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103 lines
3.0 KiB
Lua
103 lines
3.0 KiB
Lua
-- 基础信息
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local base_info = {
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group_id = 111101021
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}
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 21001, gadget_id = 70211112, pos = { x = 2509.937, y = 213.427, z = -1325.133 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_tag = "解谜中级蒙德", state = GadgetState.ChestLocked, isOneoff = true, persistent = true },
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{ config_id = 21002, gadget_id = 70380002, pos = { x = 2511.785, y = 215.710, z = -1328.139 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, isOneoff = true, route_id = 110100009, persistent = true },
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{ config_id = 21003, gadget_id = 70380002, pos = { x = 2509.698, y = 215.693, z = -1328.298 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, isOneoff = true, route_id = 110100010, persistent = true },
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{ config_id = 21004, gadget_id = 70380002, pos = { x = 2507.452, y = 215.593, z = -1328.299 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, isOneoff = true, route_id = 110100011, persistent = true }
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}
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-- 区域
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regions = {
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}
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-- 触发器
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triggers = {
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{ config_id = 1021005, name = "ANY_GADGET_DIE_21005", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "condition_EVENT_ANY_GADGET_DIE_21005", action = "action_EVENT_ANY_GADGET_DIE_21005" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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end_suite = 0,
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rand_suite = false
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 1,
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-- description = ,
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monsters = { },
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gadgets = { 21001, 21002, 21003, 21004 },
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regions = { },
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triggers = { "ANY_GADGET_DIE_21005" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_GADGET_DIE_21005(context, evt)
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-- 判断指定group组剩余gadget数量是否是1
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if ScriptLib.CheckRemainGadgetCountByGroupId(context, {group_id = 111101021}) ~= 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_GADGET_DIE_21005(context, evt)
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-- 将configid为 21001 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 21001, GadgetState.Default) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
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return -1
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end
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-- 运营数据埋点,匹配LD定义的规则使用
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if 0 ~= ScriptLib.MarkPlayerAction(context, 1011, 3, 1) then
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ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
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return -1
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end
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return 0
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end |