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https://gitlab.com/YuukiPS/GC-Resources.git
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178 lines
5.4 KiB
Lua
178 lines
5.4 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 201017010
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 10001, gadget_id = 70690008, pos = { x = -1.537, y = 69.508, z = 78.128 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 10008, gadget_id = 70690010, pos = { x = -1.745, y = 25.000, z = 78.737 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 10010, gadget_id = 70360002, pos = { x = -1.941, y = 69.504, z = 78.598 }, rot = { x = 0.000, y = 327.695, z = 0.000 }, level = 1, state = GadgetState.GearStop }
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}
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-- 区域
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regions = {
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{ config_id = 10009, shape = RegionShape.SPHERE, radius = 8, pos = { x = -3.112, y = 114.776, z = 77.049 } }
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}
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-- 触发器
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triggers = {
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{ config_id = 1010005, name = "GADGET_STATE_CHANGE_10005", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_10005", action = "action_EVENT_GADGET_STATE_CHANGE_10005" },
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{ config_id = 1010007, name = "SELECT_OPTION_10007", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_10007", action = "action_EVENT_SELECT_OPTION_10007" },
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{ config_id = 1010009, name = "ENTER_REGION_10009", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_10009", action = "action_EVENT_ENTER_REGION_10009" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 10010 },
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regions = { },
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triggers = { "GADGET_STATE_CHANGE_10005", "SELECT_OPTION_10007" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { },
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gadgets = { 10001, 10008 },
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regions = { 10009 },
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triggers = { "ENTER_REGION_10009" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_10005(context, evt)
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if 10010 ~= evt.param2 or GadgetState.Default ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_10005(context, evt)
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-- 设置操作台选项
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if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 201017010, 10010, {2}) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_SELECT_OPTION_10007(context, evt)
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-- 判断是gadgetid 10010 option_id 2
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if 10010 ~= evt.param1 then
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return false
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end
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if 2 ~= evt.param2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_SELECT_OPTION_10007(context, evt)
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-- 添加suite2的新内容
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ScriptLib.AddExtraGroupSuite(context, 201017010, 2)
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-- 调用提示id为 101700601 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格
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if 0 ~= ScriptLib.ShowReminder(context, 101700601) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
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return -1
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end
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-- 添加suite2的新内容
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ScriptLib.AddExtraGroupSuite(context, 201017013, 2)
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-- 将configid为 10010 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 10010, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 删除指定group: 201017010 ;指定config:10010;物件身上指定option:2;
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if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 201017010, 10010, 2) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_10009(context, evt)
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if evt.param1 ~= 10009 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_10009(context, evt)
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-- 触发镜头注目,注目位置为坐标(-18,112,68),持续时间为1秒,并且为强制注目形式,不广播其他玩家
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local pos = {x=-18, y=112, z=68}
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local pos_follow = {x=0, y=0, z=0}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = false, duration = 1, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0,
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is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false,
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is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
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return -1
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end
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return 0
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end |