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109 lines
2.4 KiB
Lua
109 lines
2.4 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 111101241
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}
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-- DEFS_MISCS
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Controllers = {241001}
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EnvControlGadgets = {241001}
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DayAppearGadgets = {}
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NightAppearGadgets = {}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 241001, gadget_id = 70360303, pos = { x = 2766.969, y = 273.525, z = -1475.251 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1241002, name = "GROUP_LOAD_241002", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_241002" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 241001 },
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regions = { },
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triggers = { "GROUP_LOAD_241002" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发操作
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function action_EVENT_GROUP_LOAD_241002(context, evt)
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--lua层调用,将指定gadget转到一个合适的昼夜激活状态
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local is_daynight_gadget = false
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for i = 1 ,#EnvControlGadgets do
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if (241001 == EnvControlGadgets[i]) then
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is_daynight_gadget = true
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end
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end
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if (not is_daynight_gadget) then
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ScriptLib.PrintContextLog(context,"EnvState: 错误的传入了一个不在昼夜列表中的物件!!!")
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return -1
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end
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local current_env_state_id = ScriptLib.GetCurrentLevelTagVec(context, 1)[1]
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local current_env_state = ScriptLib.GetLevelTagNameById(context,current_env_state_id)
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if (current_env_state == "2_4_Day") then
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ScriptLib.SetGroupGadgetStateByConfigId(context, 0,241001,202)
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end
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if (current_env_state == "2_4_Night") then
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ScriptLib.SetGroupGadgetStateByConfigId(context, 0,241001,302)
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end
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return 0
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end
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require "V2_4/EnvState"
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require "V2_4/EnvStateControl" |