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GC-Resources/Resources/Scripts/Scene/1/scene1_group111101274.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

139 lines
4.4 KiB
Lua
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-- 基础信息
local base_info = {
group_id = 111101274
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 274001, gadget_id = 70310001, pos = { x = 2288.450, y = 271.014, z = -1646.920 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 274002, gadget_id = 70310001, pos = { x = 2299.859, y = 277.280, z = -1650.590 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 274003, gadget_id = 70310001, pos = { x = 2288.870, y = 271.874, z = -1668.227 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 274004, gadget_id = 70310001, pos = { x = 2280.859, y = 276.860, z = -1678.904 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 274005, gadget_id = 70310001, pos = { x = 2304.538, y = 271.127, z = -1655.275 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 274006, gadget_id = 70211101, pos = { x = 2286.845, y = 271.893, z = -1672.857 }, rot = { x = 0.000, y = 5.972, z = 0.000 }, level = 11, drop_tag = "解谜低级蒙德", isOneoff = true, persistent = true }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
-- 开启宝箱后 解锁区域D中一个元素方碑
{ config_id = 1274007, name = "GADGET_STATE_CHANGE_274007", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_274007", action = "action_EVENT_GADGET_STATE_CHANGE_274007" },
-- 检测五火盆为点亮状态 成功时生成宝箱
{ config_id = 1274011, name = "GADGET_STATE_CHANGE_274011", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_274011", action = "action_EVENT_GADGET_STATE_CHANGE_274011", trigger_count = 0 }
}
-- 变量
variables = {
{ config_id = 1, name = "count", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 274001, 274002, 274003, 274004, 274005 },
regions = { },
triggers = { "GADGET_STATE_CHANGE_274007", "GADGET_STATE_CHANGE_274011" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_274007(context, evt)
-- 检测config_id为274006的gadget是否从GadgetState.Default变为GadgetState.ChestOpened
if 274006 ~= evt.param2 or GadgetState.ChestOpened ~= evt.param1 or GadgetState.Default ~= evt.param3 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_274007(context, evt)
-- 改变指定group组111101276中 configid为276003的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 111101276, 276003, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_GroupId_ConfigId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_274011(context, evt)
if GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 111101274, 274001) then
return false
end
if GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 111101274, 274002) then
return false
end
if GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 111101274, 274003) then
return false
end
if GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 111101274, 274004) then
return false
end
if GadgetState.GearStart ~= ScriptLib.GetGadgetStateByConfigId(context, 111101274, 274005) then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_274011(context, evt)
-- 创建id为274006的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 274006 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
return 0
end