0
0
mirror of https://gitlab.com/YuukiPS/GC-Resources.git synced 2025-04-29 09:35:48 +00:00
GC-Resources/Resources/Scripts/Scene/20011/scene20011_group220011002.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

229 lines
9.6 KiB
Lua
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

-- 基础信息
local base_info = {
group_id = 220011002
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 2001, monster_id = 21010401, pos = { x = 403.547, y = -23.915, z = 127.105 }, rot = { x = 0.000, y = 182.002, z = 0.000 }, level = 3, disableWander = true, pose_id = 402 },
{ config_id = 2002, monster_id = 21010401, pos = { x = 408.938, y = -24.157, z = 125.166 }, rot = { x = 0.000, y = 206.842, z = 0.000 }, level = 3, disableWander = true, pose_id = 402 },
{ config_id = 2003, monster_id = 21010401, pos = { x = 397.369, y = -24.082, z = 125.887 }, rot = { x = 0.000, y = 159.597, z = 0.000 }, level = 3, disableWander = true, pose_id = 402 },
{ config_id = 2004, monster_id = 21010201, pos = { x = 400.309, y = -24.535, z = 130.894 }, rot = { x = 0.000, y = 181.892, z = 0.000 }, level = 3 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 2005, gadget_id = 70350002, pos = { x = 415.696, y = -24.157, z = 120.856 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
{ config_id = 2006, gadget_id = 70211002, pos = { x = 403.362, y = -24.195, z = 122.321 }, rot = { x = 0.000, y = 180.016, z = 0.000 }, level = 1, drop_tag = "战斗低级蒙德", state = GadgetState.ChestLocked, isOneoff = true },
{ config_id = 2007, gadget_id = 70220005, pos = { x = 399.790, y = -23.586, z = 140.555 }, rot = { x = 0.000, y = 212.019, z = 0.000 }, level = 1 },
{ config_id = 2008, gadget_id = 70220014, pos = { x = 401.448, y = -23.735, z = 141.314 }, rot = { x = 0.000, y = 206.747, z = 0.000 }, level = 1 },
{ config_id = 2009, gadget_id = 70220013, pos = { x = 404.071, y = -23.598, z = 141.198 }, rot = { x = 0.000, y = 199.722, z = 0.000 }, level = 1 },
{ config_id = 2010, gadget_id = 70220013, pos = { x = 402.690, y = -23.677, z = 142.969 }, rot = { x = 0.000, y = 205.364, z = 0.000 }, level = 1 },
{ config_id = 2011, gadget_id = 70220013, pos = { x = 399.898, y = -23.576, z = 142.352 }, rot = { x = 0.000, y = 92.675, z = 0.000 }, level = 1 },
{ config_id = 2012, gadget_id = 70310001, pos = { x = 414.010, y = -22.193, z = 126.607 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1 },
{ config_id = 2013, gadget_id = 70310001, pos = { x = 413.830, y = -22.155, z = 114.879 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1 },
{ config_id = 2014, gadget_id = 70900202, pos = { x = 422.935, y = -22.809, z = 120.917 }, rot = { x = 0.000, y = 215.579, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 33, shape = RegionShape.CUBIC, size = { x = 5.000, y = 3.000, z = 10.000 }, pos = { x = 418.490, y = -24.134, z = 121.102 } },
{ config_id = 62, shape = RegionShape.CUBIC, size = { x = 10.000, y = 3.000, z = 10.000 }, pos = { x = 418.126, y = -22.550, z = 71.301 } }
}
-- 触发器
triggers = {
{ config_id = 1000009, name = "ANY_MONSTER_DIE_9", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_9", action = "action_EVENT_ANY_MONSTER_DIE_9" },
{ config_id = 1000032, name = "ANY_MONSTER_DIE_32", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_32", action = "action_EVENT_ANY_MONSTER_DIE_32" },
{ config_id = 1000033, name = "ENTER_REGION_33", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_33", action = "action_EVENT_ENTER_REGION_33", forbid_guest = false },
{ config_id = 1000062, name = "ENTER_REGION_62", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_62", action = "action_EVENT_ENTER_REGION_62", forbid_guest = false }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = true
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = suite_1,
monsters = { 2001, 2002, 2003, 2004 },
gadgets = { 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012, 2013 },
regions = { 33, 62 },
triggers = { "ANY_MONSTER_DIE_9", "ANY_MONSTER_DIE_32", "ENTER_REGION_33", "ENTER_REGION_62" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_9(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_9(context, evt)
-- 添加suite5的新内容
ScriptLib.AddExtraGroupSuite(context, 220011007, 5)
-- 删除suite4的所有内容
ScriptLib.RemoveExtraGroupSuite(context, 220011007, 4)
-- 将configid为 2005 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2005, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 2012 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2012, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 2013 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2013, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 创建id为2014的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 2014 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
-- 调用提示id为 1041042 的提示UI会显示在屏幕中央偏下位置id索引自 ReminderData表格
if 0 ~= ScriptLib.ShowReminder(context, 1041042) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
return -1
end
-- 触发镜头注目注目位置为坐标415-19121持续时间为2秒并且为强制注目形式不广播其他玩家
local pos = {x=415, y=-19, z=121}
local pos_follow = {x=0, y=0, z=0}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = false, duration = 2, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0,
is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false,
is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_32(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_32(context, evt)
-- 将configid为 2006 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 2006, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_33(context, evt)
if evt.param1 ~= 33 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_33(context, evt)
-- 调用提示id为 1041072 的提示UI会显示在屏幕中央偏下位置id索引自 ReminderData表格
if 0 ~= ScriptLib.ShowReminder(context, 1041072) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_62(context, evt)
if evt.param1 ~= 62 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_62(context, evt)
-- 触发镜头注目注目位置为坐标410-2263持续时间为1秒并且为强制注目形式不广播其他玩家
local pos = {x=410, y=-22, z=63}
local pos_follow = {x=0, y=0, z=0}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = false, duration = 1, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0,
is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false,
is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
return -1
end
-- 调用提示id为 1041093 的提示UI会显示在屏幕中央偏下位置id索引自 ReminderData表格
if 0 ~= ScriptLib.ShowReminder(context, 1041093) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
return -1
end
return 0
end