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136 lines
4.3 KiB
Lua
136 lines
4.3 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 111101320
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 320001, gadget_id = 70310001, pos = { x = 2308.040, y = 284.316, z = -1705.437 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 320002, gadget_id = 70310001, pos = { x = 2316.344, y = 284.243, z = -1708.376 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 320003, gadget_id = 70310001, pos = { x = 2314.501, y = 284.188, z = -1700.866 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 320004, gadget_id = 70310001, pos = { x = 2311.284, y = 285.700, z = -1710.937 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 320005, gadget_id = 70310001, pos = { x = 2320.250, y = 284.210, z = -1704.544 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 320007, gadget_id = 70211002, pos = { x = 2315.813, y = 284.244, z = -1704.204 }, rot = { x = 0.000, y = 60.851, z = 0.000 }, level = 11, drop_tag = "战斗低级蒙德", state = GadgetState.ChestLocked, isOneoff = true, persistent = true }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1320006, name = "GADGET_STATE_CHANGE_320006", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_320006", action = "action_EVENT_GADGET_STATE_CHANGE_320006" },
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{ config_id = 1320008, name = "GADGET_STATE_CHANGE_320008", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_320008", action = "action_EVENT_GADGET_STATE_CHANGE_320008" }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "Fired", value = 0, no_refresh = true }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 320001, 320002, 320003, 320004, 320005, 320007 },
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regions = { },
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triggers = { "GADGET_STATE_CHANGE_320006", "GADGET_STATE_CHANGE_320008" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_320006(context, evt)
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if GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 111101320, 320001) then
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return false
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end
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if GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 111101320, 320002) then
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return false
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end
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if GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 111101320, 320003) then
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return false
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end
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if GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 111101320, 320004) then
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return false
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end
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if GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 111101320, 320005) then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_320006(context, evt)
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-- 将configid为 320007 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 320007, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_320008(context, evt)
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if 320007 ~= evt.param2 or GadgetState.ChestOpened ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_320008(context, evt)
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-- 改变指定group组111101321中, configid为321003的gadget的state
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if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 111101321, 321003, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
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return -1
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end
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return 0
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end |