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149 lines
4.7 KiB
Lua
149 lines
4.7 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 111101077
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 77001, gadget_id = 70500000, pos = { x = 2871.307, y = 259.778, z = -1805.316 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, point_type = 1003, persistent = true },
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{ config_id = 77002, gadget_id = 70500000, pos = { x = 2873.651, y = 259.006, z = -1808.899 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, point_type = 1003, persistent = true },
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{ config_id = 77003, gadget_id = 70360001, pos = { x = 2873.228, y = 259.349, z = -1806.974 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true },
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{ config_id = 77008, gadget_id = 70500000, pos = { x = 2874.812, y = 259.233, z = -1805.561 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, point_type = 1005, persistent = true },
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{ config_id = 77009, gadget_id = 70500000, pos = { x = 2869.796, y = 259.723, z = -1808.178 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, point_type = 1005, persistent = true }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1077004, name = "GROUP_REFRESH_77004", event = EventType.EVENT_GROUP_REFRESH, source = "", condition = "", action = "action_EVENT_GROUP_REFRESH_77004" },
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{ config_id = 1077005, name = "ANY_GADGET_DIE_77005", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "", action = "action_EVENT_ANY_GADGET_DIE_77005", trigger_count = 0 },
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{ config_id = 1077006, name = "BLOSSOM_PROGRESS_FINISH_77006", event = EventType.EVENT_BLOSSOM_PROGRESS_FINISH, source = "", condition = "", action = "action_EVENT_BLOSSOM_PROGRESS_FINISH_77006" },
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{ config_id = 1077007, name = "GROUP_LOAD_77007", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_77007" }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "GroupCompletion", value = 0, no_refresh = false }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 77008, 77009 },
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regions = { },
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triggers = { "GROUP_LOAD_77007" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = 开关suite,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { "GROUP_REFRESH_77004", "ANY_GADGET_DIE_77005", "BLOSSOM_PROGRESS_FINISH_77006" },
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rand_weight = 100
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},
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{
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-- suite_id = 3,
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-- description = 战斗suite,
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monsters = { },
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gadgets = { 77001, 77002, 77003 },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发操作
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function action_EVENT_GROUP_REFRESH_77004(context, evt)
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-- 指定group的循环玩法进度加1
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if 0 ~= ScriptLib.SetBlossomScheduleStateByGroupId(context, 111101077, 2) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_blossomscehedule_byGroupId")
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return -1
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end
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-- 添加suite3的新内容
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ScriptLib.AddExtraGroupSuite(context, 111101077, 3)
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return 0
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end
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-- 触发操作
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function action_EVENT_ANY_GADGET_DIE_77005(context, evt)
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-- 指定group的循环玩法进度加1
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ScriptLib.AddBlossomScheduleProgressByGroupId(context, 111101077)
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return 0
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end
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-- 触发操作
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function action_EVENT_BLOSSOM_PROGRESS_FINISH_77006(context, evt)
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-- 指定group的循环玩法进度加1
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if 0 ~= ScriptLib.SetBlossomScheduleStateByGroupId(context, 111101077, 3) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_blossomscehedule_byGroupId")
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return -1
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end
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-- 将本组内变量名为 "GroupCompletion" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "GroupCompletion", 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_GROUP_LOAD_77007(context, evt)
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-- 刷新本group,指定suite与等级修正,自动通知对应循环玩法的进度
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if 0 ~= ScriptLib.RefreshBlossomGroup(context, { group_id = 0, suite = 2, exclude_prev = true }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_blossom_group")
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return -1
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end
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return 0
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end |