then return false end
-- 判断变量"Badass_Lighting"为2
if ScriptLib.GetGroupVariableValue(context, "Badass_Lighting") ~= 2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_61(context, evt)
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 2001, delay_time = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
-- 通知groupid为220019002中,configid为2001的怪物入战或者脱战set为1是入战为0是脱战
if 0 ~= ScriptLib.SetMonsterBattleByGroup(context, 2001, 220019002) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_monster_battle_by_group")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_62(context, evt)
if evt.param1 == evt.param2 then return false end
-- 判断变量"Badass_Lighting2"为6
if ScriptLib.GetGroupVariableValue(context, "Badass_Lighting2") ~= 6 then
return false
end
return true
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_62(context, evt)
-- 延迟3秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 2002, delay_time = 3 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
-- 通知groupid为220019002中,configid为2002的怪物入战或者脱战set为1是入战为0是脱战
if 0 ~= ScriptLib.SetMonsterBattleByGroup(context, 2002, 220019002) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_monster_battle_by_group")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_64(context, evt)
if 2007 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_64(context, evt)
-- 针对当前group内变量名为 "Badass_Ice" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Badass_Ice", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
-- 针对当前group内变量名为 "Badass_Lighting2" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Badass_Lighting2", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_65(context, evt)
if 2008 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_65(context, evt)
-- 针对当前group内变量名为 "Badass_Ice" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Badass_Ice", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
-- 针对当前group内变量名为 "Badass_Lighting2" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Badass_Lighting2", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_66(context, evt)
if 2009 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_66(context, evt)
-- 针对当前group内变量名为 "Badass_Ice" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Badass_Ice", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
-- 针对当前group内变量名为 "Badass_Lighting2" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "Badass_Lighting2", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_67(context, evt)
if evt.param1 == evt.param2 then return false end
-- 判断变量"Badass_Ice"为2
if ScriptLib.GetGroupVariableValue(context, "Badass_Ice") ~= 2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_67(context, evt)
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 2003, delay_time = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
return -1
end
-- 通知groupid为220019002中,configid为2003的怪物入战或者脱战set为1是入战为0是脱战
if 0 ~= ScriptLib.SetMonsterBattleByGroup(context, 2003, 220019002) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_monster_battle_by_group")
return -1
end
return 0
end