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https://gitlab.com/YuukiPS/GC-Resources.git
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207 lines
6.0 KiB
Lua
207 lines
6.0 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 201017015
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 15001, monster_id = 20011101, pos = { x = -91.736, y = 117.568, z = 107.713 }, rot = { x = 0.000, y = 301.167, z = 0.000 }, level = 1 },
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{ config_id = 15002, monster_id = 20010901, pos = { x = -89.533, y = 117.566, z = 110.755 }, rot = { x = 0.000, y = 301.167, z = 0.000 }, level = 1 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 15004, gadget_id = 70220036, pos = { x = -95.962, y = 118.648, z = 111.402 }, rot = { x = 334.337, y = 111.552, z = 347.407 }, level = 1 },
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{ config_id = 15006, gadget_id = 70900201, pos = { x = -87.153, y = 117.508, z = 108.760 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 15009, gadget_id = 70900202, pos = { x = -96.696, y = 119.528, z = 111.998 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 15005, shape = RegionShape.SPHERE, radius = 12, pos = { x = -90.621, y = 117.538, z = 107.294 } }
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}
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-- 触发器
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triggers = {
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{ config_id = 1015003, name = "ANY_MONSTER_DIE_15003", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_15003", action = "action_EVENT_ANY_MONSTER_DIE_15003" },
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{ config_id = 1015005, name = "ENTER_REGION_15005", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_15005", action = "action_EVENT_ENTER_REGION_15005" },
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{ config_id = 1015007, name = "ANY_GADGET_DIE_15007", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_15007", action = "action_EVENT_ANY_GADGET_DIE_15007" },
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{ config_id = 1015008, name = "VARIABLE_CHANGE_15008", event = EventType.EVENT_VARIABLE_CHANGE, source = "deathCount", condition = "condition_EVENT_VARIABLE_CHANGE_15008", action = "action_EVENT_VARIABLE_CHANGE_15008" }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "deathCount", value = 0, no_refresh = false }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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},
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{
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-- suite_id = 3,
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-- description = ,
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monsters = { },
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gadgets = { 15006 },
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regions = { },
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triggers = { },
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rand_weight = 100
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},
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{
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-- suite_id = 4,
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-- description = ,
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monsters = { 15001, 15002 },
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gadgets = { 15004, 15009 },
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regions = { 15005 },
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triggers = { "ANY_MONSTER_DIE_15003", "ENTER_REGION_15005", "ANY_GADGET_DIE_15007", "VARIABLE_CHANGE_15008" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_15003(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_15003(context, evt)
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-- 针对当前group内变量名为 "deathCount" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "deathCount", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_15005(context, evt)
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if evt.param1 ~= 15005 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_15005(context, evt)
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-- 添加suite2的新内容
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ScriptLib.AddExtraGroupSuite(context, 201017015, 2)
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_GADGET_DIE_15007(context, evt)
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if 15004 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_GADGET_DIE_15007(context, evt)
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-- 针对当前group内变量名为 "deathCount" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "deathCount", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
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return -1
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end
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 15009 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_VARIABLE_CHANGE_15008(context, evt)
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if evt.param1 == evt.param2 then return false end
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-- 判断变量"deathCount"为2
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if ScriptLib.GetGroupVariableValue(context, "deathCount") ~= 2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_VARIABLE_CHANGE_15008(context, evt)
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 15006 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
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return -1
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end
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-- 针对当前group内变量名为 "deathCount" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValueByGroup(context, "deathCount", 1, 201017013) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable_by_group")
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return -1
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end
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return 0
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end |