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https://gitlab.com/YuukiPS/GC-Resources.git
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289 lines
8.8 KiB
Lua
289 lines
8.8 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 111102096
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}
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-- DEFS_MISCS
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--第一次交互的option,之后切为2
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local optionID = {439,438}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 96001, gadget_id = 70330256, pos = { x = 1976.074, y = 209.668, z = -1597.444 }, rot = { x = 0.000, y = 3.666, z = 0.000 }, level = 32, state = GadgetState.GearStart, persistent = true },
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{ config_id = 96002, gadget_id = 70330283, pos = { x = 1983.443, y = 220.954, z = -1569.216 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 32, persistent = true, server_global_value_config = {SGV_CHAINTYPE = 100004, SGV_CHAINLEVEL = 2} }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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-- 点击misc中配置的option1
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{ config_id = 1096003, name = "SELECT_OPTION_96003", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_96003", action = "action_EVENT_SELECT_OPTION_96003", trigger_count = 0 },
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-- 点击option1后的执行
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{ config_id = 1096004, name = "VARIABLE_CHANGE_96004", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_96004", action = "action_EVENT_VARIABLE_CHANGE_96004", trigger_count = 0 },
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-- 点击option1后的保底
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{ config_id = 1096005, name = "GROUP_LOAD_96005", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "condition_EVENT_GROUP_LOAD_96005", action = "action_EVENT_GROUP_LOAD_96005", trigger_count = 0 },
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-- 点击misc中配置的option2
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{ config_id = 1096006, name = "SELECT_OPTION_96006", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_96006", action = "action_EVENT_SELECT_OPTION_96006", trigger_count = 0 },
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-- 点击option2后的执行
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{ config_id = 1096007, name = "VARIABLE_CHANGE_96007", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_96007", action = "action_EVENT_VARIABLE_CHANGE_96007", trigger_count = 0 },
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-- 点击option2后的保底
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{ config_id = 1096008, name = "GROUP_LOAD_96008", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "condition_EVENT_GROUP_LOAD_96008", action = "action_EVENT_GROUP_LOAD_96008", trigger_count = 0 }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "pressbutton1", value = 0, no_refresh = true },
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{ config_id = 2, name = "pressbutton2", value = 0, no_refresh = true }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 96001, 96002 },
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regions = { },
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triggers = { "SELECT_OPTION_96003", "VARIABLE_CHANGE_96004", "GROUP_LOAD_96005", "SELECT_OPTION_96006", "VARIABLE_CHANGE_96007", "GROUP_LOAD_96008" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_SELECT_OPTION_96003(context, evt)
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-- 判断是gadgetid 96002 option_id 439
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if 96002 ~= evt.param1 then
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return false
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end
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if 439 ~= evt.param2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_SELECT_OPTION_96003(context, evt)
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-- 将configid为 96002 的物件更改为状态 GadgetState.GearAction2
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 96002, GadgetState.GearAction2) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 将本组内变量名为 "pressbutton1" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "pressbutton1", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
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return -1
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end
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-- 将本组内变量名为 "pressbutton2" 的变量设置为 0
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "pressbutton2", 0) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_VARIABLE_CHANGE_96004(context, evt)
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if evt.param1 == evt.param2 then return false end
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-- 判断变量"pressbutton1"为1
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if ScriptLib.GetGroupVariableValue(context, "pressbutton1") ~= 1 then
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return false
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end
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-- 判断变量"pressbutton2"为0
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if ScriptLib.GetGroupVariableValue(context, "pressbutton2") ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_VARIABLE_CHANGE_96004(context, evt)
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-- 将configid为 96001 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 96001, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 7021, 3, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GROUP_LOAD_96005(context, evt)
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-- 判断变量"pressbutton1"为1
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if ScriptLib.GetGroupVariableValue(context, "pressbutton1") ~= 1 then
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return false
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end
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-- 判断变量"pressbutton2"为0
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if ScriptLib.GetGroupVariableValue(context, "pressbutton2") ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GROUP_LOAD_96005(context, evt)
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-- 将configid为 96001 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 96001, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_SELECT_OPTION_96006(context, evt)
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-- 判断是gadgetid 96002 option_id 438
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if 96002 ~= evt.param1 then
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return false
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end
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if 438 ~= evt.param2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_SELECT_OPTION_96006(context, evt)
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-- 将configid为 96002 的物件更改为状态 GadgetState.GearAction2
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 96002, GadgetState.GearAction2) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 将本组内变量名为 "pressbutton1" 的变量设置为 0
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "pressbutton1", 0) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
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return -1
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end
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-- 将本组内变量名为 "pressbutton2" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "pressbutton2", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_VARIABLE_CHANGE_96007(context, evt)
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if evt.param1 == evt.param2 then return false end
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-- 判断变量"pressbutton1"为0
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if ScriptLib.GetGroupVariableValue(context, "pressbutton1") ~= 0 then
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return false
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end
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-- 判断变量"pressbutton2"为1
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if ScriptLib.GetGroupVariableValue(context, "pressbutton2") ~= 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_VARIABLE_CHANGE_96007(context, evt)
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-- 将configid为 96001 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 96001, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 7021, 3, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GROUP_LOAD_96008(context, evt)
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-- 判断变量"pressbutton1"为0
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if ScriptLib.GetGroupVariableValue(context, "pressbutton1") ~= 0 then
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return false
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end
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-- 判断变量"pressbutton2"为1
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if ScriptLib.GetGroupVariableValue(context, "pressbutton2") ~= 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GROUP_LOAD_96008(context, evt)
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-- 将configid为 96001 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 96001, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end
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require "V3_1/PermissonOperator" |