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GC-Resources/Resources/Scripts/Scene/1017/scene1017_group201017015.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

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Lua
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-- 基础信息
local base_info = {
group_id = 201017015
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 15001, monster_id = 20011101, pos = { x = -91.736, y = 117.568, z = 107.713 }, rot = { x = 0.000, y = 301.167, z = 0.000 }, level = 1 },
{ config_id = 15002, monster_id = 20010901, pos = { x = -89.533, y = 117.566, z = 110.755 }, rot = { x = 0.000, y = 301.167, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 15004, gadget_id = 70220036, pos = { x = -95.962, y = 118.648, z = 111.402 }, rot = { x = 334.337, y = 111.552, z = 347.407 }, level = 1 },
{ config_id = 15006, gadget_id = 70900201, pos = { x = -87.153, y = 117.508, z = 108.760 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 15009, gadget_id = 70900202, pos = { x = -96.696, y = 119.528, z = 111.998 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 15005, shape = RegionShape.SPHERE, radius = 12, pos = { x = -90.621, y = 117.538, z = 107.294 } }
}
-- 触发器
triggers = {
{ config_id = 1015003, name = "ANY_MONSTER_DIE_15003", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_15003", action = "action_EVENT_ANY_MONSTER_DIE_15003" },
{ config_id = 1015005, name = "ENTER_REGION_15005", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_15005", action = "action_EVENT_ENTER_REGION_15005" },
{ config_id = 1015007, name = "ANY_GADGET_DIE_15007", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_15007", action = "action_EVENT_ANY_GADGET_DIE_15007" },
{ config_id = 1015008, name = "VARIABLE_CHANGE_15008", event = EventType.EVENT_VARIABLE_CHANGE, source = "deathCount", condition = "condition_EVENT_VARIABLE_CHANGE_15008", action = "action_EVENT_VARIABLE_CHANGE_15008" }
}
-- 变量
variables = {
{ config_id = 1, name = "deathCount", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { },
gadgets = { 15006 },
regions = { },
triggers = { },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = ,
monsters = { 15001, 15002 },
gadgets = { 15004, 15009 },
regions = { 15005 },
triggers = { "ANY_MONSTER_DIE_15003", "ENTER_REGION_15005", "ANY_GADGET_DIE_15007", "VARIABLE_CHANGE_15008" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_15003(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_15003(context, evt)
-- 针对当前group内变量名为 "deathCount" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "deathCount", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_15005(context, evt)
if evt.param1 ~= 15005 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_15005(context, evt)
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 201017015, 2)
return 0
end
-- 触发条件
function condition_EVENT_ANY_GADGET_DIE_15007(context, evt)
if 15004 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_GADGET_DIE_15007(context, evt)
-- 针对当前group内变量名为 "deathCount" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "deathCount", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
-- 永久关闭CongfigId的Gadget需要和Groups的RefreshWithBlock标签搭配
if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 15009 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_15008(context, evt)
if evt.param1 == evt.param2 then return false end
-- 判断变量"deathCount"为2
if ScriptLib.GetGroupVariableValue(context, "deathCount") ~= 2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_15008(context, evt)
-- 永久关闭CongfigId的Gadget需要和Groups的RefreshWithBlock标签搭配
if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 15006 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
return -1
end
-- 针对当前group内变量名为 "deathCount" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValueByGroup(context, "deathCount", 1, 201017013) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable_by_group")
return -1
end
return 0
end