0
0
mirror of https://gitlab.com/YuukiPS/GC-Resources.git synced 2025-04-29 09:35:48 +00:00
GC-Resources/Resources/Scripts/Scene/1/scene1_group111101223.lua
Yuuki b09934e7b9 Revert "remove local in defs"
This reverts commit 7e0a645ef33da87ddd5c402c6a64180001c6b03d.
2023-11-23 23:27:47 +08:00

160 lines
4.7 KiB
Lua

-- 基础信息
local base_info = {
group_id = 111101223
}
-- Trigger变量
local defs = {
gadget_Teleport_1 = 223001,
gadget_Teleport_2 = 223002,
pointarray_1 = 110100043,
moveSpeed = 10,
groupID = 111101223
}
-- DEFS_MISCS
connectInfo =
{
{defs.gadget_Teleport_1,defs.gadget_Teleport_2,defs.pointarray_1,10},
{defs.gadget_Teleport_2,defs.gadget_Teleport_1,defs.pointarray_1,10}
}
staticForwardSet = {1,2,3,4,5}
staticBackwardSet = {5,4,3,2,1}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 223001, gadget_id = 70950095, pos = { x = 2926.414, y = 269.875, z = -1301.322 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 223002, gadget_id = 70950095, pos = { x = 2926.273, y = 269.683, z = -1284.189 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 223003, shape = RegionShape.SPHERE, radius = 1, pos = { x = 2926.455, y = 269.875, z = -1301.380 } },
{ config_id = 223004, shape = RegionShape.SPHERE, radius = 1, pos = { x = 2926.267, y = 269.950, z = -1284.078 } }
}
-- 触发器
triggers = {
{ config_id = 1223003, name = "ENTER_REGION_223003", event = EventType.EVENT_ENTER_REGION, source = "1", condition = "condition_EVENT_ENTER_REGION_223003", action = "action_EVENT_ENTER_REGION_223003", trigger_count = 0 },
{ config_id = 1223004, name = "ENTER_REGION_223004", event = EventType.EVENT_ENTER_REGION, source = "1", condition = "condition_EVENT_ENTER_REGION_223004", action = "action_EVENT_ENTER_REGION_223004", trigger_count = 0 },
{ config_id = 1223005, name = "GROUP_LOAD_223005", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_223005", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 223001, 223002 },
regions = { 223003, 223004 },
triggers = { "ENTER_REGION_223003", "ENTER_REGION_223004", "GROUP_LOAD_223005" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_223003(context, evt)
if evt.param1 ~= 223003 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_223003(context, evt)
local state = ScriptLib.GetGadgetStateByConfigId(context, defs.groupID, defs.gadget_Teleport_2)
if state == 0 then
return -1
elseif state == 201 then
ScriptLib.MoveAvatarByPointArray(context, context.uid, defs.pointarray_1,staticBackwardSet, {speed=defs.moveSpeed}, "{\"MarkType\":1}")
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_223004(context, evt)
if evt.param1 ~= 223004 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_223004(context, evt)
local state = ScriptLib.GetGadgetStateByConfigId(context, defs.groupID, defs.gadget_Teleport_2)
if state == 0 then
return -1
elseif state == 201 then
ScriptLib.MoveAvatarByPointArray(context, context.uid, defs.pointarray_1,staticBackwardSet, {speed=defs.moveSpeed}, "{\"MarkType\":1}")
end
return 0
end
-- 触发操作
function action_EVENT_GROUP_LOAD_223005(context, evt)
-- 将configid为 223001 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 223001, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 将configid为 223002 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 223002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end