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https://gitlab.com/YuukiPS/GC-Resources.git
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251 lines
7.4 KiB
Lua
251 lines
7.4 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 201017006
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 6013, monster_id = 20011501, pos = { x = -114.389, y = 47.049, z = 149.189 }, rot = { x = 0.000, y = 119.355, z = 0.000 }, level = 1 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 6001, gadget_id = 70900201, pos = { x = -120.937, y = 48.324, z = 156.556 }, rot = { x = 0.000, y = 11.778, z = 0.000 }, level = 1 },
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{ config_id = 6002, gadget_id = 70360002, pos = { x = -120.899, y = 47.042, z = 156.520 }, rot = { x = 0.000, y = 119.633, z = 0.000 }, level = 1, state = GadgetState.GearStop },
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{ config_id = 6004, gadget_id = 70900201, pos = { x = -125.231, y = 47.073, z = 148.525 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 6005, gadget_id = 70220036, pos = { x = -113.990, y = 48.878, z = 152.680 }, rot = { x = 342.623, y = 154.935, z = 354.045 }, level = 1 },
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{ config_id = 6006, gadget_id = 70690008, pos = { x = -124.927, y = 44.510, z = 148.663 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 6003, shape = RegionShape.SPHERE, radius = 8, pos = { x = -125.233, y = 54.074, z = 148.554 } },
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{ config_id = 6012, shape = RegionShape.SPHERE, radius = 10, pos = { x = -121.558, y = 47.374, z = 137.699 } }
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}
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-- 触发器
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triggers = {
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{ config_id = 1006003, name = "ENTER_REGION_6003", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_6003", action = "action_EVENT_ENTER_REGION_6003" },
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{ config_id = 1006007, name = "ANY_MONSTER_DIE_6007", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_6007", action = "action_EVENT_ANY_MONSTER_DIE_6007" },
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{ config_id = 1006011, name = "SELECT_OPTION_6011", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_6011", action = "action_EVENT_SELECT_OPTION_6011" },
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{ config_id = 1006012, name = "ENTER_REGION_6012", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_6012", action = "action_EVENT_ENTER_REGION_6012" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { 6013 },
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gadgets = { 6002, 6005 },
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regions = { 6012 },
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triggers = { "ANY_MONSTER_DIE_6007", "SELECT_OPTION_6011", "ENTER_REGION_6012" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { },
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gadgets = { 6001 },
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regions = { },
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triggers = { },
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rand_weight = 100
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},
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{
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-- suite_id = 3,
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-- description = ,
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monsters = { },
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gadgets = { 6006 },
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regions = { },
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triggers = { },
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rand_weight = 100
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},
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{
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-- suite_id = 4,
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-- description = ,
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monsters = { },
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gadgets = { 6004 },
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regions = { 6003 },
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triggers = { "ENTER_REGION_6003" },
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rand_weight = 100
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},
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{
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-- suite_id = 5,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_6003(context, evt)
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if evt.param1 ~= 6003 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_6003(context, evt)
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 6004 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
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return -1
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end
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-- 添加suite2的新内容
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ScriptLib.AddExtraGroupSuite(context, 201017008, 2)
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_6007(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_6007(context, evt)
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-- 将configid为 6002 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 6002, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 设置操作台选项
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if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 201017006, 6002, {2}) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_SELECT_OPTION_6011(context, evt)
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-- 判断是gadgetid 6002 option_id 2
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if 6002 ~= evt.param1 then
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return false
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end
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if 2 ~= evt.param2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_SELECT_OPTION_6011(context, evt)
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-- 创建id为6006的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 6006 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 6001 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
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return -1
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end
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-- 删除指定group: 201017006 ;指定config:6002;物件身上指定option:2;
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if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 201017006, 6002, 2) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
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return -1
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end
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-- 将configid为 6002 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 6002, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 添加suite4的新内容
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ScriptLib.AddExtraGroupSuite(context, 201017006, 4)
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 6010 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_6012(context, evt)
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if evt.param1 ~= 6012 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_6012(context, evt)
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-- 调用提示id为 101700301 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格
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if 0 ~= ScriptLib.ShowReminder(context, 101700301) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
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return -1
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end
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return 0
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end |