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GC-Resources/Resources/Scripts/Scene/1/scene1_group111101281.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

139 lines
4.6 KiB
Lua
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-- 基础信息
local base_info = {
group_id = 111101281
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 281001, gadget_id = 70310001, pos = { x = 2309.951, y = 275.475, z = -1638.903 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true },
{ config_id = 281002, gadget_id = 70310001, pos = { x = 2308.594, y = 275.436, z = -1642.502 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true },
{ config_id = 281003, gadget_id = 70310001, pos = { x = 2313.970, y = 275.483, z = -1638.938 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true },
{ config_id = 281004, gadget_id = 70310001, pos = { x = 2315.071, y = 275.428, z = -1642.371 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true },
{ config_id = 281005, gadget_id = 70310001, pos = { x = 2311.904, y = 275.433, z = -1645.204 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true },
-- 初始状态为红圈锁定
{ config_id = 281006, gadget_id = 70211002, pos = { x = 2311.863, y = 275.432, z = -1642.091 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 11, drop_tag = "战斗低级蒙德", state = GadgetState.ChestLocked, isOneoff = true, persistent = true }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
-- 所有高脚火盆都点燃后解锁宝箱
{ config_id = 1281007, name = "GADGET_STATE_CHANGE_281007", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_281007", action = "action_EVENT_GADGET_STATE_CHANGE_281007" },
-- 宝箱打开后解锁D区域元素方碑282003
{ config_id = 1281008, name = "GADGET_STATE_CHANGE_281008", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_281008", action = "action_EVENT_GADGET_STATE_CHANGE_281008" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 281001, 281002, 281003, 281004, 281005, 281006 },
regions = { },
triggers = { "GADGET_STATE_CHANGE_281007", "GADGET_STATE_CHANGE_281008" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_281007(context, evt)
if GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 111101281, 281001) then
return false
end
if GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 111101281, 281002) then
return false
end
if GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 111101281, 281003) then
return false
end
if GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 111101281, 281004) then
return false
end
if GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 111101281, 281005) then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_281007(context, evt)
-- 将configid为 281006 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 281006, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_281008(context, evt)
-- 检测config_id为281006的gadget是否从GadgetState.Default变为GadgetState.ChestOpened
if 281006 ~= evt.param2 or GadgetState.ChestOpened ~= evt.param1 or GadgetState.Default ~= evt.param3 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_281008(context, evt)
-- 改变指定group组111101282中 configid为282003的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 111101282, 282003, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end