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https://gitlab.com/YuukiPS/GC-Resources.git
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171 lines
4.6 KiB
Lua
171 lines
4.6 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 111101117
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}
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-- Trigger变量
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local defs = {
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gadget_id = 117004
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 117001, gadget_id = 70310011, pos = { x = 2632.244, y = 250.323, z = -1238.774 }, rot = { x = 2.966, y = 359.850, z = 353.110 }, level = 1, persistent = true },
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{ config_id = 117002, gadget_id = 70310011, pos = { x = 2631.829, y = 250.275, z = -1236.899 }, rot = { x = 2.966, y = 359.850, z = 353.110 }, level = 1, persistent = true },
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{ config_id = 117003, gadget_id = 70310011, pos = { x = 2630.829, y = 250.217, z = -1234.745 }, rot = { x = 2.966, y = 359.850, z = 353.110 }, level = 1, persistent = true },
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{ config_id = 117004, gadget_id = 70211111, pos = { x = 2634.089, y = 250.013, z = -1237.000 }, rot = { x = 2.966, y = 359.850, z = 353.110 }, level = 26, drop_tag = "解谜中级蒙德", showcutscene = true, isOneoff = true, persistent = true }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1117005, name = "GADGET_STATE_CHANGE_117005", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_117005", action = "action_EVENT_GADGET_STATE_CHANGE_117005", trigger_count = 0 },
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{ config_id = 1117007, name = "GADGET_CREATE_117007", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_117007", action = "action_EVENT_GADGET_CREATE_117007" }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "start", value = 0, no_refresh = false },
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{ config_id = 2, name = "isFinish", value = 0, no_refresh = true }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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io_type = 1,
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suite_disk = {
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[1] = {
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gadgets = {
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},
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monsters = {
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},
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regions = { },
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triggers = { },
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npcs = { },
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variables = {
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{ config_id = 1, name = "start", value = 0, no_refresh = false },
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{ config_id = 2, name = "isFinish", value = 0, no_refresh = true }
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}
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},
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[2] = {
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gadgets = {
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{ config_id = 117001, state = 0 },
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{ config_id = 117002, state = 0 },
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{ config_id = 117003, state = 0 }
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},
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monsters = {
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},
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regions = { },
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triggers = { "GADGET_STATE_CHANGE_117005", "GADGET_CREATE_117007" },
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npcs = { },
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variables = {
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{ config_id = 1, name = "start", value = 0, no_refresh = true },
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{ config_id = 2, name = "isFinish", value = 0, no_refresh = true }
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}
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},
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[3] = {
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gadgets = {
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{ config_id = 117001, state = 201 },
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{ config_id = 117002, state = 201 },
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{ config_id = 117003, state = 201 },
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{ config_id = 117004, state = 0 }
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},
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monsters = {
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},
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regions = { },
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triggers = { },
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npcs = { },
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variables = {
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{ config_id = 1, name = "start", value = 0, no_refresh = true },
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{ config_id = 2, name = "isFinish", value = 1, no_refresh = true }
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}
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_117005(context, evt)
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if ScriptLib.GetGroupVariableValue(context, "start") == 3 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_117005(context, evt)
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if evt.param1 == GadgetState.GearStart then
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ScriptLib.ChangeGroupVariableValue(context,"start",1)
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elseif evt.param1 == GadgetState.Default then
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ScriptLib.ChangeGroupVariableValue(context,"start",-1)
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end
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if ScriptLib.GetGroupVariableValue(context, "start") == 3 then
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ScriptLib.GoToFlowSuite(context, 111101117, 3)
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ScriptLib.SetGroupGadgetStateByConfigId(context, 111101114, 114003, GadgetState.Default)
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_CREATE_117007(context, evt)
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if defs.gadget_id ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_CREATE_117007(context, evt)
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 1008, 3, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end |