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https://gitlab.com/YuukiPS/GC-Resources.git
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188 lines
6.2 KiB
Lua
188 lines
6.2 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 220000010
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}
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-- Trigger变量
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local defs = {
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gadget_id_1 = 50,
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gadget_id_2 = 49,
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gadget_id_3 = 1,
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gadget_id_4 = 4
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 43, gadget_id = 70900025, pos = { x = 42.332, y = 1.660, z = -29.665 }, rot = { x = 0.000, y = 335.536, z = 0.000 }, level = 1 },
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{ config_id = 44, gadget_id = 70900025, pos = { x = 36.384, y = 2.361, z = -29.913 }, rot = { x = 0.000, y = 146.802, z = 0.000 }, level = 1 },
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{ config_id = 45, gadget_id = 70900025, pos = { x = 30.823, y = 1.747, z = -29.320 }, rot = { x = 0.000, y = 217.129, z = 0.000 }, level = 1 },
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{ config_id = 46, gadget_id = 70900027, pos = { x = 31.032, y = 5.349, z = -29.411 }, rot = { x = 0.000, y = 343.819, z = 0.000 }, level = 1 },
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{ config_id = 48, gadget_id = 70220005, pos = { x = 42.575, y = 5.209, z = -29.694 }, rot = { x = 0.000, y = 299.352, z = 0.000 }, level = 1 },
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{ config_id = 49, gadget_id = 70900036, pos = { x = 20.656, y = 0.500, z = -39.443 }, rot = { x = 0.000, y = 296.422, z = 0.000 }, level = 1 },
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{ config_id = 50, gadget_id = 70360002, pos = { x = 29.563, y = 0.500, z = -41.466 }, rot = { x = 0.000, y = 266.728, z = 0.000 }, level = 1 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1000035, name = "CLIENT_EXECUTE_35", event = EventType.EVENT_CLIENT_EXECUTE, source = "Chest_Bramble_Remove", condition = "", action = "action_EVENT_CLIENT_EXECUTE_35", trigger_count = 0 },
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{ config_id = 1000036, name = "CLIENT_EXECUTE_36", event = EventType.EVENT_CLIENT_EXECUTE, source = "Chest_Frozen_Remove", condition = "", action = "action_EVENT_CLIENT_EXECUTE_36", trigger_count = 0 },
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{ config_id = 1000038, name = "GADGET_CREATE_38", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_38", action = "action_EVENT_GADGET_CREATE_38", trigger_count = 0 },
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{ config_id = 1000039, name = "SELECT_OPTION_39", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_39", action = "action_EVENT_SELECT_OPTION_39", trigger_count = 0, forbid_guest = false },
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{ config_id = 1000047, name = "GADGET_STATE_CHANGE_47", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_47", action = "action_EVENT_GADGET_STATE_CHANGE_47", trigger_count = 0 }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "Sculpture_State", value = 0, no_refresh = true }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = true
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 43, 44, 45, 46, 48, 49, 50 },
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regions = { },
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triggers = { "CLIENT_EXECUTE_35", "CLIENT_EXECUTE_36", "GADGET_CREATE_38", "SELECT_OPTION_39", "GADGET_STATE_CHANGE_47" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发操作
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function action_EVENT_CLIENT_EXECUTE_35(context, evt)
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--由entityId获取configId
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local This_configID = ScriptLib.GetConfigIdByEntityId(context, evt.param1 )
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--转换对应宝箱状态
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 0, This_configID, GadgetState.Default ) then
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_CLIENT_EXECUTE_36(context, evt)
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--由entityId获取configId
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This_configID = ScriptLib.GetConfigIdByEntityId(context, evt.param1 )
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--转换对应宝箱状态
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 0, This_configID, GadgetState.Default ) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_CREATE_38(context, evt)
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if 50 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_CREATE_38(context, evt)
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-- 设置操作台选项
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if 0 ~= ScriptLib.SetWorktopOptions(context, {1,4}) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_work_options")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_SELECT_OPTION_39(context, evt)
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if evt.param1 == defs.gadget_id_1 then
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return true
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end
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return false
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end
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-- 触发操作
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function action_EVENT_SELECT_OPTION_39(context, evt)
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local state = ScriptLib.GetGroupVariableValue(context, "Sculpture_State")
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-- 根据不同的选项做不同的操作
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if defs.gadget_id_3 == evt.param2 then
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if state == 0 then
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ScriptLib.SetGadgetStateByConfigId(context, defs.gadget_id_2, GadgetState.GearStart)
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elseif state == 201 then
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ScriptLib.SetGadgetStateByConfigId(context, defs.gadget_id_2, GadgetState.GearStop)
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elseif state == 202 then
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ScriptLib.SetGadgetStateByConfigId(context, defs.gadget_id_2, GadgetState.Default)
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end
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elseif defs.gadget_id_4 == evt.param2 then
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if state == 0 then
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ScriptLib.SetGadgetStateByConfigId(context, defs.gadget_id_2, GadgetState.GearStop)
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elseif state == 201 then
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ScriptLib.SetGadgetStateByConfigId(context, defs.gadget_id_2, GadgetState.Default)
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elseif state == 202 then
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ScriptLib.SetGadgetStateByConfigId(context, defs.gadget_id_2, GadgetState.GearStart)
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end
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_47(context, evt)
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if evt.param2 ~= defs.gadget_id_2 then
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return false
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else return true
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end
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_47(context, evt)
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if evt.param1 == GadgetState.Default then
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ScriptLib.SetGroupVariableValue(context, "Sculpture_State", 0)
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elseif evt.param1 == GadgetState.GearStart then
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ScriptLib.SetGroupVariableValue(context, "Sculpture_State", 201)
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elseif evt.param1 == GadgetState.GearStop then
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ScriptLib.SetGroupVariableValue(context, "Sculpture_State", 202)
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end
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return 0
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end |