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GC-Resources/Resources/Scripts/Scene/1/scene1_group111102096.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

289 lines
8.8 KiB
Lua
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-- 基础信息
local base_info = {
group_id = 111102096
}
-- DEFS_MISCS
--第一次交互的option之后切为2
local optionID = {439,438}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 96001, gadget_id = 70330256, pos = { x = 1976.074, y = 209.668, z = -1597.444 }, rot = { x = 0.000, y = 3.666, z = 0.000 }, level = 32, state = GadgetState.GearStart, persistent = true },
{ config_id = 96002, gadget_id = 70330283, pos = { x = 1983.443, y = 220.954, z = -1569.216 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 32, persistent = true, server_global_value_config = {SGV_CHAINTYPE = 100004, SGV_CHAINLEVEL = 2} }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
-- 点击misc中配置的option1
{ config_id = 1096003, name = "SELECT_OPTION_96003", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_96003", action = "action_EVENT_SELECT_OPTION_96003", trigger_count = 0 },
-- 点击option1后的执行
{ config_id = 1096004, name = "VARIABLE_CHANGE_96004", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_96004", action = "action_EVENT_VARIABLE_CHANGE_96004", trigger_count = 0 },
-- 点击option1后的保底
{ config_id = 1096005, name = "GROUP_LOAD_96005", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "condition_EVENT_GROUP_LOAD_96005", action = "action_EVENT_GROUP_LOAD_96005", trigger_count = 0 },
-- 点击misc中配置的option2
{ config_id = 1096006, name = "SELECT_OPTION_96006", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_96006", action = "action_EVENT_SELECT_OPTION_96006", trigger_count = 0 },
-- 点击option2后的执行
{ config_id = 1096007, name = "VARIABLE_CHANGE_96007", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_96007", action = "action_EVENT_VARIABLE_CHANGE_96007", trigger_count = 0 },
-- 点击option2后的保底
{ config_id = 1096008, name = "GROUP_LOAD_96008", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "condition_EVENT_GROUP_LOAD_96008", action = "action_EVENT_GROUP_LOAD_96008", trigger_count = 0 }
}
-- 变量
variables = {
{ config_id = 1, name = "pressbutton1", value = 0, no_refresh = true },
{ config_id = 2, name = "pressbutton2", value = 0, no_refresh = true }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 96001, 96002 },
regions = { },
triggers = { "SELECT_OPTION_96003", "VARIABLE_CHANGE_96004", "GROUP_LOAD_96005", "SELECT_OPTION_96006", "VARIABLE_CHANGE_96007", "GROUP_LOAD_96008" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_SELECT_OPTION_96003(context, evt)
-- 判断是gadgetid 96002 option_id 439
if 96002 ~= evt.param1 then
return false
end
if 439 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_96003(context, evt)
-- 将configid为 96002 的物件更改为状态 GadgetState.GearAction2
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 96002, GadgetState.GearAction2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将本组内变量名为 "pressbutton1" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "pressbutton1", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
-- 将本组内变量名为 "pressbutton2" 的变量设置为 0
if 0 ~= ScriptLib.SetGroupVariableValue(context, "pressbutton2", 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_96004(context, evt)
if evt.param1 == evt.param2 then return false end
-- 判断变量"pressbutton1"为1
if ScriptLib.GetGroupVariableValue(context, "pressbutton1") ~= 1 then
return false
end
-- 判断变量"pressbutton2"为0
if ScriptLib.GetGroupVariableValue(context, "pressbutton2") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_96004(context, evt)
-- 将configid为 96001 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 96001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 运营数据埋点匹配LD定义的规则使用
if 0 ~= ScriptLib.MarkPlayerAction(context, 7021, 3, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GROUP_LOAD_96005(context, evt)
-- 判断变量"pressbutton1"为1
if ScriptLib.GetGroupVariableValue(context, "pressbutton1") ~= 1 then
return false
end
-- 判断变量"pressbutton2"为0
if ScriptLib.GetGroupVariableValue(context, "pressbutton2") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GROUP_LOAD_96005(context, evt)
-- 将configid为 96001 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 96001, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_96006(context, evt)
-- 判断是gadgetid 96002 option_id 438
if 96002 ~= evt.param1 then
return false
end
if 438 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_96006(context, evt)
-- 将configid为 96002 的物件更改为状态 GadgetState.GearAction2
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 96002, GadgetState.GearAction2) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将本组内变量名为 "pressbutton1" 的变量设置为 0
if 0 ~= ScriptLib.SetGroupVariableValue(context, "pressbutton1", 0) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
-- 将本组内变量名为 "pressbutton2" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "pressbutton2", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_96007(context, evt)
if evt.param1 == evt.param2 then return false end
-- 判断变量"pressbutton1"为0
if ScriptLib.GetGroupVariableValue(context, "pressbutton1") ~= 0 then
return false
end
-- 判断变量"pressbutton2"为1
if ScriptLib.GetGroupVariableValue(context, "pressbutton2") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_96007(context, evt)
-- 将configid为 96001 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 96001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 运营数据埋点匹配LD定义的规则使用
if 0 ~= ScriptLib.MarkPlayerAction(context, 7021, 3, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GROUP_LOAD_96008(context, evt)
-- 判断变量"pressbutton1"为0
if ScriptLib.GetGroupVariableValue(context, "pressbutton1") ~= 0 then
return false
end
-- 判断变量"pressbutton2"为1
if ScriptLib.GetGroupVariableValue(context, "pressbutton2") ~= 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GROUP_LOAD_96008(context, evt)
-- 将configid为 96001 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 96001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
require "V3_1/PermissonOperator"