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https://gitlab.com/YuukiPS/GC-Resources.git
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158 lines
5.1 KiB
Lua
158 lines
5.1 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 111101053
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}
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-- Trigger变量
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local defs = {
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max_gear = 3,
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timer = 5,
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group_id = 111101053,
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gadget_1 = 53001,
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gadget_2 = 53002,
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gadget_3 = 53003,
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gadget_4 = 0,
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gadget_chest = 53004
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 53001, gadget_id = 70900009, pos = { x = 2519.332, y = 206.050, z = -1213.760 }, rot = { x = 0.000, y = 330.800, z = 0.000 }, level = 1, persistent = true },
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{ config_id = 53002, gadget_id = 70900009, pos = { x = 2529.632, y = 206.050, z = -1208.960 }, rot = { x = 0.000, y = 329.000, z = 0.000 }, level = 1, persistent = true },
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{ config_id = 53003, gadget_id = 70900009, pos = { x = 2521.037, y = 206.050, z = -1204.919 }, rot = { x = 0.000, y = 59.100, z = 0.000 }, level = 1, persistent = true },
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{ config_id = 53004, gadget_id = 70211111, pos = { x = 2526.788, y = 206.050, z = -1215.111 }, rot = { x = 0.000, y = 330.500, z = 0.000 }, level = 1, drop_tag = "解谜中级蒙德", showcutscene = true, isOneoff = true, persistent = true },
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{ config_id = 53005, gadget_id = 70900209, pos = { x = 2525.400, y = 206.289, z = -1217.565 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1053006, name = "GADGET_STATE_CHANGE_53006", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_53006", action = "action_EVENT_GADGET_STATE_CHANGE_53006", trigger_count = 0 },
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{ config_id = 1053007, name = "TIMER_EVENT_53007", event = EventType.EVENT_TIMER_EVENT, source = "", condition = "condition_EVENT_TIMER_EVENT_53007", action = "action_EVENT_TIMER_EVENT_53007", trigger_count = 0 },
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{ config_id = 1053008, name = "VARIABLE_CHANGE_53008", event = EventType.EVENT_VARIABLE_CHANGE, source = "", condition = "condition_EVENT_VARIABLE_CHANGE_53008", action = "action_EVENT_VARIABLE_CHANGE_53008", trigger_count = 0 }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "active_count", value = 0, no_refresh = false }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = suite_1,
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monsters = { },
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gadgets = { 53001, 53002, 53003, 53005 },
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regions = { },
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triggers = { "GADGET_STATE_CHANGE_53006", "TIMER_EVENT_53007", "VARIABLE_CHANGE_53008" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_53006(context, evt)
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if defs.gadget_1 ~= evt.param2 and defs.gadget_2 ~= evt.param2 and defs.gadget_3 ~= evt.param2 and defs.gadget_4 ~= evt.param2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_53006(context, evt)
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if 0 == ScriptLib.GetGroupVariableValue(context, "active_count") then
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ScriptLib.MarkPlayerAction(context, 1001, 1, 1)
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end
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if evt.param1 == GadgetState.Default then
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ScriptLib.ChangeGroupVariableValue(context, "active_count", -1)
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elseif evt.param1 == GadgetState.GearStart then
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ScriptLib.ChangeGroupVariableValue(context, "active_count", 1)
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ScriptLib.CreateGroupTimerEvent(context, defs.group_id, tostring(evt.param2), defs.timer)
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else
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_TIMER_EVENT_53007(context, evt)
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if evt.source_name ~= tostring(defs.gadget_1) and evt.source_name ~= tostring(defs.gadget_2) and evt.source_name ~= tostring(defs.gadget_3) and evt.source_name ~= tostring(defs.gadget_4) then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_TIMER_EVENT_53007(context, evt)
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, tonumber(evt.source_name), GadgetState.Default) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_VARIABLE_CHANGE_53008(context, evt)
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if evt.param1 == evt.param2 then return false end
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if evt.param1 == -1 then
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ScriptLib.MarkPlayerAction(context, 1001, 4, 1)
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end
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if evt.param1 ~= defs.max_gear then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_VARIABLE_CHANGE_53008(context, evt)
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ScriptLib.CancelGroupTimerEvent(context, defs.group_id, tostring(defs.gadget_1))
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ScriptLib.CancelGroupTimerEvent(context, defs.group_id, tostring(defs.gadget_2))
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ScriptLib.CancelGroupTimerEvent(context, defs.group_id, tostring(defs.gadget_3))
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ScriptLib.CancelGroupTimerEvent(context, defs.group_id, tostring(defs.gadget_4))
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if ScriptLib.CreateGadget(context, { config_id = defs.gadget_chest }) ~= 0 then
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return -1
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end
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ScriptLib.MarkPlayerAction(context, 1001, 3, 1)
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return 0
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end |