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GC-Resources/Resources/Scripts/Scene/20000/scene20000_group220000010.lua
Yuuki b09934e7b9 Revert "remove local in defs"
This reverts commit 7e0a645ef33da87ddd5c402c6a64180001c6b03d.
2023-11-23 23:27:47 +08:00

188 lines
6.2 KiB
Lua

-- 基础信息
local base_info = {
group_id = 220000010
}
-- Trigger变量
local defs = {
gadget_id_1 = 50,
gadget_id_2 = 49,
gadget_id_3 = 1,
gadget_id_4 = 4
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 43, gadget_id = 70900025, pos = { x = 42.332, y = 1.660, z = -29.665 }, rot = { x = 0.000, y = 335.536, z = 0.000 }, level = 1 },
{ config_id = 44, gadget_id = 70900025, pos = { x = 36.384, y = 2.361, z = -29.913 }, rot = { x = 0.000, y = 146.802, z = 0.000 }, level = 1 },
{ config_id = 45, gadget_id = 70900025, pos = { x = 30.823, y = 1.747, z = -29.320 }, rot = { x = 0.000, y = 217.129, z = 0.000 }, level = 1 },
{ config_id = 46, gadget_id = 70900027, pos = { x = 31.032, y = 5.349, z = -29.411 }, rot = { x = 0.000, y = 343.819, z = 0.000 }, level = 1 },
{ config_id = 48, gadget_id = 70220005, pos = { x = 42.575, y = 5.209, z = -29.694 }, rot = { x = 0.000, y = 299.352, z = 0.000 }, level = 1 },
{ config_id = 49, gadget_id = 70900036, pos = { x = 20.656, y = 0.500, z = -39.443 }, rot = { x = 0.000, y = 296.422, z = 0.000 }, level = 1 },
{ config_id = 50, gadget_id = 70360002, pos = { x = 29.563, y = 0.500, z = -41.466 }, rot = { x = 0.000, y = 266.728, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1000035, name = "CLIENT_EXECUTE_35", event = EventType.EVENT_CLIENT_EXECUTE, source = "Chest_Bramble_Remove", condition = "", action = "action_EVENT_CLIENT_EXECUTE_35", trigger_count = 0 },
{ config_id = 1000036, name = "CLIENT_EXECUTE_36", event = EventType.EVENT_CLIENT_EXECUTE, source = "Chest_Frozen_Remove", condition = "", action = "action_EVENT_CLIENT_EXECUTE_36", trigger_count = 0 },
{ config_id = 1000038, name = "GADGET_CREATE_38", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_38", action = "action_EVENT_GADGET_CREATE_38", trigger_count = 0 },
{ config_id = 1000039, name = "SELECT_OPTION_39", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_39", action = "action_EVENT_SELECT_OPTION_39", trigger_count = 0, forbid_guest = false },
{ config_id = 1000047, name = "GADGET_STATE_CHANGE_47", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_47", action = "action_EVENT_GADGET_STATE_CHANGE_47", trigger_count = 0 }
}
-- 变量
variables = {
{ config_id = 1, name = "Sculpture_State", value = 0, no_refresh = true }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = true
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 43, 44, 45, 46, 48, 49, 50 },
regions = { },
triggers = { "CLIENT_EXECUTE_35", "CLIENT_EXECUTE_36", "GADGET_CREATE_38", "SELECT_OPTION_39", "GADGET_STATE_CHANGE_47" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_CLIENT_EXECUTE_35(context, evt)
--由entityId获取configId
local This_configID = ScriptLib.GetConfigIdByEntityId(context, evt.param1 )
--转换对应宝箱状态
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 0, This_configID, GadgetState.Default ) then
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CLIENT_EXECUTE_36(context, evt)
--由entityId获取configId
This_configID = ScriptLib.GetConfigIdByEntityId(context, evt.param1 )
--转换对应宝箱状态
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 0, This_configID, GadgetState.Default ) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_CREATE_38(context, evt)
if 50 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_38(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptions(context, {1,4}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_work_options")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_39(context, evt)
if evt.param1 == defs.gadget_id_1 then
return true
end
return false
end
-- 触发操作
function action_EVENT_SELECT_OPTION_39(context, evt)
local state = ScriptLib.GetGroupVariableValue(context, "Sculpture_State")
-- 根据不同的选项做不同的操作
if defs.gadget_id_3 == evt.param2 then
if state == 0 then
ScriptLib.SetGadgetStateByConfigId(context, defs.gadget_id_2, GadgetState.GearStart)
elseif state == 201 then
ScriptLib.SetGadgetStateByConfigId(context, defs.gadget_id_2, GadgetState.GearStop)
elseif state == 202 then
ScriptLib.SetGadgetStateByConfigId(context, defs.gadget_id_2, GadgetState.Default)
end
elseif defs.gadget_id_4 == evt.param2 then
if state == 0 then
ScriptLib.SetGadgetStateByConfigId(context, defs.gadget_id_2, GadgetState.GearStop)
elseif state == 201 then
ScriptLib.SetGadgetStateByConfigId(context, defs.gadget_id_2, GadgetState.Default)
elseif state == 202 then
ScriptLib.SetGadgetStateByConfigId(context, defs.gadget_id_2, GadgetState.GearStart)
end
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_47(context, evt)
if evt.param2 ~= defs.gadget_id_2 then
return false
else return true
end
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_47(context, evt)
if evt.param1 == GadgetState.Default then
ScriptLib.SetGroupVariableValue(context, "Sculpture_State", 0)
elseif evt.param1 == GadgetState.GearStart then
ScriptLib.SetGroupVariableValue(context, "Sculpture_State", 201)
elseif evt.param1 == GadgetState.GearStop then
ScriptLib.SetGroupVariableValue(context, "Sculpture_State", 202)
end
return 0
end