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173 lines
5.3 KiB
Lua
173 lines
5.3 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 111101132
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 132001, gadget_id = 70350263, pos = { x = 2579.558, y = 255.046, z = -1645.929 }, rot = { x = 0.000, y = 39.910, z = 0.000 }, level = 1 },
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{ config_id = 132002, gadget_id = 70350220, pos = { x = 2584.611, y = 253.114, z = -1639.766 }, rot = { x = 0.000, y = 216.797, z = 0.000 }, level = 1 },
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{ config_id = 132003, gadget_id = 70211112, pos = { x = 2584.793, y = 254.849, z = -1648.186 }, rot = { x = 0.000, y = 192.642, z = 0.000 }, level = 6, drop_tag = "解谜中级蒙德", state = GadgetState.ChestLocked, isOneoff = true, persistent = true }
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}
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-- 区域
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regions = {
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-- 用来加载球拍技能的region,无trigger作用,只导出region
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{ config_id = 132007, shape = RegionShape.SPHERE, radius = 3, pos = { x = 2584.611, y = 253.114, z = -1639.766 }, ability_group_list = { "ActivityAbility_LudiHarpastum_Racket", "ActivityAbility_LudiHarpastum_Hit_02" } }
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}
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-- 触发器
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triggers = {
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-- 监听场地边线状态变为201时,将节奏机切换至201状态
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{ config_id = 1132004, name = "GADGET_STATE_CHANGE_132004", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_132004", action = "action_EVENT_GADGET_STATE_CHANGE_132004", trigger_count = 0 },
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-- 监听场地边线状态变为0时,将节奏机切换至0状态
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{ config_id = 1132005, name = "GADGET_STATE_CHANGE_132005", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_132005", action = "action_EVENT_GADGET_STATE_CHANGE_132005", trigger_count = 0 },
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-- 开启宝箱后,将Group进度改成EndSuite(2)
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{ config_id = 1132006, name = "ANY_GADGET_DIE_132006", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_132006", action = "action_EVENT_ANY_GADGET_DIE_132006" },
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-- 节奏机石板被销毁后,宝箱被解锁
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{ config_id = 1132008, name = "ANY_GADGET_DIE_132008", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_132008", action = "action_EVENT_ANY_GADGET_DIE_132008" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 2,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 132001, 132002, 132003 },
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regions = { 132007 },
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triggers = { "GADGET_STATE_CHANGE_132004", "GADGET_STATE_CHANGE_132005", "ANY_GADGET_DIE_132006", "ANY_GADGET_DIE_132008" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_132004(context, evt)
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if 132002 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_132004(context, evt)
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-- 将configid为 132001 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 132001, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_132005(context, evt)
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if 132002 ~= evt.param2 or GadgetState.Default ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_132005(context, evt)
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-- 将configid为 132001 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 132001, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_GADGET_DIE_132006(context, evt)
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if 132003 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_GADGET_DIE_132006(context, evt)
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-- group调整group进度,只对非randSuite有效
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if 0 ~= ScriptLib.GoToGroupSuite(context, 111101132, 2) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : goto_groupSuite")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_GADGET_DIE_132008(context, evt)
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if 132001 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_GADGET_DIE_132008(context, evt)
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-- 将configid为 132003 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 132003, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end |