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GC-Resources/Resources/Scripts/Scene/1/scene1_group111101040.lua
Yuuki b09934e7b9 Revert "remove local in defs"
This reverts commit 7e0a645ef33da87ddd5c402c6a64180001c6b03d.
2023-11-23 23:27:47 +08:00

163 lines
5.8 KiB
Lua

-- 基础信息
local base_info = {
group_id = 111101040
}
-- Trigger变量
local defs = {
group_id = 111101040,
gadget_riddle_hint = 40001,
gadget_riddle_1 = 40002,
gadget_riddle_2 = 40003,
gadget_riddle_3 = 40004,
gadget_riddle_4 = 40005,
gadget_chest = 40006
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 40001, gadget_id = 70310012, pos = { x = 2307.237, y = 249.176, z = -1472.227 }, rot = { x = 0.000, y = 190.000, z = 0.000 }, level = 1, persistent = true },
{ config_id = 40002, gadget_id = 70310011, pos = { x = 2311.167, y = 249.907, z = -1468.868 }, rot = { x = 0.000, y = 276.100, z = 0.000 }, level = 1, persistent = true },
{ config_id = 40003, gadget_id = 70310011, pos = { x = 2303.119, y = 248.894, z = -1474.628 }, rot = { x = 0.000, y = 317.500, z = 0.000 }, level = 1, persistent = true },
{ config_id = 40004, gadget_id = 70310011, pos = { x = 2305.696, y = 249.387, z = -1466.218 }, rot = { x = 0.000, y = 257.600, z = 0.000 }, level = 1, persistent = true },
{ config_id = 40005, gadget_id = 70310011, pos = { x = 2311.435, y = 249.949, z = -1473.698 }, rot = { x = 0.000, y = 14.100, z = 0.000 }, level = 1, persistent = true },
{ config_id = 40006, gadget_id = 70211112, pos = { x = 2307.268, y = 249.625, z = -1472.226 }, rot = { x = 0.000, y = 270.400, z = 0.000 }, level = 6, drop_tag = "解谜中级蒙德", state = GadgetState.ChestLocked, isOneoff = true, persistent = true }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1040007, name = "GADGET_STATE_CHANGE_40007", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_40007", action = "action_EVENT_GADGET_STATE_CHANGE_40007", trigger_count = 0 },
{ config_id = 1040008, name = "VARIABLE_CHANGE_40008", event = EventType.EVENT_VARIABLE_CHANGE, source = "State_Flag", condition = "condition_EVENT_VARIABLE_CHANGE_40008", action = "action_EVENT_VARIABLE_CHANGE_40008", trigger_count = 0 },
{ config_id = 1040009, name = "GROUP_LOAD_40009", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_40009" }
}
-- 变量
variables = {
{ config_id = 1, name = "State_Flag", value = 0, no_refresh = true }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = suite_1,
monsters = { },
gadgets = { 40001, 40002, 40003, 40004, 40005, 40006 },
regions = { },
triggers = { "GADGET_STATE_CHANGE_40007", "VARIABLE_CHANGE_40008", "GROUP_LOAD_40009" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_40007(context, evt)
if evt.param2 ~= defs.gadget_riddle_1 and evt.param2 ~= defs.gadget_riddle_2 and evt.param2 ~= defs.gadget_riddle_3 and evt.param2 ~= defs.gadget_riddle_4 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_40007(context, evt)
if evt.param1 == GadgetState.GearStart then
ScriptLib.ChangeGroupVariableValue(context, "State_Flag", 1)
if 0 == ScriptLib.GetCurTriggerCount(context) then
ScriptLib.MarkPlayerAction(context, 1003, 1, 1)
end
elseif evt.param1 == GadgetState.Default then
ScriptLib.ChangeGroupVariableValue(context, "State_Flag", -1)
end
return 0
end
-- 触发条件
function condition_EVENT_VARIABLE_CHANGE_40008(context, evt)
if evt.param1 == evt.param2 then return false end
if evt.param1 < 0 or evt.param1 > 4 then
return false
end
return true
end
-- 触发操作
function action_EVENT_VARIABLE_CHANGE_40008(context, evt)
if evt.param1 == 0 then
ScriptLib.SetGroupGadgetStateByConfigId(context, defs.group_id, defs.gadget_riddle_hint, GadgetState.Default)
elseif evt.param1 == 1 then
ScriptLib.SetGroupGadgetStateByConfigId(context, defs.group_id, defs.gadget_riddle_hint, GadgetState.Action01)
ScriptLib.MarkPlayerAction(context, 1003, 2, 2)
elseif evt.param1 == 2 then
ScriptLib.SetGroupGadgetStateByConfigId(context, defs.group_id, defs.gadget_riddle_hint, GadgetState.Action02)
ScriptLib.MarkPlayerAction(context, 1003, 2, 3)
elseif evt.param1 == 3 then
ScriptLib.SetGroupGadgetStateByConfigId(context, defs.group_id, defs.gadget_riddle_hint, GadgetState.Action03)
ScriptLib.MarkPlayerAction(context, 1003, 2, 4)
elseif evt.param1 == 4 then
ScriptLib.SetGroupGadgetStateByConfigId(context, defs.group_id, defs.gadget_riddle_hint, GadgetState.GearStart)
ScriptLib.MarkPlayerAction(context, 1003, 3, 5)
ScriptLib.SetGroupGadgetStateByConfigId(context, defs.group_id, defs.gadget_chest, GadgetState.Default)
end
return 0
end
-- 触发操作
function action_EVENT_GROUP_LOAD_40009(context, evt)
local sum = 0
if ScriptLib.GetGadgetStateByConfigId(context, defs.group_id, defs.gadget_riddle_1) == GadgetState.GearStart then
sum = sum + 1
end
if ScriptLib.GetGadgetStateByConfigId(context, defs.group_id, defs.gadget_riddle_2) == GadgetState.GearStart then
sum = sum + 1
end
if ScriptLib.GetGadgetStateByConfigId(context, defs.group_id, defs.gadget_riddle_3) == GadgetState.GearStart then
sum = sum + 1
end
if ScriptLib.GetGadgetStateByConfigId(context, defs.group_id, defs.gadget_riddle_4) == GadgetState.GearStart then
sum = sum + 1
end
ScriptLib.SetGroupVariableValue(context, "State_Flag", sum)
return 0
end