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https://gitlab.com/YuukiPS/GC-Resources.git
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98 lines
2.6 KiB
Lua
98 lines
2.6 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 111101054
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 54002, monster_id = 20011001, pos = { x = 2219.618, y = 234.299, z = -1287.725 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "史莱姆" },
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{ config_id = 54003, monster_id = 20011001, pos = { x = 2218.395, y = 234.240, z = -1287.805 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "史莱姆" },
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{ config_id = 54004, monster_id = 20011001, pos = { x = 2219.073, y = 234.099, z = -1286.662 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "史莱姆" }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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}
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-- 区域
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regions = {
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{ config_id = 54001, shape = RegionShape.SPHERE, radius = 15, pos = { x = 2219.069, y = 234.225, z = -1287.432 } }
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}
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-- 触发器
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triggers = {
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{ config_id = 1054001, name = "ENTER_REGION_54001", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_54001", action = "action_EVENT_ENTER_REGION_54001" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { 54001 },
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triggers = { "ENTER_REGION_54001" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_54001(context, evt)
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if evt.param1 ~= 54001 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_54001(context, evt)
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-- 在0面前, 5 到 10 范围里,15 角度内,刷{54002,54003,54004}的怪物
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local ret = ScriptLib.CreateMonsterFaceAvatar(context, { entity_id = 0, monsters = {54002,54003,54004}, ranges = { 5, 10 }, angle = 15 })
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ScriptLib.PrintLog(context, tostring(ret))
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return 0
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end |