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https://gitlab.com/YuukiPS/GC-Resources.git
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185 lines
7.1 KiB
Lua
185 lines
7.1 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 220010005
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 34, gadget_id = 70360016, pos = { x = 370.506, y = -30.630, z = 14.343 }, rot = { x = 0.000, y = 99.056, z = 90.000 }, level = 1 },
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{ config_id = 35, gadget_id = 70360016, pos = { x = 374.135, y = -28.498, z = 17.175 }, rot = { x = 0.291, y = 3.282, z = 89.545 }, level = 1 },
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{ config_id = 36, gadget_id = 70360016, pos = { x = 374.150, y = -28.595, z = 20.406 }, rot = { x = 0.291, y = 3.282, z = 89.545 }, level = 1 },
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{ config_id = 39, gadget_id = 70360016, pos = { x = 374.504, y = -27.577, z = 28.223 }, rot = { x = 0.291, y = 3.282, z = 89.545 }, level = 1 },
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{ config_id = 40, gadget_id = 70360019, pos = { x = 374.160, y = -27.480, z = 32.794 }, rot = { x = 0.000, y = 0.000, z = 90.000 }, level = 1 },
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{ config_id = 41, gadget_id = 70350003, pos = { x = 374.945, y = -34.435, z = 32.912 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1 },
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{ config_id = 189, gadget_id = 70900202, pos = { x = 386.865, y = -30.543, z = 16.003 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 199, gadget_id = 70900202, pos = { x = 368.074, y = -33.676, z = 18.730 }, rot = { x = 0.000, y = 86.335, z = 0.000 }, level = 1 },
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{ config_id = 5202, gadget_id = 70360016, pos = { x = 374.191, y = -28.636, z = 24.053 }, rot = { x = 0.291, y = 3.282, z = 89.545 }, level = 1 },
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{ config_id = 5205, gadget_id = 70360016, pos = { x = 373.624, y = -30.326, z = 14.802 }, rot = { x = 0.000, y = 99.056, z = 90.000 }, level = 1 },
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{ config_id = 5206, gadget_id = 70360016, pos = { x = 370.524, y = -34.579, z = 15.844 }, rot = { x = 359.688, y = 59.978, z = 0.744 }, level = 1 },
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{ config_id = 5208, gadget_id = 70360016, pos = { x = 368.086, y = -34.600, z = 18.739 }, rot = { x = 0.495, y = 59.978, z = 0.278 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 47, shape = RegionShape.CUBIC, size = { x = 2.000, y = 5.000, z = 14.000 }, pos = { x = 361.093, y = -32.176, z = 32.864 } },
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{ config_id = 5001, shape = RegionShape.CUBIC, size = { x = 10.000, y = 5.000, z = 15.000 }, pos = { x = 365.735, y = -34.484, z = 31.784 } }
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}
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-- 触发器
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triggers = {
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{ config_id = 1000008, name = "GADGET_STATE_CHANGE_8", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_8", action = "action_EVENT_GADGET_STATE_CHANGE_8" },
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{ config_id = 1000047, name = "ENTER_REGION_47", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_47", action = "action_EVENT_ENTER_REGION_47", forbid_guest = false },
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{ config_id = 1005001, name = "ENTER_REGION_5001", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_5001", action = "action_EVENT_ENTER_REGION_5001" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = true
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 34, 35, 36, 39, 40, 41, 5202, 5205, 5206, 5208 },
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regions = { 47, 5001 },
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triggers = { "GADGET_STATE_CHANGE_8", "ENTER_REGION_47", "ENTER_REGION_5001" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_8(context, evt)
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if 40 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_8(context, evt)
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-- 将configid为 41 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 41, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 杀死Group内指定的monster和gadget
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if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 220010005, monsters = {}, gadgets = {199} }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_monsters_and_gadgets_by_group")
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return -1
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end
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-- 创建id为189的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 189 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_47(context, evt)
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if evt.param1 ~= 47 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_47(context, evt)
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-- 触发镜头注目,注目位置为坐标(374,-27,32),持续时间为2秒,并且为强制注目形式,不广播其他玩家
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local pos = {x=374, y=-27, z=32}
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local pos_follow = {x=0, y=0, z=0}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = false, duration = 2, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0,
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is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false,
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is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
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return -1
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end
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-- 杀死Group内指定的monster和gadget
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if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 220010001, monsters = {}, gadgets = {1020} }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_monsters_and_gadgets_by_group")
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return -1
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end
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-- 创建id为199的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 199 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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-- 删除suite2的所有内容
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ScriptLib.RemoveExtraGroupSuite(context, 220010001, 2)
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_5001(context, evt)
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if evt.param1 ~= 5001 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_5001(context, evt)
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-- 调用提示id为 200050502 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格
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if 0 ~= ScriptLib.ShowReminder(context, 200050502) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
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return -1
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end
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return 0
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end |