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155 lines
4.1 KiB
Lua
155 lines
4.1 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 220000034
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 87, gadget_id = 70710002, pos = { x = 81.402, y = 0.500, z = -12.125 }, rot = { x = 0.000, y = 292.160, z = 0.000 }, level = 1, route_id = 20000007 },
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{ config_id = 90, gadget_id = 70211021, pos = { x = 74.286, y = 0.534, z = 32.857 }, rot = { x = 0.000, y = 181.619, z = 0.000 }, level = 1, drop_tag = "战斗高级蒙德", showcutscene = true, isOneoff = true }
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}
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-- 区域
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regions = {
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{ config_id = 53, shape = RegionShape.SPHERE, radius = 10.2, pos = { x = 89.079, y = 0.500, z = -11.004 } },
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{ config_id = 54, shape = RegionShape.SPHERE, radius = 5, pos = { x = 96.611, y = 0.500, z = 14.008 } }
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}
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-- 触发器
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triggers = {
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{ config_id = 1000053, name = "ENTER_REGION_53", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_53", action = "action_EVENT_ENTER_REGION_53", forbid_guest = false },
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{ config_id = 1000054, name = "ENTER_REGION_54", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_54", action = "action_EVENT_ENTER_REGION_54", forbid_guest = false },
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{ config_id = 1000055, name = "PLATFORM_REACH_POINT_55", event = EventType.EVENT_PLATFORM_REACH_POINT, source = "", condition = "condition_EVENT_PLATFORM_REACH_POINT_55", action = "action_EVENT_PLATFORM_REACH_POINT_55" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = true
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 87 },
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regions = { 53, 54 },
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triggers = { "ENTER_REGION_53", "ENTER_REGION_54", "PLATFORM_REACH_POINT_55" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_53(context, evt)
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if evt.param1 ~= 53 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_53(context, evt)
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-- 设置移动平台路径
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if 0 ~= ScriptLib.SetPlatformRouteId(context, 87, 20000008) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_platform_routeId")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_54(context, evt)
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if evt.param1 ~= 54 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_54(context, evt)
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-- 设置移动平台路径
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if 0 ~= ScriptLib.SetPlatformRouteId(context, 87, 20000009) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_platform_routeId")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_PLATFORM_REACH_POINT_55(context, evt)
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-- 判断是gadgetid 为 87的移动平台,是否到达了20000009 的路线中的 1 点
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if 87 ~= evt.param1 then
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return false
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end
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if 20000009 ~= evt.param2 then
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return false
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end
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if 1 ~= evt.param3 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_PLATFORM_REACH_POINT_55(context, evt)
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-- 创建id为90的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 90 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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return 0
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end |