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85 lines
1.9 KiB
Lua
85 lines
1.9 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 220000026
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 66, gadget_id = 70500001, pos = { x = 70.450, y = 30.519, z = 116.557 }, rot = { x = 0.000, y = 25.548, z = 0.000 }, level = 1, point_type = 2019, isOneoff = true },
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{ config_id = 67, gadget_id = 70211011, pos = { x = 66.081, y = 9.423, z = 121.093 }, rot = { x = 0.000, y = 172.247, z = 0.000 }, level = 1, drop_tag = "战斗中级蒙德", showcutscene = true, isOneoff = true }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1000048, name = "GATHER_48", event = EventType.EVENT_GATHER, source = "66", condition = "", action = "action_EVENT_GATHER_48", forbid_guest = false }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = true
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = suite_1,
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monsters = { },
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gadgets = { 66 },
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regions = { },
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triggers = { "GATHER_48" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发操作
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function action_EVENT_GATHER_48(context, evt)
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-- 创建id为67的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 67 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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return 0
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end |