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GC-Resources/Resources/Scripts/Gadget/WindEnergyBodySmall.lua
KingRainbow44 b77f8d326e
Revert "The Great De-Local'ifying of Lua Scripts"
This reverts commit 54223c3d4857544a2cc9b94a9e10377596e367e4.
2023-08-29 21:33:58 -04:00

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Lua
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function OnClientExecuteReq(context, param1, param2, param3)
--ScriptLib.PrintLog("GadgetState Get Change")
if param1 == 0 then
ScriptLib.SetGadgetState(context, GadgetState.Default)
end
if param1 == 201 then
ScriptLib.SetGadgetState(context, GadgetState.GearStart)
end
if param1 == 202 then
ScriptLib.SetGadgetState(context, GadgetState.GearStop)
end
if param1 == 203 then
ScriptLib.SetGadgetState(context, GadgetState.GearAction1)
end
if param1 == 204 then
ScriptLib.SetGadgetState(context, GadgetState.GearAction2)
end
if param1 == 901 then
ScriptLib.SetGadgetState(context, GadgetState.Action01)
end
if param1 == 902 then
ScriptLib.SetGadgetState(context, GadgetState.Action02)
end
if param1 == 903 then
ScriptLib.SetGadgetState(context, GadgetState.Action03)
end
end
-- 能量体被攻击
function OnBeHurt(context, element_type, strike_type, is_host)
local groupId = ScriptLib.GetContextGroupId(context)
local configId = ScriptLib.GetContextGadgetConfigId(context)
if is_host == true then
if element_type == ElementType.Wind then
ScriptLib.KillEntityByConfigId(context, { group_id = groupId, config_id = configId, entity_type=EntityType.GADGET })
elseif ScriptLib.GetGadgetStateByConfigId(context, groupId, configId) ~= GadgetState.GearStart then
ScriptLib.SetGadgetState(context, GadgetState.GearStart)
end
end
end