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GC-Resources/Resources/Scripts/Scene/1/scene1_group111101244.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

96 lines
2.5 KiB
Lua

-- 基础信息
local base_info = {
group_id = 111101244
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 244001, monster_id = 21020401, pos = { x = 2386.846, y = 254.747, z = -1269.251 }, rot = { x = 0.000, y = 142.656, z = 0.000 }, level = 1, drop_tag = "丘丘岩盔王" }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 244002, gadget_id = 70211122, pos = { x = 2390.078, y = 254.683, z = -1269.283 }, rot = { x = 0.000, y = 18.229, z = 0.000 }, level = 1, drop_tag = "解谜高级蒙德", state = GadgetState.ChestLocked, isOneoff = true, persistent = true },
{ config_id = 244003, gadget_id = 70310001, pos = { x = 2382.144, y = 254.186, z = -1271.262 }, rot = { x = 0.000, y = 12.402, z = 0.000 }, level = 1, state = GadgetState.GearStart }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1244004, name = "ANY_MONSTER_DIE_244004", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_244004", action = "action_EVENT_ANY_MONSTER_DIE_244004", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { 244001 },
gadgets = { 244002, 244003 },
regions = { },
triggers = { "ANY_MONSTER_DIE_244004" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_244004(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 111101244) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_244004(context, evt)
-- 将configid为 244002 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 244002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end