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146 lines
4.7 KiB
Lua
146 lines
4.7 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 111101145
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}
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-- Trigger变量
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local defs = {
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gadget_temple = 145001,
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gadget_chest = 145002,
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group_ID = 111101145
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 145001, gadget_id = 70900383, pos = { x = 2933.192, y = 272.349, z = -1254.825 }, rot = { x = 0.000, y = 288.011, z = 0.000 }, level = 32, isOneoff = true, persistent = true, interact_id = 42 },
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{ config_id = 145002, gadget_id = 70211131, pos = { x = 2933.171, y = 273.114, z = -1254.854 }, rot = { x = 0.000, y = 288.472, z = 0.000 }, level = 26, drop_tag = "灵龛蒙德", state = GadgetState.ChestLocked, isOneoff = true, persistent = true }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1145003, name = "GADGET_STATE_CHANGE_145003", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_145003", action = "action_EVENT_GADGET_STATE_CHANGE_145003" },
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{ config_id = 1145004, name = "GADGET_CREATE_145004", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_145004", action = "", trigger_count = 0 },
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{ config_id = 1145005, name = "ANY_GADGET_DIE_145005", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_145005", action = "", trigger_count = 0 },
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{ config_id = 1145006, name = "GADGET_STATE_CHANGE_145006", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_145006", action = "", trigger_count = 0 },
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{ config_id = 1145007, name = "GROUP_LOAD_145007", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_145007", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 145001, 145002 },
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regions = { },
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triggers = { "GADGET_STATE_CHANGE_145003", "GADGET_CREATE_145004", "ANY_GADGET_DIE_145005", "GADGET_STATE_CHANGE_145006", "GROUP_LOAD_145007" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_145003(context, evt)
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if 145001 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_145003(context, evt)
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-- 将configid为 145002 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 145002, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 145001 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_CREATE_145004(context, evt)
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-- 打印创建日志
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ScriptLib.PrintContextLog(context, "## TEMPLE_LOG : Gadget_Create | "..evt.param1)
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return true
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end
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-- 触发条件
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function condition_EVENT_ANY_GADGET_DIE_145005(context, evt)
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-- 打印死亡日志
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ScriptLib.PrintContextLog(context, "## TEMPLE_LOG : Gadget_Die | "..evt.param1)
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return true
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_145006(context, evt)
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-- 打印创建日志
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ScriptLib.PrintContextLog(context, "## TEMPLE_LOG : Gadget_State_Change | "..evt.param2.." : "..evt.param3.." -> "..evt.param1)
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return true
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end
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-- 触发操作
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function action_EVENT_GROUP_LOAD_145007(context, evt)
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if ScriptLib.GetGadgetStateByConfigId(context, defs.group_ID, defs.gadget_temple) == -1 or ScriptLib.GetGadgetStateByConfigId(context, defs.group_ID, defs.gadget_temple) == GadgetState.GearStart then
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ScriptLib.SetGroupGadgetStateByConfigId(context, defs.group_ID, defs.gadget_chest, GadgetState.Default)
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ScriptLib.KillEntityByConfigId(context, { config_id = defs.gadget_temple})
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end
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return 0
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end |