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https://gitlab.com/YuukiPS/GC-Resources.git
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179 lines
5.6 KiB
Lua
179 lines
5.6 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 220000066
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}
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-- Trigger变量
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local defs = {
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gadget_id_1 = 372,
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gadget_id_2 = 376,
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gadget_id_3 = 371,
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gadget_id_5 = 1,
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questLuaNotify_success = 22000006612801,
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questLuaNotify_faild = 22000006612802,
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gadget_id_4 = 377
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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{ config_id = 1, npc_id = 20005, pos = { x = 101.422, y = 0.540, z = 322.092 }, rot = { x = 0.000, y = 201.531, z = 0.000 } }
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}
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-- 装置
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gadgets = {
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{ config_id = 371, gadget_id = 70900250, pos = { x = 99.939, y = 0.540, z = 318.102 }, rot = { x = 0.000, y = 23.884, z = 0.000 }, level = 1 },
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{ config_id = 372, gadget_id = 70211001, pos = { x = 103.095, y = 0.540, z = 322.881 }, rot = { x = 0.000, y = 192.083, z = 0.000 }, level = 1, drop_tag = "战斗低级蒙德", isOneoff = true },
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{ config_id = 377, gadget_id = 70900202, pos = { x = 100.041, y = 0.540, z = 318.251 }, rot = { x = 0.000, y = 96.869, z = 0.000 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 132, shape = RegionShape.SPHERE, radius = 1.5, pos = { x = 100.083, y = 0.671, z = 317.966 } }
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}
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-- 触发器
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triggers = {
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{ config_id = 1000128, name = "CLIENT_EXECUTE_128", event = EventType.EVENT_CLIENT_EXECUTE, source = "RopeRule", condition = "", action = "action_EVENT_CLIENT_EXECUTE_128", trigger_count = 0 },
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{ config_id = 1000131, name = "QUEST_START_131", event = EventType.EVENT_QUEST_START, source = "2000202", condition = "", action = "action_EVENT_QUEST_START_131", trigger_count = 0 },
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{ config_id = 1000132, name = "ENTER_REGION_132", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_132", action = "action_EVENT_ENTER_REGION_132", trigger_count = 0, forbid_guest = false },
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{ config_id = 1000154, name = "QUEST_START_154", event = EventType.EVENT_QUEST_START, source = "2000203", condition = "", action = "action_EVENT_QUEST_START_154" }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "SwitchOn", value = 0, no_refresh = true }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = true
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 371 },
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regions = { 132 },
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triggers = { "CLIENT_EXECUTE_128", "QUEST_START_131", "ENTER_REGION_132", "QUEST_START_154" },
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npcs = { 1 },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发操作
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function action_EVENT_CLIENT_EXECUTE_128(context, evt)
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-- 创建id为372的gadget
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if evt.param1 == defs.gadget_id_5 then
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, defs.gadget_id_3, GadgetState.Default) then
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--ScriptLib.PrintLog(context, "Faild to change 371 state default when evt.param1 == defs.gadget_id_5")
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return -1
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end
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--通知任务系统完成条件类型“LUA通知”,复杂参数为quest_param的进度+1
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if 0 ~= ScriptLib.AddQuestProgress(context, "22000006612801")then
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return -1
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end
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return 0
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end
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ScriptLib.SetGadgetStateByConfigId(context, defs.gadget_id_3, GadgetState.Default)
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ScriptLib.AddQuestProgress(context, "22000006612802")
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return -1
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end
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-- 触发操作
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function action_EVENT_QUEST_START_131(context, evt)
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-- 创建id为377的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 377 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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-- 将本组内变量名为 "SwitchOn" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "SwitchOn", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_132(context, evt)
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if evt.param1 ~= 132 then return false end
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-- 判断变量"SwitchOn"为1
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if ScriptLib.GetGroupVariableValue(context, "SwitchOn") ~= 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_132(context, evt)
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-- 改变指定group组220000066中, configid为371的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220000066, 371, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 将本组内变量名为 "SwitchOn" 的变量设置为 0
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "SwitchOn", 0) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
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return -1
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end
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 377 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_QUEST_START_154(context, evt)
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-- 创建id为372的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 372 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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return 0
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end |