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https://gitlab.com/YuukiPS/GC-Resources.git
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200 lines
5.2 KiB
Lua
200 lines
5.2 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 111101125
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}
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-- Trigger变量
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local defs = {
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point_sum = 5,
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route_2 = 110100023,
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gadget_seelie = 125002
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}
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-- DEFS_MISCS
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defs.final_point = defs.point_sum - 1
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 125002, gadget_id = 70950081, pos = { x = 2664.931, y = 193.415, z = -1806.295 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, route_id = 110100075 },
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{ config_id = 125004, gadget_id = 70220042, pos = { x = 2543.838, y = 194.600, z = -1812.533 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100, drop_count = 1, showcutscene = true, isOneoff = true, persistent = true }
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}
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-- 区域
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regions = {
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{ config_id = 125007, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2664.931, y = 193.415, z = -1806.295 } }
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}
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-- 触发器
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triggers = {
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{ config_id = 1125005, name = "PLATFORM_REACH_POINT_125005", event = EventType.EVENT_PLATFORM_REACH_POINT, source = "", condition = "condition_EVENT_PLATFORM_REACH_POINT_125005", action = "action_EVENT_PLATFORM_REACH_POINT_125005", trigger_count = 0 },
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{ config_id = 1125006, name = "AVATAR_NEAR_PLATFORM_125006", event = EventType.EVENT_AVATAR_NEAR_PLATFORM, source = "", condition = "condition_EVENT_AVATAR_NEAR_PLATFORM_125006", action = "action_EVENT_AVATAR_NEAR_PLATFORM_125006", trigger_count = 0 },
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{ config_id = 1125007, name = "ENTER_REGION_125007", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_125007", action = "action_EVENT_ENTER_REGION_125007", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 2,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = suite_1,
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monsters = { },
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gadgets = { 125002 },
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regions = { 125007 },
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triggers = { "PLATFORM_REACH_POINT_125005", "AVATAR_NEAR_PLATFORM_125006", "ENTER_REGION_125007" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = suite_2,
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monsters = { },
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gadgets = { 125004 },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_PLATFORM_REACH_POINT_125005(context, evt)
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if defs.gadget_seelie ~= evt.param1 then
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return false
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end
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if defs.route_2 ~= evt.param2 then
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return false
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end
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if defs.final_point ~= evt.param3 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_PLATFORM_REACH_POINT_125005(context, evt)
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-- 创建id为125004的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 125004 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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-- 停止移动平台
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if 0 ~= ScriptLib.StopPlatform(context, 125002) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : stop_platform")
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return -1
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end
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 125002 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_AVATAR_NEAR_PLATFORM_125006(context, evt)
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if defs.gadget_seelie ~= evt.param1 then
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return false
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end
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if defs.route_2 ~= evt.param2 then
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return false
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end
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if defs.final_point == evt.param3 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_AVATAR_NEAR_PLATFORM_125006(context, evt)
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if 0 ~= ScriptLib.StartPlatform(context, 125002) then
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= evt.param3 then
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ScriptLib.MarkPlayerAction(context, 2005, 2, evt.param3 + 1)
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_125007(context, evt)
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if evt.param1 ~= 125007 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_125007(context, evt)
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-- 设置移动平台点阵,点阵id为point_array_id
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-- route_type = 0,1,2 [OneWay 单向/Reciprocate 往复/Loop 循环]
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-- turn_mode = true/false 开启/关闭
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local tempParam = {route_type = 0, turn_mode = false}
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if 0 ~= ScriptLib.SetPlatformPointArray(context, 125002, 110100023, {1,2,3,4,5}, tempParam) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_platform_pointArray")
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return -1
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end
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-- 启动移动平台
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if 0 ~= ScriptLib.StartPlatform(context, 125002) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : start_platform")
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return -1
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end
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return 0
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end |