0
0
mirror of https://gitlab.com/YuukiPS/GC-Resources.git synced 2025-04-29 09:35:48 +00:00
GC-Resources/Resources/Scripts/Scene/1/scene1_group111101134.lua
KingRainbow44 8dd3a721e5
Revert "The Great De-Local'ifying of defs and base_info"
This reverts commit 0989747b
2023-08-30 21:15:50 -04:00

326 lines
14 KiB
Lua
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

-- 基础信息
local base_info = {
group_id = 111101134
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 134001, monster_id = 21010401, pos = { x = 2131.710, y = 201.310, z = -1830.017 }, rot = { x = 0.000, y = 149.100, z = 0.000 }, level = 1, drop_id = 1000100, disableWander = true },
{ config_id = 134002, monster_id = 21020101, pos = { x = 2132.647, y = 201.325, z = -1826.462 }, rot = { x = 0.000, y = 170.500, z = 0.000 }, level = 1, drop_id = 1000100, disableWander = true },
-- 绑定保护罩的风萨满
{ config_id = 134003, monster_id = 21030301, pos = { x = 2137.988, y = 198.456, z = -1846.530 }, rot = { x = 0.000, y = 132.040, z = 0.000 }, level = 1, drop_id = 1000100, disableWander = true },
{ config_id = 134004, monster_id = 21010201, pos = { x = 2129.702, y = 201.320, z = -1828.364 }, rot = { x = 0.000, y = 136.000, z = 0.000 }, level = 1, drop_tag = "丘丘人" },
{ config_id = 134005, monster_id = 21010401, pos = { x = 2121.482, y = 200.639, z = -1839.015 }, rot = { x = 0.000, y = 130.700, z = 0.000 }, level = 1, drop_id = 1000100, disableWander = true },
{ config_id = 134006, monster_id = 21010901, pos = { x = 2119.888, y = 200.683, z = -1840.153 }, rot = { x = 0.000, y = 140.000, z = 0.000 }, level = 1, drop_tag = "远程丘丘人" },
{ config_id = 134007, monster_id = 21010901, pos = { x = 2132.956, y = 201.166, z = -1828.116 }, rot = { x = 0.000, y = 140.000, z = 0.000 }, level = 1, drop_tag = "远程丘丘人" },
{ config_id = 134008, monster_id = 21010201, pos = { x = 2129.520, y = 201.362, z = -1826.982 }, rot = { x = 0.000, y = 124.000, z = 0.000 }, level = 1, drop_tag = "丘丘人" },
{ config_id = 134009, monster_id = 21020201, pos = { x = 2116.747, y = 200.657, z = -1840.254 }, rot = { x = 0.000, y = 213.700, z = 0.000 }, level = 1, drop_tag = "丘丘暴徒" },
{ config_id = 134010, monster_id = 21010401, pos = { x = 2117.261, y = 200.701, z = -1837.670 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "远程丘丘人" },
{ config_id = 134020, monster_id = 21010401, pos = { x = 2121.001, y = 200.643, z = -1836.593 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "远程丘丘人" }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
-- 雪山活动开启机关
{ config_id = 134012, gadget_id = 70360128, pos = { x = 2130.595, y = 195.195, z = -1827.091 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true },
-- 领奖台
{ config_id = 134013, gadget_id = 70210113, pos = { x = 2130.595, y = 195.195, z = -1827.091 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, chest_drop_id = 1000100, drop_count = 1, showcutscene = true, persistent = true, is_blossom_chest = true },
-- 哨塔保护罩A
{ config_id = 134014, gadget_id = 70290058, pos = { x = 2137.725, y = 194.600, z = -1846.356 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
-- 可摧毁小哨塔A
{ config_id = 134015, gadget_id = 70950092, pos = { x = 2137.725, y = 194.600, z = -1846.356 }, rot = { x = 0.000, y = 314.149, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 134016, gadget_id = 70950087, pos = { x = 2133.358, y = 194.600, z = -1840.517 }, rot = { x = 0.000, y = 49.032, z = 0.000 }, level = 1 },
-- 不可摧毁大哨塔A
{ config_id = 134017, gadget_id = 70290059, pos = { x = 2130.358, y = 195.168, z = -1826.592 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 134018, gadget_id = 70950087, pos = { x = 2135.239, y = 194.600, z = -1854.748 }, rot = { x = 0.000, y = 49.032, z = 0.000 }, level = 1 },
{ config_id = 134019, gadget_id = 70950087, pos = { x = 2135.349, y = 194.600, z = -1839.304 }, rot = { x = 0.000, y = 49.032, z = 0.000 }, level = 1 },
{ config_id = 134022, gadget_id = 70290057, pos = { x = 2143.303, y = 194.600, z = -1826.880 }, rot = { x = 0.000, y = 318.500, z = 0.000 }, level = 1 },
-- 不可摧毁大哨塔B
{ config_id = 134024, gadget_id = 70290059, pos = { x = 2118.374, y = 194.600, z = -1839.126 }, rot = { x = 0.000, y = 180.000, z = 0.000 }, level = 1, state = GadgetState.GearStart },
{ config_id = 134025, gadget_id = 70290056, pos = { x = 2114.895, y = 194.600, z = -1851.003 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 134027, gadget_id = 70950087, pos = { x = 2144.252, y = 194.600, z = -1836.257 }, rot = { x = 0.000, y = 49.032, z = 0.000 }, level = 1 },
{ config_id = 134029, gadget_id = 70290057, pos = { x = 2125.828, y = 194.600, z = -1855.517 }, rot = { x = 0.000, y = 134.940, z = 0.000 }, level = 1 },
{ config_id = 134045, gadget_id = 70690008, pos = { x = 2125.026, y = 194.600, z = -1833.211 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 134046, gadget_id = 70290057, pos = { x = 2114.300, y = 194.600, z = -1828.593 }, rot = { x = 0.000, y = 134.940, z = 0.000 }, level = 1 },
{ config_id = 134047, gadget_id = 70290057, pos = { x = 2150.942, y = 194.600, z = -1840.581 }, rot = { x = 0.000, y = 134.940, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1134031, name = "CHALLENGE_SUCCESS_134031", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_134031" },
{ config_id = 1134032, name = "CHALLENGE_FAIL_134032", event = EventType.EVENT_CHALLENGE_FAIL, source = "1", condition = "", action = "action_EVENT_CHALLENGE_FAIL_134032", trigger_count = 0 },
{ config_id = 1134034, name = "GROUP_REFRESH_134034", event = EventType.EVENT_GROUP_REFRESH, source = "", condition = "", action = "action_EVENT_GROUP_REFRESH_134034" },
{ config_id = 1134035, name = "BLOSSOM_CHEST_DIE_134035", event = EventType.EVENT_BLOSSOM_CHEST_DIE, source = "", condition = "condition_EVENT_BLOSSOM_CHEST_DIE_134035", action = "action_EVENT_BLOSSOM_CHEST_DIE_134035", trigger_count = 0 },
{ config_id = 1134037, name = "BLOSSOM_PROGRESS_FINISH_134037", event = EventType.EVENT_BLOSSOM_PROGRESS_FINISH, source = "", condition = "", action = "action_EVENT_BLOSSOM_PROGRESS_FINISH_134037" },
{ config_id = 1134038, name = "GROUP_LOAD_134038", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_134038" },
{ config_id = 1134041, name = "ANY_MONSTER_DIE_134041", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_134041", action = "action_EVENT_ANY_MONSTER_DIE_134041" },
-- 消灭了风丘丘萨满后销毁在场全部风护罩
{ config_id = 1134043, name = "ANY_MONSTER_DIE_134043", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_134043", action = "action_EVENT_ANY_MONSTER_DIE_134043" },
-- 销毁了小哨塔B后销毁梯子B
{ config_id = 1134044, name = "ANY_GADGET_DIE_134044", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_134044", action = "action_EVENT_ANY_GADGET_DIE_134044" }
}
-- 变量
variables = {
{ config_id = 1, name = "GroupCompletion", value = 0, no_refresh = false },
{ config_id = 2, name = "remainingHeat", value = 3, no_refresh = false },
{ config_id = 3, name = "wave", value = 0, no_refresh = false }
}
-- 废弃数据
garbages = {
triggers = {
{ config_id = 1134033, name = "GADGET_CREATE_134033", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_134033", action = "action_EVENT_GADGET_CREATE_134033", trigger_count = 0 },
{ config_id = 1134036, name = "SELECT_OPTION_134036", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_134036", action = "action_EVENT_SELECT_OPTION_134036", trigger_count = 0 }
}
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 2,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = ,
monsters = { },
gadgets = { 134012, 134013 },
regions = { },
triggers = { "GROUP_LOAD_134038" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = [默认在场的第一组魔物],
monsters = { 134001, 134003, 134005, 134006, 134007 },
gadgets = { 134014, 134015, 134016, 134017, 134018, 134019, 134022, 134024, 134025, 134027, 134029, 134045, 134046, 134047 },
regions = { },
triggers = { "CHALLENGE_SUCCESS_134031", "CHALLENGE_FAIL_134032", "GROUP_REFRESH_134034", "BLOSSOM_CHEST_DIE_134035", "BLOSSOM_PROGRESS_FINISH_134037", "ANY_MONSTER_DIE_134041", "ANY_MONSTER_DIE_134043", "ANY_GADGET_DIE_134044" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = [第二波怪物],
monsters = { 134002, 134004, 134008, 134009, 134010, 134020 },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_134031(context, evt)
-- 指定group的循环玩法进度加1
ScriptLib.AddBlossomScheduleProgressByGroupId(context, 111101134)
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_134032(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 111101134, suite = 2 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_GROUP_REFRESH_134034(context, evt)
-- 创建id为134012的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 134012 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
-- 指定group的循环玩法进度加1
if 0 ~= ScriptLib.SetBlossomScheduleStateByGroupId(context, 111101134, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_blossomscehedule_byGroupId")
return -1
end
-- 刷新循环营地的掉落奖励
if 0 ~= ScriptLib.RefreshBlossomDropRewardByGroupId(context, 111101134) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_BLOSSOM_CHEST_DIE_134035(context, evt)
if 134013 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_BLOSSOM_CHEST_DIE_134035(context, evt)
-- 刷新本group,指定suite与等级修正,自动通知对应循环玩法的进度
if 0 ~= ScriptLib.RefreshBlossomGroup(context, { group_id = 0, suite = 2, exclude_prev = true }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_blossom_group")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_BLOSSOM_PROGRESS_FINISH_134037(context, evt)
-- 创建循环玩法的地脉之花奖励
if 0 ~= ScriptLib.CreateBlossomChestByGroupId(context, 111101134,134013) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_blossomChest_bygroupid")
return -1
end
-- 指定group的循环玩法进度加1
if 0 ~= ScriptLib.SetBlossomScheduleStateByGroupId(context, 111101134, 3) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_blossomscehedule_byGroupId")
return -1
end
-- 将本组内变量名为 "GroupCompletion" 的变量设置为 1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "GroupCompletion", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_GROUP_LOAD_134038(context, evt)
-- 刷新本group,指定suite与等级修正,自动通知对应循环玩法的进度
if 0 ~= ScriptLib.RefreshBlossomGroup(context, { group_id = 0, suite = 2, exclude_prev = true }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_blossom_group")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_134041(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 111101134) ~= 0 then
return false
end
-- 判断变量"wave"为0
if ScriptLib.GetGroupVariableValue(context, "wave") ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_134041(context, evt)
-- 针对当前group内变量名为 "wave" 的变量,进行修改,变化值为 1
if 0 ~= ScriptLib.ChangeGroupVariableValue(context, "wave", 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : change_GroupVariable")
return -1
end
-- 添加suite3的新内容
ScriptLib.AddExtraGroupSuite(context, 111101134, 3)
-- 在指定位置对应半径范围播放reminder
local pos = {x=2137.725,y=194.6,z=-1846.356}
if 0 ~= ScriptLib.ShowReminderRadius(context, 400004, pos, 50) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui_bypos")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_134043(context, evt)
if 134003 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_134043(context, evt)
-- 永久关闭CongfigId的Gadget需要和Groups的RefreshWithBlock标签搭配
if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 134014 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
return -1
end
-- 永久关闭CongfigId的Gadget需要和Groups的RefreshWithBlock标签搭配
if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 134016 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_GADGET_DIE_134044(context, evt)
if 134023 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_GADGET_DIE_134044(context, evt)
-- 永久关闭CongfigId的Gadget需要和Groups的RefreshWithBlock标签搭配
if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 134021 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
return -1
end
return 0
end