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https://gitlab.com/YuukiPS/GC-Resources.git
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280 lines
9.8 KiB
Lua
280 lines
9.8 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 220010008
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 1, monster_id = 22010201, pos = { x = 460.661, y = -31.547, z = 14.172 }, rot = { x = 0.000, y = 85.223, z = 0.000 }, level = 1, disableWander = true, affix = { 1007 }, isElite = true, special_name_id = 10002 },
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{ config_id = 30, monster_id = 20010601, pos = { x = 452.956, y = -31.551, z = 13.723 }, rot = { x = 0.000, y = 267.731, z = 0.000 }, level = 1 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 192, gadget_id = 70900201, pos = { x = 467.013, y = -30.524, z = 17.975 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1000020, name = "ANY_MONSTER_DIE_20", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_20", action = "action_EVENT_ANY_MONSTER_DIE_20" },
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{ config_id = 1000027, name = "CHALLENGE_SUCCESS_27", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "2", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_27" },
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{ config_id = 1000028, name = "CHALLENGE_FAIL_28", event = EventType.EVENT_CHALLENGE_FAIL, source = "2", condition = "", action = "action_EVENT_CHALLENGE_FAIL_28" },
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{ config_id = 1000037, name = "ANY_MONSTER_LIVE_37", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_37", action = "action_EVENT_ANY_MONSTER_LIVE_37" },
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{ config_id = 1000038, name = "SPECIFIC_MONSTER_HP_CHANGE_38", event = EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE, source = "1", condition = "condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_38", action = "action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_38" },
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{ config_id = 1000041, name = "ANY_MONSTER_DIE_41", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_41", action = "action_EVENT_ANY_MONSTER_DIE_41", trigger_count = 0 },
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{ config_id = 1008001, name = "QUEST_START_8001", event = EventType.EVENT_QUEST_START, source = "1010116", condition = "", action = "action_EVENT_QUEST_START_8001" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { "QUEST_START_8001" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = suite_2,
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monsters = { 1 },
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gadgets = { },
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regions = { },
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triggers = { "ANY_MONSTER_DIE_20", "CHALLENGE_SUCCESS_27", "CHALLENGE_FAIL_28", "ANY_MONSTER_LIVE_37", "SPECIFIC_MONSTER_HP_CHANGE_38", "ANY_MONSTER_DIE_41" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_20(context, evt)
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if 1 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_20(context, evt)
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-- 改变指定group组220010009中, configid为71的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220010009, 71, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1
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if 0 ~= ScriptLib.AddQuestProgress(context, "2200100081") then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_CHALLENGE_SUCCESS_27(context, evt)
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-- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1
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if 0 ~= ScriptLib.AddQuestProgress(context, "2200100081") then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
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return -1
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end
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220010008, suite = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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-- 改变指定group组220010010中, configid为88的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220010010, 88, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 设置操作台选项
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if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 220010010, 88, {7}) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
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return -1
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end
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-- 触发镜头注目,注目位置为坐标(463,-30,12),持续时间为2秒,并且为强制注目形式,不广播其他玩家
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local pos = {x=463, y=-30, z=12}
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local pos_follow = {x=0, y=0, z=0}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = false, duration = 2, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0,
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is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false,
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is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
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return -1
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end
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-- 改变指定group组220010010中, configid为76的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220010010, 76, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 创建id为192的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 192 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_CHALLENGE_FAIL_28(context, evt)
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-- 改变指定group组220010010中, configid为76的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220010010, 76, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 设置操作台选项
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if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 220010010, 76, {12}) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
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return -1
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end
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 220010008, suite = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_LIVE_37(context, evt)
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if 1 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_LIVE_37(context, evt)
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-- 创建编号为2(该挑战的识别id),挑战内容为173的区域挑战,具体参数填写方式,见DungeonChallengeData表中的注释,所有填写的值都必须是int类型
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if 0 ~= ScriptLib.ActiveChallenge(context, 2, 173, 90, 220010008, 1, 0) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_challenge")
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return -1
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end
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-- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1
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if 0 ~= ScriptLib.AddQuestProgress(context, "LisaKey1") then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_38(context, evt)
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--[[判断指定configid的怪物的血量小于%70时触发指定后续操作]]--
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if evt.type ~= EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE or evt.param3 > 70 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_38(context, evt)
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 30, delay_time = 0 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
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return -1
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end
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-- 通知groupid为220010008中,configid为:30的怪物入战或者脱战,set为1是入战,为0是脱战
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if 0 ~= ScriptLib.SetMonsterBattleByGroup(context, 30, 220010008) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_monster_battle_by_group")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_41(context, evt)
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if 30 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_41(context, evt)
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-- 延迟2秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 30, delay_time = 2 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
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return -1
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end
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-- 通知groupid为220010008中,configid为:30的怪物入战或者脱战,set为1是入战,为0是脱战
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if 0 ~= ScriptLib.SetMonsterBattleByGroup(context, 30, 220010008) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_monster_battle_by_group")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_QUEST_START_8001(context, evt)
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-- 改变指定group组220010009中, configid为71的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220010009, 71, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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return 0
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end |