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GC-Resources/Resources/Scripts/Scene/1/scene1_group111101038.lua
Yuuki b09934e7b9 Revert "remove local in defs"
This reverts commit 7e0a645ef33da87ddd5c402c6a64180001c6b03d.
2023-11-23 23:27:47 +08:00

313 lines
10 KiB
Lua

-- 基础信息
local base_info = {
group_id = 111101038
}
-- Trigger变量
local defs = {
challenge_1_duration = 50,
challenge_2_duration = 40,
challenge_3_duration = 30,
group_id = 111101038,
father_quest = 21016,
region = 62013,
gadget_chest_1 = 38002,
gadget_chest_2 = 38003,
gadget_chest_3 = 38004,
challenge_id_no_record = 184,
challenge_id_have_record = 168,
source_2 = "2101602",
source_4 = "2101604",
source_6 = "2101606",
source_8 = "2101608"
}
-- DEFS_MISCS
defs.quest_1_id = defs.father_quest.."02"
defs.quest_2_id = defs.father_quest.."04"
defs.quest_3_id = defs.father_quest.."06"
defs.quest_4_id = defs.father_quest.."08"
defs.quest_1_success = defs.group_id.."0101"
defs.quest_1_fail = defs.group_id.."0102"
defs.quest_2_success = defs.group_id.."0201"
defs.quest_2_fail = defs.group_id.."0202"
defs.quest_3_success = defs.group_id.."0301"
defs.quest_3_fail = defs.group_id.."0302"
defs.quest_4_success = defs.group_id.."0401"
defs.quest_4_fail = defs.group_id.."0402"
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
{ config_id = 38009, npc_id = 20036, pos = { x = 2382.719, y = 256.432, z = -1346.967 }, rot = { x = 0.000, y = 184.800, z = 0.000 } }
}
-- 装置
gadgets = {
{ config_id = 38001, gadget_id = 70690001, pos = { x = 2383.946, y = 255.238, z = -1331.777 }, rot = { x = 0.000, y = 183.100, z = 0.000 }, level = 1 },
{ config_id = 38002, gadget_id = 70211101, pos = { x = 2381.120, y = 256.164, z = -1344.767 }, rot = { x = 0.000, y = 352.300, z = 0.000 }, level = 1, drop_tag = "解谜低级蒙德", showcutscene = true, isOneoff = true, persistent = true },
{ config_id = 38003, gadget_id = 70211111, pos = { x = 2382.920, y = 256.610, z = -1344.567 }, rot = { x = 0.000, y = 352.300, z = 0.000 }, level = 1, drop_tag = "解谜中级蒙德", showcutscene = true, isOneoff = true, persistent = true },
{ config_id = 38004, gadget_id = 70211121, pos = { x = 2385.020, y = 256.649, z = -1344.267 }, rot = { x = 0.000, y = 352.300, z = 0.000 }, level = 1, drop_tag = "解谜高级蒙德", showcutscene = true, isOneoff = true, persistent = true },
{ config_id = 38005, gadget_id = 70690006, pos = { x = 2384.364, y = 246.381, z = -1327.077 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 38006, gadget_id = 70220011, pos = { x = 2383.320, y = 246.611, z = -1325.133 }, rot = { x = 0.000, y = 139.600, z = 0.000 }, level = 1 },
{ config_id = 38007, gadget_id = 70360025, pos = { x = 2383.748, y = 248.014, z = -1306.254 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 },
{ config_id = 38008, gadget_id = 70900201, pos = { x = 2383.748, y = 248.014, z = -1306.254 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 38015, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2383.748, y = 248.014, z = -1306.254 } }
}
-- 触发器
triggers = {
{ config_id = 1038010, name = "QUEST_START_38010", event = EventType.EVENT_QUEST_START, source = defs.source_2, condition = "", action = "action_EVENT_QUEST_START_38010", trigger_count = 0 },
{ config_id = 1038011, name = "QUEST_START_38011", event = EventType.EVENT_QUEST_START, source = defs.source_4, condition = "", action = "action_EVENT_QUEST_START_38011", trigger_count = 0 },
{ config_id = 1038012, name = "QUEST_START_38012", event = EventType.EVENT_QUEST_START, source = defs.source_6, condition = "", action = "action_EVENT_QUEST_START_38012", trigger_count = 0 },
{ config_id = 1038013, name = "CHALLENGE_SUCCESS_38013", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "10", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_38013", trigger_count = 0 },
{ config_id = 1038014, name = "CHALLENGE_FAIL_38014", event = EventType.EVENT_CHALLENGE_FAIL, source = "10", condition = "", action = "action_EVENT_CHALLENGE_FAIL_38014", trigger_count = 0 },
{ config_id = 1038015, name = "ENTER_REGION_38015", event = EventType.EVENT_ENTER_REGION, source = "1", condition = "condition_EVENT_ENTER_REGION_38015", action = "", trigger_count = 0, tag = "555" },
{ config_id = 1038016, name = "QUEST_START_38016", event = EventType.EVENT_QUEST_START, source = defs.source_8, condition = "", action = "action_EVENT_QUEST_START_38016", trigger_count = 0 }
}
-- 变量
variables = {
{ config_id = 1, name = "Challenge_Flag", value = 0, no_refresh = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
end_suite = 0,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 1,
-- description = suite_1,
monsters = { },
gadgets = { },
regions = { },
triggers = { "QUEST_START_38010", "QUEST_START_38011", "QUEST_START_38012", "QUEST_START_38016" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_2,
monsters = { },
gadgets = { 38001, 38007, 38008 },
regions = { 38015 },
triggers = { "CHALLENGE_SUCCESS_38013", "CHALLENGE_FAIL_38014", "ENTER_REGION_38015" },
rand_weight = 100
},
{
-- suite_id = 3,
-- description = suite_3,
monsters = { },
gadgets = { 38005, 38007, 38008 },
regions = { 38015 },
triggers = { "CHALLENGE_SUCCESS_38013", "CHALLENGE_FAIL_38014", "ENTER_REGION_38015" },
rand_weight = 100
},
{
-- suite_id = 4,
-- description = suite_4,
monsters = { },
gadgets = { 38006, 38007, 38008 },
regions = { 38015 },
triggers = { "CHALLENGE_SUCCESS_38013", "CHALLENGE_FAIL_38014", "ENTER_REGION_38015" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_QUEST_START_38010(context, evt)
-- 添加2号资源包
ScriptLib.AddExtraGroupSuite(context, defs.group_id, 2)
-- 开启限时到达挑战
ScriptLib.ActiveChallenge(context, 10, defs.challenge_id_no_record, defs.challenge_1_duration, 4, 555, 1)
-- 添加玩法埋点
ScriptLib.MarkPlayerAction(context, 3000, 1, 1)
ScriptLib.MarkPlayerAction(context, 3000, 2, 2)
-- 设定挑战标志符为1
ScriptLib.SetGroupVariableValue(context, "Challenge_Flag", 1)
return 0
end
-- 触发操作
function action_EVENT_QUEST_START_38011(context, evt)
-- 添加3号资源包
ScriptLib.AddExtraGroupSuite(context, defs.group_id, 3)
-- 开启限时到达挑战
ScriptLib.ActiveChallenge(context, 10, defs.challenge_id_no_record, defs.challenge_2_duration, 4, 555, 1)
-- 添加玩法埋点
ScriptLib.MarkPlayerAction(context, 3000, 2, 3)
-- 设定挑战标志符为2
ScriptLib.SetGroupVariableValue(context, "Challenge_Flag", 2)
return 0
end
-- 触发操作
function action_EVENT_QUEST_START_38012(context, evt)
-- 添加4号资源包
ScriptLib.AddExtraGroupSuite(context, defs.group_id, 4)
-- 开启限时到达挑战
ScriptLib.ActiveChallenge(context, 10, defs.challenge_id_have_record, defs.challenge_3_duration, 4, 555, 1)
-- 添加玩法埋点
ScriptLib.MarkPlayerAction(context, 3000, 2, 4)
-- 设定挑战标志符为3
ScriptLib.SetGroupVariableValue(context, "Challenge_Flag", 3)
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_38013(context, evt)
-- 根据触发的挑战类型决定奖励物品
local reward = ScriptLib.GetGroupVariableValue(context, "Challenge_Flag")
if reward == 1 then
ScriptLib.CreateGadget(context, {config_id = defs.gadget_chest_1} )
-- 向任务返回结果
ScriptLib.AddQuestProgress(context,defs.quest_1_success)
-- 添加玩法埋点
ScriptLib.MarkPlayerAction(context, 3000, 3, 2)
-- 挑战结束卸载资源包
ScriptLib.RemoveExtraGroupSuite(context, defs.group_id, 2)
elseif reward == 2 then
ScriptLib.CreateGadget(context, {config_id = defs.gadget_chest_2} )
-- 向任务返回结果
ScriptLib.AddQuestProgress(context, defs.quest_2_success)
-- 添加玩法埋点
ScriptLib.MarkPlayerAction(context, 3000, 3, 3)
-- 挑战结束卸载资源包
ScriptLib.RemoveExtraGroupSuite(context, defs.group_id, 3)
elseif reward == 3 then
ScriptLib.CreateGadget(context, {config_id = defs.gadget_chest_3} )
-- 向任务返回结果
ScriptLib.AddQuestProgress(context, defs.quest_3_success)
-- 添加玩法埋点
ScriptLib.MarkPlayerAction(context, 3000, 3, 4)
-- 挑战结束卸载资源包
ScriptLib.RemoveExtraGroupSuite(context, defs.group_id, 4)
elseif reward == 4 then
-- 向任务返回结果
ScriptLib.AddQuestProgress(context, defs.quest_4_success)
-- 添加玩法埋点
ScriptLib.MarkPlayerAction(context, 3000, 3, 5)
-- 挑战结束卸载资源包
ScriptLib.RemoveExtraGroupSuite(context, defs.group_id, 4)
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_38014(context, evt)
local reward = ScriptLib.GetGroupVariableValue(context, "Challenge_Flag")
if reward == 1 then
-- 向任务返回结果
ScriptLib.AddQuestProgress(context, defs.quest_1_fail)
-- 添加玩法埋点
ScriptLib.MarkPlayerAction(context, 3000, 4, 2)
ScriptLib.RemoveExtraGroupSuite(context, defs.group_id, 2)
elseif reward == 2 then
-- 向任务返回结果
ScriptLib.AddQuestProgress(context, defs.quest_2_fail)
-- 添加玩法埋点
ScriptLib.MarkPlayerAction(context, 3000, 4, 3)
ScriptLib.RemoveExtraGroupSuite(context, defs.group_id, 3)
elseif reward == 3 then
-- 向任务返回结果
ScriptLib.AddQuestProgress(context, defs.quest_3_fail)
-- 添加玩法埋点
ScriptLib.MarkPlayerAction(context, 3000, 4, 4)
ScriptLib.RemoveExtraGroupSuite(context, defs.group_id, 4)
elseif reward == 4 then
-- 向任务返回结果
ScriptLib.AddQuestProgress(context, defs.quest_4_fail)
-- 添加玩法埋点
ScriptLib.MarkPlayerAction(context, 3000, 4, 5)
ScriptLib.RemoveExtraGroupSuite(context, defs.group_id, 4)
end
return 0
end
-- 触发条件
function condition_EVENT_ENTER_REGION_38015(context, evt)
if evt.param1 ~= defs.region then
return false
end
return true
end
-- 触发操作
function action_EVENT_QUEST_START_38016(context, evt)
-- 添加4号资源包
ScriptLib.AddExtraGroupSuite(context, defs.group_id, 4)
-- 开启限时到达挑战
ScriptLib.ActiveChallenge(context, 10, defs.challenge_id_have_record, defs.challenge_3_duration, 4, 555, 1)
-- 添加玩法埋点
ScriptLib.MarkPlayerAction(context, 3000, 2, 5)
-- 设定挑战标志符为3
ScriptLib.SetGroupVariableValue(context, "Challenge_Flag", 4)
return 0
end