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GC-Resources/Resources/Scripts/Scene/1/scene1_group111101279.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

164 lines
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Lua
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-- 基础信息
local base_info = {
group_id = 111101279
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 279001, monster_id = 20010301, pos = { x = 2171.865, y = 259.824, z = -1748.044 }, rot = { x = 0.000, y = 11.413, z = 0.000 }, level = 1, drop_tag = "史莱姆", disableWander = true },
{ config_id = 279002, monster_id = 20010301, pos = { x = 2165.618, y = 258.992, z = -1747.092 }, rot = { x = 0.000, y = 11.413, z = 0.000 }, level = 1, drop_tag = "史莱姆", disableWander = true },
{ config_id = 279003, monster_id = 20010401, pos = { x = 2168.912, y = 259.383, z = -1746.683 }, rot = { x = 0.000, y = 11.413, z = 0.000 }, level = 1, drop_tag = "大史莱姆", disableWander = true },
{ config_id = 279004, monster_id = 21010401, pos = { x = 2170.917, y = 259.836, z = -1749.953 }, rot = { x = 0.000, y = 11.413, z = 0.000 }, level = 1, drop_tag = "远程丘丘人", disableWander = true },
{ config_id = 279005, monster_id = 21010401, pos = { x = 2165.900, y = 259.546, z = -1748.937 }, rot = { x = 0.000, y = 11.413, z = 0.000 }, level = 1, drop_tag = "远程丘丘人", disableWander = true },
{ config_id = 279007, monster_id = 21010101, pos = { x = 2171.064, y = 260.315, z = -1753.299 }, rot = { x = 0.000, y = 11.413, z = 0.000 }, level = 1, drop_tag = "丘丘人", disableWander = true },
{ config_id = 279008, monster_id = 21010101, pos = { x = 2164.610, y = 259.896, z = -1751.934 }, rot = { x = 0.000, y = 11.413, z = 0.000 }, level = 1, drop_tag = "丘丘人", disableWander = true },
{ config_id = 279009, monster_id = 21010201, pos = { x = 2169.834, y = 260.012, z = -1751.417 }, rot = { x = 0.000, y = 11.413, z = 0.000 }, level = 1, drop_tag = "丘丘人", disableWander = true },
{ config_id = 279010, monster_id = 21010201, pos = { x = 2166.410, y = 259.723, z = -1750.789 }, rot = { x = 0.000, y = 11.413, z = 0.000 }, level = 1, drop_tag = "丘丘人", disableWander = true },
{ config_id = 279011, monster_id = 21010201, pos = { x = 2167.780, y = 260.020, z = -1752.658 }, rot = { x = 0.000, y = 11.413, z = 0.000 }, level = 1, drop_tag = "丘丘人", disableWander = true }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
-- 初始状态为红圈锁定
{ config_id = 279013, gadget_id = 70211002, pos = { x = 2168.354, y = 259.692, z = -1749.575 }, rot = { x = 0.000, y = 11.413, z = 0.000 }, level = 11, drop_tag = "战斗低级蒙德", state = GadgetState.ChestLocked, isOneoff = true, persistent = true }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
-- 全部怪物死亡后解锁宝箱
{ config_id = 1279006, name = "ANY_MONSTER_DIE_279006", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_279006", action = "action_EVENT_ANY_MONSTER_DIE_279006" },
-- 宝箱打开后解锁D区域元素方碑282002
{ config_id = 1279012, name = "GADGET_STATE_CHANGE_279012", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_279012", action = "action_EVENT_GADGET_STATE_CHANGE_279012" },
-- 进入战斗后刷新第二波怪物
{ config_id = 1279014, name = "MONSTER_BATTLE_279014", event = EventType.EVENT_MONSTER_BATTLE, source = "", condition = "", action = "action_EVENT_MONSTER_BATTLE_279014" }
}
-- 变量
variables = {
{ config_id = 1, name = "isBattle", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { 279001, 279002, 279003, 279004, 279005 },
gadgets = { 279013 },
regions = { },
triggers = { "GADGET_STATE_CHANGE_279012", "MONSTER_BATTLE_279014" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = ,
monsters = { 279007, 279008, 279009, 279010, 279011 },
gadgets = { },
regions = { },
triggers = { "ANY_MONSTER_DIE_279006" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = ,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_279006(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_279006(context, evt)
-- 将configid为 279013 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 279013, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_279012(context, evt)
-- 检测config_id为279013的gadget是否从GadgetState.Default变为GadgetState.ChestOpened
if 279013 ~= evt.param2 or GadgetState.ChestOpened ~= evt.param1 or GadgetState.Default ~= evt.param3 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_279012(context, evt)
-- 改变指定group组111101282中 configid为282002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 111101282, 282002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_MONSTER_BATTLE_279014(context, evt)
-- 添加suite2的新内容
ScriptLib.AddExtraGroupSuite(context, 111101279, 2)
-- 将本组内变量名为 "isBattle" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "isBattle", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end