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https://gitlab.com/YuukiPS/GC-Resources.git
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169 lines
5.8 KiB
Lua
169 lines
5.8 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 220011006
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 9, monster_id = 20011201, pos = { x = 409.722, y = -22.182, z = 67.230 }, rot = { x = 0.000, y = 136.765, z = 0.000 }, level = 1, disableWander = true },
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{ config_id = 25, monster_id = 20011201, pos = { x = 409.713, y = -21.990, z = 60.594 }, rot = { x = 0.000, y = 36.531, z = 0.000 }, level = 1, disableWander = true },
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{ config_id = 26, monster_id = 20011201, pos = { x = 408.620, y = -22.084, z = 61.386 }, rot = { x = 0.000, y = 76.905, z = 0.000 }, level = 1, disableWander = true },
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{ config_id = 28, monster_id = 20011201, pos = { x = 408.790, y = -22.050, z = 65.882 }, rot = { x = 0.000, y = 109.366, z = 0.000 }, level = 1, disableWander = true }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1000008, name = "CHALLENGE_SUCCESS_8", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_8" },
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{ config_id = 1000061, name = "CHALLENGE_FAIL_61", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_61" },
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{ config_id = 1000065, name = "ANY_MONSTER_LIVE_65", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_65", action = "action_EVENT_ANY_MONSTER_LIVE_65" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 2,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { 9, 25, 26, 28 },
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gadgets = { },
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regions = { },
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triggers = { "CHALLENGE_SUCCESS_8", "CHALLENGE_FAIL_61", "ANY_MONSTER_LIVE_65" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = suite_2,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发操作
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function action_EVENT_CHALLENGE_SUCCESS_8(context, evt)
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-- 删除suite3的所有内容
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ScriptLib.RemoveExtraGroupSuite(context, 220011007, 3)
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-- 添加suite4的新内容
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ScriptLib.AddExtraGroupSuite(context, 220011007, 4)
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-- 改变指定group组220011001中, configid为1006的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220011001, 1006, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 改变指定group组220011001中, configid为1022的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220011001, 1022, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 改变指定group组220011001中, configid为1023的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220011001, 1023, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 触发镜头注目,注目位置为坐标(406,-17,81),持续时间为2秒,并且为强制注目形式,不广播其他玩家
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local pos = {x=406, y=-17, z=81}
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local pos_follow = {x=0, y=0, z=0}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = false, duration = 2, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0,
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is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false,
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is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
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return -1
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end
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-- 改变指定group组220011001中, configid为1048的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220011001, 1048, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_CHALLENGE_FAIL_61(context, evt)
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-- 改变指定group组220011001中, configid为1047的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220011001, 1047, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220011006, suite = 2 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_LIVE_65(context, evt)
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if 9 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_LIVE_65(context, evt)
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-- 创建编号为1(该挑战的识别id),挑战内容为137的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
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if 0 ~= ScriptLib.ActiveChallenge(context, 1, 137, 20, 220011006, 4, 0) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
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return -1
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end
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return 0
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end |