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234 lines
8.0 KiB
Lua
234 lines
8.0 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 111102014
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}
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-- Trigger变量
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local defs = {
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group_id = 111102014,
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gadget_1 = 14001,
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gadget_2 = 14002,
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gadget_3 = 14003,
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gadget_4 = 14004
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 14001, gadget_id = 70900008, pos = { x = 1265.484, y = 315.028, z = -2005.968 }, rot = { x = 0.000, y = 330.800, z = 0.000 }, level = 1, state = GadgetState.Action01, persistent = true },
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{ config_id = 14002, gadget_id = 70900008, pos = { x = 1275.784, y = 315.028, z = -2001.168 }, rot = { x = 0.000, y = 329.000, z = 0.000 }, level = 1, state = GadgetState.Action01, persistent = true },
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{ config_id = 14003, gadget_id = 70900008, pos = { x = 1268.584, y = 315.028, z = -1998.968 }, rot = { x = 0.000, y = 59.100, z = 0.000 }, level = 1, state = GadgetState.Action01, persistent = true },
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{ config_id = 14004, gadget_id = 70211111, pos = { x = 1270.784, y = 315.028, z = -2003.268 }, rot = { x = 0.000, y = 330.500, z = 0.000 }, level = 11, drop_tag = "解谜中级蒙德", showcutscene = true, isOneoff = true, persistent = true },
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{ config_id = 14005, gadget_id = 70900008, pos = { x = 1272.584, y = 315.028, z = -2007.868 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.Action01, persistent = true }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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-- 变量达到4 添加suite2 生成宝箱
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{ config_id = 1014006, name = "VARIABLE_CHANGE_14006", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_14006", action = "action_EVENT_VARIABLE_CHANGE_14006" },
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-- 方碑14001状态改变 参数加1 并开启计时器1 10s后触发evt
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{ config_id = 1014009, name = "GADGET_STATE_CHANGE_14009", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_14009", action = "action_EVENT_GADGET_STATE_CHANGE_14009" },
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-- 任意一个计时器到达10s 变量-1
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{ config_id = 1014010, name = "TIME_AXIS_PASS_14010", event = EventType.EVENT_TIME_AXIS_PASS, source = "", condition = "", action = "action_EVENT_TIME_AXIS_PASS_14010", trigger_count = 0 },
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-- 方碑14002状态改变 参数加1 并开启计时器2 10s后触发evt
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{ config_id = 1014011, name = "GADGET_STATE_CHANGE_14011", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_14011", action = "action_EVENT_GADGET_STATE_CHANGE_14011" },
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-- 方碑14003状态改变 参数加1 并开启计时器3 10s后触发evt
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{ config_id = 1014012, name = "GADGET_STATE_CHANGE_14012", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_14012", action = "action_EVENT_GADGET_STATE_CHANGE_14012" },
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-- 方碑14004状态改变 参数加1 并开启计时器4 10s后触发evt
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{ config_id = 1014013, name = "GADGET_STATE_CHANGE_14013", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_14013", action = "action_EVENT_GADGET_STATE_CHANGE_14013" }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "active_count", value = 0, no_refresh = false }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = suite_1,
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monsters = { },
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gadgets = { 14001, 14002, 14003, 14005 },
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regions = { },
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triggers = { "VARIABLE_CHANGE_14006", "GADGET_STATE_CHANGE_14009", "TIME_AXIS_PASS_14010", "GADGET_STATE_CHANGE_14011", "GADGET_STATE_CHANGE_14012", "GADGET_STATE_CHANGE_14013" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { },
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gadgets = { 14004 },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_VARIABLE_CHANGE_14006(context, evt)
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if evt.param1 == evt.param2 then return false end
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-- 判断变量"active_count"为4
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if ScriptLib.GetGroupVariableValue(context, "active_count") ~= 4 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_VARIABLE_CHANGE_14006(context, evt)
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-- 添加suite2的新内容
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ScriptLib.AddExtraGroupSuite(context, 111102014, 2)
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_14009(context, evt)
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if GadgetState.GearAction1 ~= ScriptLib.GetGadgetStateByConfigId(context, defs.group_id, defs.gadget_1)
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then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_14009(context, evt)
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-- 创建标识为"timer1",时间节点为{10}的时间轴,false用于控制该时间轴是否循环
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ScriptLib.InitTimeAxis(context, "timer1", {10}, false)
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-- 针对当前group内变量名为 "active_count" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "active_count", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_TIME_AXIS_PASS_14010(context, evt)
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if "timer1" == evt.source_name or "timer2" == evt.source_name or "timer3" == evt.source_name or "timer4" == evt.source_name then
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if 1 == evt.param1 then
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ScriptLib.ChangeGroupVariableValue(context, "active_count", -1)
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end
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_14011(context, evt)
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if GadgetState.GearAction1 ~= ScriptLib.GetGadgetStateByConfigId(context, defs.group_id, defs.gadget_2)
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then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_14011(context, evt)
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-- 创建标识为"timer2",时间节点为{10}的时间轴,false用于控制该时间轴是否循环
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ScriptLib.InitTimeAxis(context, "timer2", {10}, false)
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-- 针对当前group内变量名为 "active_count" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "active_count", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_14012(context, evt)
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if GadgetState.GearAction1 ~= ScriptLib.GetGadgetStateByConfigId(context, defs.group_id, defs.gadget_3)
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then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_14012(context, evt)
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-- 创建标识为"timer3",时间节点为{10}的时间轴,false用于控制该时间轴是否循环
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ScriptLib.InitTimeAxis(context, "timer3", {10}, false)
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-- 针对当前group内变量名为 "active_count" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "active_count", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_14013(context, evt)
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if GadgetState.GearAction1 ~= ScriptLib.GetGadgetStateByConfigId(context, defs.group_id, defs.gadget_4)
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then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_14013(context, evt)
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-- 创建标识为"timer4",时间节点为{10}的时间轴,false用于控制该时间轴是否循环
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ScriptLib.InitTimeAxis(context, "timer4", {10}, false)
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-- 针对当前group内变量名为 "active_count" 的变量,进行修改,变化值为 1
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if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "active_count", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
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return -1
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end
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return 0
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end |