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170 lines
6.1 KiB
Lua
170 lines
6.1 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 111101282
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 282005, monster_id = 20010301, pos = { x = 2384.061, y = 283.899, z = -1724.002 }, rot = { x = 0.000, y = 334.870, z = 0.000 }, level = 1, drop_tag = "史莱姆", disableWander = true, isOneoff = true },
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{ config_id = 282006, monster_id = 20010301, pos = { x = 2370.229, y = 283.701, z = -1730.554 }, rot = { x = 0.000, y = 334.870, z = 0.000 }, level = 1, drop_tag = "史莱姆", disableWander = true, isOneoff = true },
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{ config_id = 282007, monster_id = 20010401, pos = { x = 2375.617, y = 283.899, z = -1723.267 }, rot = { x = 0.000, y = 334.870, z = 0.000 }, level = 1, drop_tag = "大史莱姆", disableWander = true, isOneoff = true },
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{ config_id = 282009, monster_id = 21010201, pos = { x = 2385.474, y = 283.899, z = -1727.468 }, rot = { x = 0.000, y = 334.870, z = 0.000 }, level = 1, drop_tag = "丘丘人", disableWander = true, isOneoff = true },
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{ config_id = 282010, monster_id = 21010201, pos = { x = 2379.186, y = 283.898, z = -1730.822 }, rot = { x = 0.000, y = 334.870, z = 0.000 }, level = 1, drop_tag = "丘丘人", disableWander = true, isOneoff = true },
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{ config_id = 282011, monster_id = 21010201, pos = { x = 2371.918, y = 284.040, z = -1733.918 }, rot = { x = 0.000, y = 334.870, z = 0.000 }, level = 1, drop_tag = "丘丘人", disableWander = true, isOneoff = true }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 282001, gadget_id = 70900039, pos = { x = 2381.981, y = 283.899, z = -1720.491 }, rot = { x = 0.000, y = 334.870, z = 0.000 }, level = 1, state = GadgetState.GearStop, persistent = true },
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{ config_id = 282002, gadget_id = 70900039, pos = { x = 2380.174, y = 283.898, z = -1732.977 }, rot = { x = 0.000, y = 334.870, z = 0.000 }, level = 1, state = GadgetState.GearStop, persistent = true },
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{ config_id = 282003, gadget_id = 70900039, pos = { x = 2368.680, y = 283.896, z = -1726.570 }, rot = { x = 0.000, y = 334.870, z = 0.000 }, level = 1, state = GadgetState.GearStop, persistent = true },
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-- 初始状态为红圈锁定
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{ config_id = 282014, gadget_id = 70211012, pos = { x = 2377.398, y = 283.899, z = -1727.079 }, rot = { x = 0.000, y = 334.870, z = 0.000 }, level = 11, drop_tag = "战斗中级蒙德", state = GadgetState.ChestLocked, isOneoff = true, persistent = true }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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-- 所有风元素方碑激活后,刷新第一波怪物
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{ config_id = 1282004, name = "GADGET_STATE_CHANGE_282004", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_282004", action = "action_EVENT_GADGET_STATE_CHANGE_282004" },
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-- 第一波怪物击杀完后,刷新第二波怪物
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{ config_id = 1282008, name = "ANY_MONSTER_DIE_282008", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_282008", action = "action_EVENT_ANY_MONSTER_DIE_282008" },
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-- 第二波怪物击杀完后,解锁宝箱
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{ config_id = 1282012, name = "ANY_MONSTER_DIE_282012", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_282012", action = "action_EVENT_ANY_MONSTER_DIE_282012" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 282001, 282002, 282003, 282014 },
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regions = { },
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triggers = { "GADGET_STATE_CHANGE_282004" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { 282005, 282006, 282007 },
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gadgets = { },
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regions = { },
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triggers = { "ANY_MONSTER_DIE_282008" },
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rand_weight = 100
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},
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{
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-- suite_id = 3,
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-- description = ,
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monsters = { 282009, 282010, 282011 },
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gadgets = { },
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regions = { },
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triggers = { "ANY_MONSTER_DIE_282012" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_282004(context, evt)
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if GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 111101282, 282001) then
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return false
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end
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if GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 111101282, 282002) then
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return false
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end
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if GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 111101282, 282003) then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_282004(context, evt)
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-- 添加suite2的新内容
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ScriptLib.AddExtraGroupSuite(context, 111101282, 2)
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_282008(context, evt)
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-- 判断指定group组剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCountByGroupId(context, 111101282) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_282008(context, evt)
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-- 添加suite3的新内容
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ScriptLib.AddExtraGroupSuite(context, 111101282, 3)
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_282012(context, evt)
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-- 判断指定group组剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCountByGroupId(context, 111101282) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_282012(context, evt)
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-- 将configid为 282014 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 282014, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end |