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GC-Resources/Resources/Scripts/Scene/1/scene1_group111101321.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

165 lines
5.4 KiB
Lua

-- 基础信息
local base_info = {
group_id = 111101321
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 321005, monster_id = 21011202, pos = { x = 2352.309, y = 284.388, z = -1785.303 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "丘丘人" },
{ config_id = 321006, monster_id = 21011202, pos = { x = 2350.208, y = 284.404, z = -1783.747 }, rot = { x = 0.000, y = 29.262, z = 0.000 }, level = 1, drop_tag = "丘丘人" },
{ config_id = 321007, monster_id = 21011202, pos = { x = 2354.410, y = 284.454, z = -1786.304 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "丘丘人" },
{ config_id = 321008, monster_id = 21011202, pos = { x = 2347.597, y = 284.261, z = -1781.278 }, rot = { x = 0.000, y = 44.561, z = 0.000 }, level = 1, drop_tag = "丘丘人" },
{ config_id = 321010, monster_id = 21020401, pos = { x = 2351.701, y = 284.370, z = -1785.414 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "丘丘岩盔王" }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 321001, gadget_id = 70900039, pos = { x = 2353.099, y = 284.497, z = -1789.029 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStop, persistent = true },
{ config_id = 321002, gadget_id = 70900039, pos = { x = 2348.591, y = 284.803, z = -1786.256 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStop, persistent = true },
{ config_id = 321003, gadget_id = 70900039, pos = { x = 2343.681, y = 284.616, z = -1782.599 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStop, persistent = true },
{ config_id = 321011, gadget_id = 70211002, pos = { x = 2356.621, y = 284.400, z = -1789.607 }, rot = { x = 0.000, y = 327.879, z = 0.000 }, level = 11, drop_tag = "战斗低级蒙德", state = GadgetState.ChestLocked, isOneoff = true, persistent = true }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1321004, name = "GADGET_STATE_CHANGE_321004", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_321004", action = "action_EVENT_GADGET_STATE_CHANGE_321004" },
{ config_id = 1321009, name = "ANY_MONSTER_DIE_321009", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_321009", action = "action_EVENT_ANY_MONSTER_DIE_321009" },
{ config_id = 1321012, name = "ANY_MONSTER_DIE_321012", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_321012", action = "action_EVENT_ANY_MONSTER_DIE_321012" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 321001, 321002, 321003, 321011 },
regions = { },
triggers = { "GADGET_STATE_CHANGE_321004" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 321005, 321006, 321007, 321008 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_321009" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { 321010 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_321012" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_321004(context, evt)
if GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 111101321, 321001) then
return false
end
if GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 111101321, 321002) then
return false
end
if GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 111101321, 321003) then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_321004(context, evt)
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 111101321, 2)
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_321009(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_321009(context, evt)
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 111101321, 3)
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_321012(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_321012(context, evt)
-- 将configid为 321011 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 321011, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end