mirror of
https://gitlab.com/YuukiPS/GC-Resources.git
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273 lines
8.5 KiB
Lua
273 lines
8.5 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 111101031
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}
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-- Trigger变量
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local defs = {
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duration = 30,
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group_id = 111101031,
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gadget_sum = 2
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 31001, gadget_id = 70220005, pos = { x = 2664.337, y = 249.493, z = -1268.747 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true },
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{ config_id = 31002, gadget_id = 70350084, pos = { x = 2664.415, y = 247.788, z = -1259.896 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true },
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{ config_id = 31003, gadget_id = 70211111, pos = { x = 2661.560, y = 247.563, z = -1260.265 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 26, drop_tag = "解谜中级蒙德", isOneoff = true, persistent = true },
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{ config_id = 31004, gadget_id = 70220005, pos = { x = 2661.474, y = 249.493, z = -1268.747 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true },
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{ config_id = 31005, gadget_id = 70360001, pos = { x = 2664.424, y = 248.752, z = -1259.884 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1031006, name = "CHALLENGE_SUCCESS_31006", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "56", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_31006" },
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{ config_id = 1031007, name = "CHALLENGE_FAIL_31007", event = EventType.EVENT_CHALLENGE_FAIL, source = "56", condition = "", action = "action_EVENT_CHALLENGE_FAIL_31007", trigger_count = 0 },
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{ config_id = 1031008, name = "GADGET_STATE_CHANGE_31008", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_31008", action = "action_EVENT_GADGET_STATE_CHANGE_31008", trigger_count = 0 },
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{ config_id = 1031009, name = "ANY_GADGET_DIE_31009", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "", action = "", trigger_count = 0, tag = "201" },
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{ config_id = 1031010, name = "GADGET_CREATE_31010", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_31010", action = "action_EVENT_GADGET_CREATE_31010", trigger_count = 0 },
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{ config_id = 1031011, name = "SELECT_OPTION_31011", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_31011", action = "action_EVENT_SELECT_OPTION_31011", trigger_count = 0 },
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{ config_id = 1031012, name = "ANY_GADGET_DIE_31012", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_31012", action = "action_EVENT_ANY_GADGET_DIE_31012", trigger_count = 0 }
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}
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-- 变量
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variables = {
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{ config_id = 1, name = "gadget_start", value = 0, no_refresh = true }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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io_type = 1,
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suite = 1,
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end_suite = 3,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suite_disk = {
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[1] = {
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gadgets = {
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{ config_id = 31002, state = 0 },
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{ config_id = 31005, state = 0 }
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},
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monsters = {
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},
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regions = { },
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triggers = { "CHALLENGE_SUCCESS_31006", "CHALLENGE_FAIL_31007", "GADGET_STATE_CHANGE_31008", "ANY_GADGET_DIE_31009", "GADGET_CREATE_31010", "SELECT_OPTION_31011", "ANY_GADGET_DIE_31012" },
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npcs = { },
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variables = {
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{ config_id = 1, name = "gadget_start", value = 0, no_refresh = true }
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}
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},
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[2] = {
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gadgets = {
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{ config_id = 31001, state = 0 },
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{ config_id = 31004, state = 0 }
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},
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monsters = {
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},
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regions = { },
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triggers = { },
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npcs = { },
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variables = {
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{ config_id = 1, name = "gadget_start", value = 0, no_refresh = true }
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}
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},
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[3] = {
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gadgets = {
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{ config_id = 31002, state = 202 },
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{ config_id = 31003, state = 0 }
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},
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monsters = {
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},
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regions = { },
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triggers = { },
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npcs = { },
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variables = {
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{ config_id = 1, name = "gadget_start", value = 0, no_refresh = true }
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}
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发操作
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function action_EVENT_CHALLENGE_SUCCESS_31006(context, evt)
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 31005 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
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return -1
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end
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-- 将指定flowGroup的进度和要素属性都改为目标suite(缺的创建,多的移除)
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ScriptLib.GoToFlowSuite(context, 111101031, 3)
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 3003, 3, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end
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-- 触发操作
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function action_EVENT_CHALLENGE_FAIL_31007(context, evt)
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-- 将configid为 31002 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 31002, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 杀死flowGroup的某个flowSuite,会触发物件和怪物死亡
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ScriptLib.KillExtraFlowSuite(context, 111101031, 2, FlowSuiteOperatePolicy.DEFAULT)
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-- 创建id为31005的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 31005 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 3003, 4, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_31008(context, evt)
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if 31002 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_31008(context, evt)
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-- 201号挑战,duration内破坏炸药桶
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if 0 ~= ScriptLib.ActiveChallenge(context, 56, 201, defs.duration, 2, 201, defs.gadget_sum) then
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return -1
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end
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-- 添加suite2的新内容
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ScriptLib.AddExtraFlowSuite(context, defs.group_id, 2, FlowSuiteOperatePolicy.DEFAULT)
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 3003, 1, 1) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_GADGET_CREATE_31010(context, evt)
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if 31005 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_CREATE_31010(context, evt)
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-- 设置操作台选项
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if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 111101031, 31005, {177}) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_SELECT_OPTION_31011(context, evt)
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-- 判断是gadgetid 31005 option_id 177
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if 31005 ~= evt.param1 then
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return false
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end
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if 177 ~= evt.param2 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_SELECT_OPTION_31011(context, evt)
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 31005 }) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
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return -1
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end
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-- 将configid为 31002 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 31002, GadgetState.GearStart) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_GADGET_DIE_31012(context, evt)
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if 31001 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_GADGET_DIE_31012(context, evt)
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-- 调用提示id为 1105002 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格
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if 0 ~= ScriptLib.ShowReminder(context, 1105002) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
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return -1
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end
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return 0
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end |