mirror of
https://gitlab.com/YuukiPS/GC-Resources.git
synced 2025-04-28 09:05:26 +00:00
208 lines
5.9 KiB
Lua
208 lines
5.9 KiB
Lua
-- 基础信息
|
||
local base_info = {
|
||
group_id = 201068005
|
||
}
|
||
|
||
--================================================================
|
||
--
|
||
-- 配置
|
||
--
|
||
--================================================================
|
||
|
||
-- 怪物
|
||
monsters = {
|
||
}
|
||
|
||
-- NPC
|
||
npcs = {
|
||
}
|
||
|
||
-- 装置
|
||
gadgets = {
|
||
{ config_id = 5001, gadget_id = 70710667, pos = { x = -5.783, y = 1.181, z = -1.731 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, room = 1 }
|
||
}
|
||
|
||
-- 区域
|
||
regions = {
|
||
}
|
||
|
||
-- 触发器
|
||
triggers = {
|
||
{ config_id = 1005002, name = "QUEST_FINISH_5002", event = EventType.EVENT_QUEST_FINISH, source = "", condition = "condition_EVENT_QUEST_FINISH_5002", action = "action_EVENT_QUEST_FINISH_5002" },
|
||
{ config_id = 1005003, name = "QUEST_FINISH_5003", event = EventType.EVENT_QUEST_FINISH, source = "", condition = "condition_EVENT_QUEST_FINISH_5003", action = "action_EVENT_QUEST_FINISH_5003" },
|
||
{ config_id = 1005004, name = "QUEST_FINISH_5004", event = EventType.EVENT_QUEST_FINISH, source = "", condition = "condition_EVENT_QUEST_FINISH_5004", action = "action_EVENT_QUEST_FINISH_5004" },
|
||
{ config_id = 1005005, name = "VARIABLE_CHANGE_5005", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_5005", action = "action_EVENT_VARIABLE_CHANGE_5005" }
|
||
}
|
||
|
||
-- 变量
|
||
variables = {
|
||
{ config_id = 1, name = "questFinishCount", value = 0, no_refresh = true }
|
||
}
|
||
|
||
--================================================================
|
||
--
|
||
-- 初始化配置
|
||
--
|
||
--================================================================
|
||
|
||
-- 初始化时创建
|
||
init_config = {
|
||
suite = 1,
|
||
end_suite = 0,
|
||
rand_suite = false
|
||
}
|
||
|
||
--================================================================
|
||
--
|
||
-- 小组配置
|
||
--
|
||
--================================================================
|
||
|
||
suites = {
|
||
{
|
||
-- suite_id = 1,
|
||
-- description = 空,
|
||
monsters = { },
|
||
gadgets = { },
|
||
regions = { },
|
||
triggers = { },
|
||
rand_weight = 100
|
||
},
|
||
{
|
||
-- suite_id = 2,
|
||
-- description = 显示,
|
||
monsters = { },
|
||
gadgets = { 5001 },
|
||
regions = { },
|
||
triggers = { },
|
||
rand_weight = 100
|
||
},
|
||
{
|
||
-- suite_id = 3,
|
||
-- description = ,
|
||
monsters = { },
|
||
gadgets = { },
|
||
regions = { },
|
||
triggers = { "QUEST_FINISH_5002", "QUEST_FINISH_5003", "QUEST_FINISH_5004", "VARIABLE_CHANGE_5005" },
|
||
rand_weight = 100
|
||
}
|
||
}
|
||
|
||
--================================================================
|
||
--
|
||
-- 触发器
|
||
--
|
||
--================================================================
|
||
|
||
-- 触发条件
|
||
function condition_EVENT_QUEST_FINISH_5002(context, evt)
|
||
--检查ID为7050303的任务的完成状态是否为1(1=完成,0=失败)
|
||
--此事件需要配合Quest表使用,在Quest表里的完成执行中配置“通知group脚本”,则该任务完成后服务端会向对应的group发送通知,参数1填写场景ID,参数2填写group ID(如果不填则会通知所有group)
|
||
|
||
--检查任务ID
|
||
if 7050303 ~= evt.param1 then
|
||
return false
|
||
end
|
||
|
||
--检查任务成功状态
|
||
if 1 ~= evt.param2 then
|
||
return false
|
||
end
|
||
|
||
return true
|
||
end
|
||
|
||
-- 触发操作
|
||
function action_EVENT_QUEST_FINISH_5002(context, evt)
|
||
-- 针对当前group内变量名为 "questFinishCount" 的变量,进行修改,变化值为 1
|
||
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "questFinishCount", 1) then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
|
||
return -1
|
||
end
|
||
|
||
return 0
|
||
end
|
||
|
||
-- 触发条件
|
||
function condition_EVENT_QUEST_FINISH_5003(context, evt)
|
||
--检查ID为7050903的任务的完成状态是否为1(1=完成,0=失败)
|
||
--此事件需要配合Quest表使用,在Quest表里的完成执行中配置“通知group脚本”,则该任务完成后服务端会向对应的group发送通知,参数1填写场景ID,参数2填写group ID(如果不填则会通知所有group)
|
||
|
||
--检查任务ID
|
||
if 7050903 ~= evt.param1 then
|
||
return false
|
||
end
|
||
|
||
--检查任务成功状态
|
||
if 1 ~= evt.param2 then
|
||
return false
|
||
end
|
||
|
||
return true
|
||
end
|
||
|
||
-- 触发操作
|
||
function action_EVENT_QUEST_FINISH_5003(context, evt)
|
||
-- 针对当前group内变量名为 "questFinishCount" 的变量,进行修改,变化值为 1
|
||
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "questFinishCount", 1) then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
|
||
return -1
|
||
end
|
||
|
||
return 0
|
||
end
|
||
|
||
-- 触发条件
|
||
function condition_EVENT_QUEST_FINISH_5004(context, evt)
|
||
--检查ID为7050804的任务的完成状态是否为1(1=完成,0=失败)
|
||
--此事件需要配合Quest表使用,在Quest表里的完成执行中配置“通知group脚本”,则该任务完成后服务端会向对应的group发送通知,参数1填写场景ID,参数2填写group ID(如果不填则会通知所有group)
|
||
|
||
--检查任务ID
|
||
if 7050804 ~= evt.param1 then
|
||
return false
|
||
end
|
||
|
||
--检查任务成功状态
|
||
if 1 ~= evt.param2 then
|
||
return false
|
||
end
|
||
|
||
return true
|
||
end
|
||
|
||
-- 触发操作
|
||
function action_EVENT_QUEST_FINISH_5004(context, evt)
|
||
-- 针对当前group内变量名为 "questFinishCount" 的变量,进行修改,变化值为 1
|
||
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "questFinishCount", 1) then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
|
||
return -1
|
||
end
|
||
|
||
return 0
|
||
end
|
||
|
||
-- 触发条件
|
||
function condition_EVENT_VARIABLE_CHANGE_5005(context, evt)
|
||
if evt.param1 == evt.param2 then return false end
|
||
|
||
-- 判断变量"questFinishCount"为3
|
||
if ScriptLib.GetGroupVariableValue(context, "questFinishCount") ~= 3 then
|
||
return false
|
||
end
|
||
|
||
return true
|
||
end
|
||
|
||
-- 触发操作
|
||
function action_EVENT_VARIABLE_CHANGE_5005(context, evt)
|
||
-- 重新生成指定group,指定suite
|
||
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 201068005, suite = 2 }) then
|
||
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
|
||
return -1
|
||
end
|
||
|
||
-- 变量"questFinishCount"赋值为0
|
||
ScriptLib.SetGroupVariableValue(context, "questFinishCount", 0)
|
||
|
||
return 0
|
||
end |