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GC-Resources/Resources/Scripts/Scene/1/scene1_group111102092.lua
Yuuki b09934e7b9 Revert "remove local in defs"
This reverts commit 7e0a645ef33da87ddd5c402c6a64180001c6b03d.
2023-11-23 23:27:47 +08:00

140 lines
4.0 KiB
Lua

-- 基础信息
local base_info = {
group_id = 111102092
}
-- Trigger变量
local defs = {
gadget_iris = 92001,
gadget_block = 92002
}
-- DEFS_MISCS
function LF_ChangeIrisStateByBlock (context, block_state)
--石块在地面关闭神瞳交互
if 300 == block_state then
ScriptLib.SetGroupVariableValue(context, "isActive", 0)
ScriptLib.InitTimeAxis(context, "blockfalling", {1}, false)
else -- 否则激活神瞳交互
ScriptLib.SetGroupVariableValue(context, "isActive", 1)
ScriptLib.InitTimeAxis(context, "blockRised", {1}, false)
end
end
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 92001, gadget_id = 70500000, pos = { x = 1395.819, y = 277.561, z = -1440.446 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, point_type = 4014, isOneoff = true, persistent = true, is_enable_interact = false },
{ config_id = 92002, gadget_id = 70330199, pos = { x = 1395.602, y = 276.598, z = -1440.748 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 30, state = GadgetState.DestroyState }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
-- 石块状态改变
{ config_id = 1092003, name = "GADGET_STATE_CHANGE_92003", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "", action = "action_EVENT_GADGET_STATE_CHANGE_92003", trigger_count = 0 },
-- 升起
{ config_id = 1092004, name = "TIME_AXIS_PASS_92004", event = EventType.EVENT_TIME_AXIS_PASS, source = "blockRised", condition = "", action = "action_EVENT_TIME_AXIS_PASS_92004", trigger_count = 0 },
-- 初始化
{ config_id = 1092005, name = "GROUP_LOAD_92005", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_92005", trigger_count = 0 },
-- 降下
{ config_id = 1092006, name = "TIME_AXIS_PASS_92006", event = EventType.EVENT_TIME_AXIS_PASS, source = "blockfalling", condition = "", action = "action_EVENT_TIME_AXIS_PASS_92006", trigger_count = 0 }
}
-- 变量
variables = {
{ config_id = 1, name = "isActive", value = 0, no_refresh = true }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 92001, 92002 },
regions = { },
triggers = { "GADGET_STATE_CHANGE_92003", "TIME_AXIS_PASS_92004", "GROUP_LOAD_92005", "TIME_AXIS_PASS_92006" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_92003(context, evt)
if defs.gadget_block ~= evt.param2 then
return 0
end
LF_ChangeIrisStateByBlock(context,evt.param1)
return 0
end
-- 触发操作
function action_EVENT_TIME_AXIS_PASS_92004(context, evt)
ScriptLib.SetGadgetEnableInteract(context, base_info.group_id, defs.gadget_iris, true)
return 0
end
-- 触发操作
function action_EVENT_GROUP_LOAD_92005(context, evt)
if ScriptLib.CheckIsInGroup(context, base_info.group_id, defs.gadget_iris) ~= true then
return -1
end
ScriptLib.SetGadgetEnableInteract(context, base_info.group_id, defs.gadget_iris, false)
ScriptLib.SetGroupVariableValue(context, "isActive", 0)
return 0
end
-- 触发操作
function action_EVENT_TIME_AXIS_PASS_92006(context, evt)
ScriptLib.SetGadgetEnableInteract(context, base_info.group_id, defs.gadget_iris, false)
return 0
end