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GC-Resources/Resources/Scripts/Scene/20000/scene20000_group220000066.lua
Yuuki b09934e7b9 Revert "remove local in defs"
This reverts commit 7e0a645ef33da87ddd5c402c6a64180001c6b03d.
2023-11-23 23:27:47 +08:00

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-- 基础信息
local base_info = {
group_id = 220000066
}
-- Trigger变量
local defs = {
gadget_id_1 = 372,
gadget_id_2 = 376,
gadget_id_3 = 371,
gadget_id_5 = 1,
questLuaNotify_success = 22000006612801,
questLuaNotify_faild = 22000006612802,
gadget_id_4 = 377
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
{ config_id = 1, npc_id = 20005, pos = { x = 101.422, y = 0.540, z = 322.092 }, rot = { x = 0.000, y = 201.531, z = 0.000 } }
}
-- 装置
gadgets = {
{ config_id = 371, gadget_id = 70900250, pos = { x = 99.939, y = 0.540, z = 318.102 }, rot = { x = 0.000, y = 23.884, z = 0.000 }, level = 1 },
{ config_id = 372, gadget_id = 70211001, pos = { x = 103.095, y = 0.540, z = 322.881 }, rot = { x = 0.000, y = 192.083, z = 0.000 }, level = 1, drop_tag = "战斗低级蒙德", isOneoff = true },
{ config_id = 377, gadget_id = 70900202, pos = { x = 100.041, y = 0.540, z = 318.251 }, rot = { x = 0.000, y = 96.869, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 132, shape = RegionShape.SPHERE, radius = 1.5, pos = { x = 100.083, y = 0.671, z = 317.966 } }
}
-- 触发器
triggers = {
{ config_id = 1000128, name = "CLIENT_EXECUTE_128", event = EventType.EVENT_CLIENT_EXECUTE, source = "RopeRule", condition = "", action = "action_EVENT_CLIENT_EXECUTE_128", trigger_count = 0 },
{ config_id = 1000131, name = "QUEST_START_131", event = EventType.EVENT_QUEST_START, source = "2000202", condition = "", action = "action_EVENT_QUEST_START_131", trigger_count = 0 },
{ config_id = 1000132, name = "ENTER_REGION_132", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_132", action = "action_EVENT_ENTER_REGION_132", trigger_count = 0, forbid_guest = false },
{ config_id = 1000154, name = "QUEST_START_154", event = EventType.EVENT_QUEST_START, source = "2000203", condition = "", action = "action_EVENT_QUEST_START_154" }
}
-- 变量
variables = {
{ config_id = 1, name = "SwitchOn", value = 0, no_refresh = true }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = true
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 371 },
regions = { 132 },
triggers = { "CLIENT_EXECUTE_128", "QUEST_START_131", "ENTER_REGION_132", "QUEST_START_154" },
npcs = { 1 },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_CLIENT_EXECUTE_128(context, evt)
-- 创建id为372的gadget
if evt.param1 == defs.gadget_id_5 then
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, defs.gadget_id_3, GadgetState.Default) then
--ScriptLib.PrintLog(context, "Faild to change 371 state default when evt.param1 == defs.gadget_id_5")
return -1
end
--通知任务系统完成条件类型“LUA通知”复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "22000006612801")then
return -1
end
return 0
end
ScriptLib.SetGadgetStateByConfigId(context, defs.gadget_id_3, GadgetState.Default)
ScriptLib.AddQuestProgress(context, "22000006612802")
return -1
end
-- 触发操作
function action_EVENT_QUEST_START_131(context, evt)
-- 创建id为377的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 377 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
-- 将本组内变量名为 "SwitchOn" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "SwitchOn", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_132(context, evt)
if evt.param1 ~= 132 then return false end
-- 判断变量"SwitchOn"为1
if ScriptLib.GetGroupVariableValue(context, "SwitchOn") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_132(context, evt)
-- 改变指定group组220000066中 configid为371的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220000066, 371, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 将本组内变量名为 "SwitchOn" 的变量设置为 0
if 0 ~= ScriptLib.SetGroupVariableValue(context, "SwitchOn", 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
-- 永久关闭CongfigId的Gadget需要和Groups的RefreshWithBlock标签搭配
if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 377 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_QUEST_START_154(context, evt)
-- 创建id为372的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 372 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
return 0
end