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119 lines
4.0 KiB
Lua
119 lines
4.0 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 201017003
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 3001, monster_id = 20010701, pos = { x = -136.230, y = 37.227, z = 89.372 }, rot = { x = 0.000, y = 161.393, z = 0.000 }, level = 1 },
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{ config_id = 3002, monster_id = 20010501, pos = { x = -142.778, y = 37.240, z = 84.021 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 3003, monster_id = 20010701, pos = { x = -132.674, y = 37.242, z = 86.156 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 3004, monster_id = 20010501, pos = { x = -139.702, y = 37.234, z = 80.020 }, rot = { x = 0.000, y = 139.798, z = 0.000 }, level = 1 },
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{ config_id = 3005, monster_id = 20010501, pos = { x = -133.394, y = 37.259, z = 81.889 }, rot = { x = 0.000, y = 175.192, z = 0.000 }, level = 1 },
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{ config_id = 3006, monster_id = 20010501, pos = { x = -140.025, y = 37.231, z = 87.754 }, rot = { x = 0.000, y = 143.057, z = 0.000 }, level = 1 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 3008, gadget_id = 70300116, pos = { x = -140.874, y = 37.216, z = 77.111 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1003007, name = "ANY_MONSTER_DIE_3007", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_3007", action = "action_EVENT_ANY_MONSTER_DIE_3007" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { 3001, 3002, 3003, 3004, 3005, 3006 },
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gadgets = { 3008 },
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regions = { },
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triggers = { "ANY_MONSTER_DIE_3007" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_3007(context, evt)
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-- 判断指定group组剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCountByGroupId(context, 201017003) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_3007(context, evt)
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-- 改变指定group组201017002中, configid为2006的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 201017002, 2006, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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-- 设置操作台选项
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if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 201017002, 2006, {7}) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
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return -1
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end
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-- 触发镜头注目,注目位置为坐标(-136,37,132),持续时间为2秒,并且为强制注目形式,不广播其他玩家
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local pos = {x=-136, y=37, z=132}
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local pos_follow = {x=0, y=0, z=0}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = false, duration = 2, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0,
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is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false,
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is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
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return -1
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end
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-- 添加suite2的新内容
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ScriptLib.AddExtraGroupSuite(context, 201017002, 2)
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return 0
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end |