0
0
mirror of https://gitlab.com/YuukiPS/GC-Resources.git synced 2025-04-29 09:35:48 +00:00
GC-Resources/Resources/Scripts/Scene/20010/scene20010_group220010012.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

236 lines
7.4 KiB
Lua
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

-- 基础信息
local base_info = {
group_id = 220010012
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 24, monster_id = 20011001, pos = { x = 415.270, y = -37.144, z = 8.960 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1 },
{ config_id = 25, monster_id = 20011001, pos = { x = 413.222, y = -37.144, z = 4.300 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1 },
{ config_id = 27, monster_id = 20011001, pos = { x = 415.126, y = -37.144, z = 4.300 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1 },
{ config_id = 28, monster_id = 20011001, pos = { x = 413.269, y = -37.144, z = 8.960 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 86, gadget_id = 70360002, pos = { x = 410.378, y = -37.140, z = 6.390 }, rot = { x = 0.000, y = 270.458, z = 0.000 }, level = 1, state = GadgetState.GearStop },
{ config_id = 191, gadget_id = 70900201, pos = { x = 422.607, y = -26.845, z = 14.478 }, rot = { x = 0.000, y = 89.872, z = 0.000 }, level = 1 },
{ config_id = 12002, gadget_id = 70690008, pos = { x = 410.442, y = -47.309, z = 6.507 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 43, shape = RegionShape.SPHERE, radius = 5, pos = { x = 410.500, y = -36.862, z = 6.181 } },
{ config_id = 48, shape = RegionShape.CUBIC, size = { x = 2.000, y = 5.000, z = 14.000 }, pos = { x = 397.695, y = -32.164, z = 2.721 } },
{ config_id = 65, shape = RegionShape.SPHERE, radius = 5, pos = { x = 425.495, y = -28.667, z = 13.720 } }
}
-- 触发器
triggers = {
{ config_id = 1000043, name = "ENTER_REGION_43", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_43", action = "action_EVENT_ENTER_REGION_43", forbid_guest = false },
{ config_id = 1000044, name = "ANY_MONSTER_DIE_44", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_44", action = "action_EVENT_ANY_MONSTER_DIE_44" },
{ config_id = 1000048, name = "ENTER_REGION_48", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_48", action = "action_EVENT_ENTER_REGION_48", forbid_guest = false },
{ config_id = 1000065, name = "ENTER_REGION_65", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_65", action = "action_EVENT_ENTER_REGION_65", forbid_guest = false },
{ config_id = 1012001, name = "SELECT_OPTION_12001", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_12001", action = "action_EVENT_SELECT_OPTION_12001" }
}
-- 变量
variables = {
{ config_id = 1, name = "KillNum", value = 1, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 86 },
regions = { 43, 48, 65 },
triggers = { "ENTER_REGION_43", "ENTER_REGION_48", "ENTER_REGION_65", "SELECT_OPTION_12001" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { 24, 25, 27, 28 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_44" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { },
gadgets = { 12002 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_43(context, evt)
if evt.param1 ~= 43 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_43(context, evt)
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 220010012, 2)
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_44(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 220010012) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_44(context, evt)
-- 将configid为 86 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 86, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 220010012, 86, {2}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_48(context, evt)
if evt.param1 ~= 48 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_48(context, evt)
-- 创建id为191的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 191 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_65(context, evt)
if evt.param1 ~= 65 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_65(context, evt)
-- 杀死Group内指定的monster和gadget
if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 220010012, monsters = {}, gadgets = {191} }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_monsters_and_gadgets_by_group")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_12001(context, evt)
-- 判断是gadgetid 86 option_id 2
if 86 ~= evt.param1 then
return false
end
if 2 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_12001(context, evt)
-- 删除指定group 220010012 指定config86物件身上指定option2
if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 220010012, 86, 2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
return -1
end
-- 将configid为 86 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 86, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 创建id为12002的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 12002 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
return 0
end