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https://gitlab.com/YuukiPS/GC-Resources.git
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236 lines
7.4 KiB
Lua
236 lines
7.4 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 220010012
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 24, monster_id = 20011001, pos = { x = 415.270, y = -37.144, z = 8.960 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1 },
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{ config_id = 25, monster_id = 20011001, pos = { x = 413.222, y = -37.144, z = 4.300 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1 },
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{ config_id = 27, monster_id = 20011001, pos = { x = 415.126, y = -37.144, z = 4.300 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1 },
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{ config_id = 28, monster_id = 20011001, pos = { x = 413.269, y = -37.144, z = 8.960 }, rot = { x = 0.000, y = 270.000, z = 0.000 }, level = 1 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 86, gadget_id = 70360002, pos = { x = 410.378, y = -37.140, z = 6.390 }, rot = { x = 0.000, y = 270.458, z = 0.000 }, level = 1, state = GadgetState.GearStop },
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{ config_id = 191, gadget_id = 70900201, pos = { x = 422.607, y = -26.845, z = 14.478 }, rot = { x = 0.000, y = 89.872, z = 0.000 }, level = 1 },
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{ config_id = 12002, gadget_id = 70690008, pos = { x = 410.442, y = -47.309, z = 6.507 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 43, shape = RegionShape.SPHERE, radius = 5, pos = { x = 410.500, y = -36.862, z = 6.181 } },
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{ config_id = 48, shape = RegionShape.CUBIC, size = { x = 2.000, y = 5.000, z = 14.000 }, pos = { x = 397.695, y = -32.164, z = 2.721 } },
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{ config_id = 65, shape = RegionShape.SPHERE, radius = 5, pos = { x = 425.495, y = -28.667, z = 13.720 } }
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}
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-- 触发器
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triggers = {
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{ config_id = 1000043, name = "ENTER_REGION_43", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_43", action = "action_EVENT_ENTER_REGION_43", forbid_guest = false },
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{ config_id = 1000044, name = "ANY_MONSTER_DIE_44", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_44", action = "action_EVENT_ANY_MONSTER_DIE_44" },
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{ config_id = 1000048, name = "ENTER_REGION_48", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_48", action = "action_EVENT_ENTER_REGION_48", forbid_guest = false },
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{ config_id = 1000065, name = "ENTER_REGION_65", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_65", action = "action_EVENT_ENTER_REGION_65", forbid_guest = false },
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{ config_id = 1012001, name = "SELECT_OPTION_12001", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_12001", action = "action_EVENT_SELECT_OPTION_12001" }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "KillNum", value = 1, no_refresh = false }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 86 },
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regions = { 43, 48, 65 },
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triggers = { "ENTER_REGION_43", "ENTER_REGION_48", "ENTER_REGION_65", "SELECT_OPTION_12001" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = suite_2,
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monsters = { 24, 25, 27, 28 },
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gadgets = { },
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regions = { },
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triggers = { "ANY_MONSTER_DIE_44" },
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rand_weight = 100
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},
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{
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-- suite_id = 3,
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-- description = ,
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monsters = { },
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gadgets = { 12002 },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_43(context, evt)
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if evt.param1 ~= 43 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_43(context, evt)
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-- 添加suite2的新内容
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ScriptLib.AddExtraGroupSuite(context, 220010012, 2)
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_44(context, evt)
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-- 判断指定group组剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCountByGroupId(context, 220010012) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_44(context, evt)
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-- 将configid为 86 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 86, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 设置操作台选项
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if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 220010012, 86, {2}) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_48(context, evt)
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if evt.param1 ~= 48 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_48(context, evt)
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-- 创建id为191的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 191 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_65(context, evt)
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if evt.param1 ~= 65 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_65(context, evt)
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-- 杀死Group内指定的monster和gadget
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if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 220010012, monsters = {}, gadgets = {191} }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_monsters_and_gadgets_by_group")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_SELECT_OPTION_12001(context, evt)
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-- 判断是gadgetid 86 option_id 2
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if 86 ~= evt.param1 then
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return false
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end
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if 2 ~= evt.param2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_SELECT_OPTION_12001(context, evt)
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-- 删除指定group: 220010012 ;指定config:86;物件身上指定option:2;
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if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 220010012, 86, 2) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
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return -1
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end
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-- 将configid为 86 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 86, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 创建id为12002的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 12002 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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return 0
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end |