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https://gitlab.com/YuukiPS/GC-Resources.git
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174 lines
5.2 KiB
Lua
174 lines
5.2 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 111101055
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}
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-- Trigger变量
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local defs = {
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duration = 30,
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group_id = 111101055
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 55001, gadget_id = 70211111, pos = { x = 2589.884, y = 220.977, z = -1273.172 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "解谜中级蒙德", isOneoff = true, persistent = true },
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{ config_id = 55002, gadget_id = 70900051, pos = { x = 2589.961, y = 219.271, z = -1264.321 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, state = GadgetState.Action01, isOneoff = true, persistent = true },
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{ config_id = 55003, gadget_id = 70900201, pos = { x = 2589.885, y = 222.006, z = -1272.992 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
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{ config_id = 55006, gadget_id = 70310013, pos = { x = 2589.874, y = 221.288, z = -1269.016 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1055004, name = "CHALLENGE_SUCCESS_55004", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "666", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_55004" },
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{ config_id = 1055005, name = "CHALLENGE_FAIL_55005", event = EventType.EVENT_CHALLENGE_FAIL, source = "666", condition = "", action = "action_EVENT_CHALLENGE_FAIL_55005", trigger_count = 0 },
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{ config_id = 1055007, name = "GADGET_STATE_CHANGE_55007", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_55007", action = "action_EVENT_GADGET_STATE_CHANGE_55007", trigger_count = 0 },
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{ config_id = 1055008, name = "GADGET_STATE_CHANGE_55008", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_55008", action = "", tag = "202" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = suite_1,
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monsters = { },
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gadgets = { 55002 },
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regions = { },
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triggers = { "CHALLENGE_SUCCESS_55004", "CHALLENGE_FAIL_55005", "GADGET_STATE_CHANGE_55007", "GADGET_STATE_CHANGE_55008" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = suite_2,
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monsters = { },
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gadgets = { 55001, 55003, 55006 },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发操作
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function action_EVENT_CHALLENGE_SUCCESS_55004(context, evt)
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-- 将configid为 55002 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 55002, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 3002, 3, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_CHALLENGE_FAIL_55005(context, evt)
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-- 将configid为 55002 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 55002, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 删除suite2的所有内容
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ScriptLib.RemoveExtraGroupSuite(context, 111101055, 2)
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 111101055, suite = 1 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_group_to_suite")
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 3002, 4, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_55007(context, evt)
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if 55002 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_55007(context, evt)
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-- 202号挑战,duration内开启宝箱
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if 0 ~= ScriptLib.ActiveChallenge(context, 666, 202, defs.duration, 7, 202, 1) then
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return -1
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end
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-- 添加suite2的新内容
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ScriptLib.AddExtraGroupSuite(context, defs.group_id, 2)
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 3002, 1, 1) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_55008(context, evt)
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if 55001 ~= evt.param2 or GadgetState.ChestOpened ~= evt.param1 then
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return false
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end
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return true
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end |