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GC-Resources/Resources/Scripts/Scene/1017/scene1017_group201017003.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

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Lua
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-- 基础信息
local base_info = {
group_id = 201017003
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 3001, monster_id = 20010701, pos = { x = -136.230, y = 37.227, z = 89.372 }, rot = { x = 0.000, y = 161.393, z = 0.000 }, level = 1 },
{ config_id = 3002, monster_id = 20010501, pos = { x = -142.778, y = 37.240, z = 84.021 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3003, monster_id = 20010701, pos = { x = -132.674, y = 37.242, z = 86.156 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 3004, monster_id = 20010501, pos = { x = -139.702, y = 37.234, z = 80.020 }, rot = { x = 0.000, y = 139.798, z = 0.000 }, level = 1 },
{ config_id = 3005, monster_id = 20010501, pos = { x = -133.394, y = 37.259, z = 81.889 }, rot = { x = 0.000, y = 175.192, z = 0.000 }, level = 1 },
{ config_id = 3006, monster_id = 20010501, pos = { x = -140.025, y = 37.231, z = 87.754 }, rot = { x = 0.000, y = 143.057, z = 0.000 }, level = 1 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 3008, gadget_id = 70300116, pos = { x = -140.874, y = 37.216, z = 77.111 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1003007, name = "ANY_MONSTER_DIE_3007", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3007", action = "action_EVENT_ANY_MONSTER_DIE_3007" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { 3001, 3002, 3003, 3004, 3005, 3006 },
gadgets = { 3008 },
regions = { },
triggers = { "ANY_MONSTER_DIE_3007" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_3007(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 201017003) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_3007(context, evt)
-- 改变指定group组201017002中 configid为2006的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 201017002, 2006, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 201017002, 2006, {7}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
-- 触发镜头注目,注目位置为坐标(-13637132持续时间为2秒并且为强制注目形式不广播其他玩家
local pos = {x=-136, y=37, z=132}
local pos_follow = {x=0, y=0, z=0}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = false, duration = 2, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0,
is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false,
is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 201017002, 2)
return 0
end