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GC-Resources/Resources/Scripts/Scene/1/scene1_group111101031.lua
Yuuki b09934e7b9 Revert "remove local in defs"
This reverts commit 7e0a645ef33da87ddd5c402c6a64180001c6b03d.
2023-11-23 23:27:47 +08:00

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-- 基础信息
local base_info = {
group_id = 111101031
}
-- Trigger变量
local defs = {
duration = 30,
group_id = 111101031,
gadget_sum = 2
}
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 31001, gadget_id = 70220005, pos = { x = 2664.337, y = 249.493, z = -1268.747 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true },
{ config_id = 31002, gadget_id = 70350084, pos = { x = 2664.415, y = 247.788, z = -1259.896 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true },
{ config_id = 31003, gadget_id = 70211111, pos = { x = 2661.560, y = 247.563, z = -1260.265 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 26, drop_tag = "解谜中级蒙德", isOneoff = true, persistent = true },
{ config_id = 31004, gadget_id = 70220005, pos = { x = 2661.474, y = 249.493, z = -1268.747 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true },
{ config_id = 31005, gadget_id = 70360001, pos = { x = 2664.424, y = 248.752, z = -1259.884 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true }
}
-- 区域
regions = {
}
-- 触发器
triggers = {
{ config_id = 1031006, name = "CHALLENGE_SUCCESS_31006", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "56", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_31006" },
{ config_id = 1031007, name = "CHALLENGE_FAIL_31007", event = EventType.EVENT_CHALLENGE_FAIL, source = "56", condition = "", action = "action_EVENT_CHALLENGE_FAIL_31007", trigger_count = 0 },
{ config_id = 1031008, name = "GADGET_STATE_CHANGE_31008", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_31008", action = "action_EVENT_GADGET_STATE_CHANGE_31008", trigger_count = 0 },
{ config_id = 1031009, name = "ANY_GADGET_DIE_31009", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "", action = "", trigger_count = 0, tag = "201" },
{ config_id = 1031010, name = "GADGET_CREATE_31010", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_31010", action = "action_EVENT_GADGET_CREATE_31010", trigger_count = 0 },
{ config_id = 1031011, name = "SELECT_OPTION_31011", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_31011", action = "action_EVENT_SELECT_OPTION_31011", trigger_count = 0 },
{ config_id = 1031012, name = "ANY_GADGET_DIE_31012", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_31012", action = "action_EVENT_ANY_GADGET_DIE_31012", trigger_count = 0 }
}
-- 变量
variables = {
{ config_id = 1, name = "gadget_start", value = 0, no_refresh = true }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
io_type = 1,
suite = 1,
end_suite = 3,
rand_suite = false
}
--================================================================
--
-- 小组配置
--
--================================================================
suite_disk = {
[1] = {
gadgets = {
{ config_id = 31002, state = 0 },
{ config_id = 31005, state = 0 }
},
monsters = {
},
regions = { },
triggers = { "CHALLENGE_SUCCESS_31006", "CHALLENGE_FAIL_31007", "GADGET_STATE_CHANGE_31008", "ANY_GADGET_DIE_31009", "GADGET_CREATE_31010", "SELECT_OPTION_31011", "ANY_GADGET_DIE_31012" },
npcs = { },
variables = {
{ config_id = 1, name = "gadget_start", value = 0, no_refresh = true }
}
},
[2] = {
gadgets = {
{ config_id = 31001, state = 0 },
{ config_id = 31004, state = 0 }
},
monsters = {
},
regions = { },
triggers = { },
npcs = { },
variables = {
{ config_id = 1, name = "gadget_start", value = 0, no_refresh = true }
}
},
[3] = {
gadgets = {
{ config_id = 31002, state = 202 },
{ config_id = 31003, state = 0 }
},
monsters = {
},
regions = { },
triggers = { },
npcs = { },
variables = {
{ config_id = 1, name = "gadget_start", value = 0, no_refresh = true }
}
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_31006(context, evt)
-- 永久关闭CongfigId的Gadget需要和Groups的RefreshWithBlock标签搭配
if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 31005 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
return -1
end
-- 将指定flowGroup的进度和要素属性都改为目标suite缺的创建多的移除
ScriptLib.GoToFlowSuite(context, 111101031, 3)
-- 运营数据埋点匹配LD定义的规则使用
if 0 ~= ScriptLib.MarkPlayerAction(context, 3003, 3, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
return -1
end
return 0
end
-- 触发操作
function action_EVENT_CHALLENGE_FAIL_31007(context, evt)
-- 将configid为 31002 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 31002, GadgetState.Default) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
-- 杀死flowGroup的某个flowSuite会触发物件和怪物死亡
ScriptLib.KillExtraFlowSuite(context, 111101031, 2, FlowSuiteOperatePolicy.DEFAULT)
-- 创建id为31005的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 31005 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
return -1
end
-- 运营数据埋点匹配LD定义的规则使用
if 0 ~= ScriptLib.MarkPlayerAction(context, 3003, 4, 1) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_31008(context, evt)
if 31002 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_31008(context, evt)
-- 201号挑战,duration内破坏炸药桶
if 0 ~= ScriptLib.ActiveChallenge(context, 56, 201, defs.duration, 2, 201, defs.gadget_sum) then
return -1
end
-- 添加suite2的新内容
ScriptLib.AddExtraFlowSuite(context, defs.group_id, 2, FlowSuiteOperatePolicy.DEFAULT)
-- 运营数据埋点匹配LD定义的规则使用
if 0 ~= ScriptLib.MarkPlayerAction(context, 3003, 1, 1) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_CREATE_31010(context, evt)
if 31005 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_CREATE_31010(context, evt)
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 111101031, 31005, {177}) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_SELECT_OPTION_31011(context, evt)
-- 判断是gadgetid 31005 option_id 177
if 31005 ~= evt.param1 then
return false
end
if 177 ~= evt.param2 then
return false
end
return true
end
-- 触发操作
function action_EVENT_SELECT_OPTION_31011(context, evt)
-- 永久关闭CongfigId的Gadget需要和Groups的RefreshWithBlock标签搭配
if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 31005 }) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
return -1
end
-- 将configid为 31002 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 31002, GadgetState.GearStart) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_GADGET_DIE_31012(context, evt)
if 31001 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_GADGET_DIE_31012(context, evt)
-- 调用提示id为 1105002 的提示UI会显示在屏幕中央偏下位置id索引自 ReminderData表格
if 0 ~= ScriptLib.ShowReminder(context, 1105002) then
ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
return -1
end
return 0
end