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143 lines
4.0 KiB
Lua
143 lines
4.0 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 201017016
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 16001, gadget_id = 70900201, pos = { x = -71.284, y = 127.989, z = 75.019 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 16002, gadget_id = 71700099, pos = { x = -71.313, y = 127.459, z = 75.019 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1016003, name = "QUEST_FINISH_16003", event = EventType.EVENT_QUEST_FINISH, source = "", condition = "condition_EVENT_QUEST_FINISH_16003", action = "action_EVENT_QUEST_FINISH_16003" },
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{ config_id = 1016004, name = "TIMER_EVENT_16004", event = EventType.EVENT_TIMER_EVENT, source = "outtime", condition = "", action = "action_EVENT_TIMER_EVENT_16004" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { "QUEST_FINISH_16003", "TIMER_EVENT_16004" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { },
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gadgets = { 16001, 16002 },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_QUEST_FINISH_16003(context, evt)
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--检查ID为101405的任务的完成状态是否为1(1=完成,0=失败)
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--此事件需要配合Quest表使用,在Quest表里的完成执行中配置“通知group脚本”,则该任务完成后服务端会向对应的group发送通知,参数1填写场景ID,参数2填写group ID(如果不填则会通知所有group)
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--检查任务ID
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if 101405 ~= evt.param1 then
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return false
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end
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--检查任务成功状态
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if 1 ~= evt.param2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_QUEST_FINISH_16003(context, evt)
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-- 调用提示id为 101700801 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格
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if 0 ~= ScriptLib.ShowReminder(context, 101700801) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
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return -1
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end
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-- 延迟10秒后,向groupId为:201017016的对象,请求一次调用,并将string参数:"outtime" 传递过去
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if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 201017016, "outtime", 10) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_timerevent_by_group")
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return -1
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end
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 16001 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_TIMER_EVENT_16004(context, evt)
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-- 调用提示id为 101700803 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格
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if 0 ~= ScriptLib.ShowReminder(context, 101700803) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
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return -1
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end
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-- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1
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if 0 ~= ScriptLib.AddQuestProgress(context, "101408") then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
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return -1
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end
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return 0
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end |