mirror of
https://gitlab.com/YuukiPS/GC-Resources.git
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243 lines
6.0 KiB
Lua
243 lines
6.0 KiB
Lua
local MAX_attackbylevelentity_LV = 20
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local MAX_mutehurtbylevelentity_LV = 10
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local MAX_defencebylevelentity_LV = 10
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local MAX_chargebylevelentity_LV = 10
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--场景破碎物计数
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function KillLevelEntityCount( context )
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local UidList = ScriptLib.GetSceneUidList(context)
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-- ScriptLib.AddExhibitionAccumulableData(context, UidList[1], "Rogue_BrokenLevelEntity_AccumulableCount_1", 1)
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-- ScriptLib.AddExhibitionReplaceableData(context, UidList[1], "Rogue_BrokenLevelEntity_ReplaceableCount_1", 1)
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return 0
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end
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--炸药桶计数
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function KillLevelEntityCount( context )
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local UidList = ScriptLib.GetSceneUidList(context)
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-- ScriptLib.AddExhibitionAccumulableData(context, UidList[1], "Rogue_BrokenBomb_AccumulableCount_1", 1)
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-- ScriptLib.AddExhibitionAccumulableData(context, UidList[1], "Rogue_BrokenBomb_ReplaceableCount_1", 1)
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return 0
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end
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--场景破碎物上发消息
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function LevelEntityBroken_Attack(context)
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ScriptLib.PrintContextLog(context, "##Rogue LOG : LevelEntityBroken ")
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local UidList = ScriptLib.GetSceneUidList(context)
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local TeamValue = ScriptLib.GetTeamServerGlobalValue(context, UidList[1], "SGV_ROGUE_ATTACKBYLEVELENTITY")
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ScriptLib.PrintContextLog(context, "##Rogue LOG : LevelEntityBroken TeamValue =="..TeamValue)
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--改SGV
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if TeamValue < MAX_attackbylevelentity_LV then
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ScriptLib.AddTeamServerGlobalValue(context, UidList[1], "SGV_ROGUE_ATTACKBYLEVELENTITY", 1)
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end
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return 0
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end
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--场景破碎物上发消息
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function LevelEntityBroken_MuteHurt(context)
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ScriptLib.PrintContextLog(context, "##Rogue LOG : LevelEntityBroken ")
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local UidList = ScriptLib.GetSceneUidList(context)
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local TeamValue = ScriptLib.GetTeamServerGlobalValue(context, UidList[1], "SGV_ROGUE_MUTEHURTBYLEVELENTITY")
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ScriptLib.PrintContextLog(context, "##Rogue LOG : LevelEntityBroken TeamValue =="..TeamValue)
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--改SGV
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if TeamValue < MAX_mutehurtbylevelentity_LV then
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ScriptLib.AddTeamServerGlobalValue(context, UidList[1], "SGV_ROGUE_MUTEHURTBYLEVELENTITY", 1)
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end
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return 0
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end
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--场景破碎物上发消息
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function LevelEntityBroken_ChargeSpeed(context)
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ScriptLib.PrintContextLog(context, "##Rogue LOG : LevelEntityBroken ")
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local UidList = ScriptLib.GetSceneUidList(context)
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local TeamValue = ScriptLib.GetTeamServerGlobalValue(context, UidList[1], "SGV_ROGUE_CHARGEBYLEVELENTITY")
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ScriptLib.PrintContextLog(context, "##Rogue LOG : LevelEntityBroken TeamValue =="..TeamValue)
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--改SGV
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if TeamValue < MAX_chargebylevelentity_LV then
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ScriptLib.AddTeamServerGlobalValue(context, UidList[1], "SGV_ROGUE_CHARGEBYLEVELENTITY", 1)
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end
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return 0
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end
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--场景破碎物上发消息
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function LevelEntityBroken_Defence(context)
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ScriptLib.PrintContextLog(context, "##Rogue LOG : LevelEntityBroken ")
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local UidList = ScriptLib.GetSceneUidList(context)
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local TeamValue = ScriptLib.GetTeamServerGlobalValue(context, UidList[1], "SGV_ROGUE_DEFENCEBYLEVELENTITY")
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ScriptLib.PrintContextLog(context, "##Rogue LOG : LevelEntityBroken TeamValue =="..TeamValue)
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--改SGV
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if TeamValue < MAX_defencebylevelentity_LV then
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ScriptLib.AddTeamServerGlobalValue(context, UidList[1], "SGV_ROGUE_DEFENCEBYLEVELENTITY", 1)
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end
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return 0
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end
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--关闭元素机关上发消息
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function CloseGear(context)
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local UidList = ScriptLib.GetSceneUidList(context)
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local TeamValue = ScriptLib.GetTeamServerGlobalValue(context, UidList[1], "SGV_ROGUE_MASTERYBYGEAR")
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ScriptLib.PrintContextLog(context, "##Rogue LOG : LevelEntityBroken TeamValue =="..TeamValue)
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--先改SGV
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ScriptLib.AddTeamServerGlobalValue(context, UidList[1], "SGV_ROGUE_MASTERYBYGEAR", 1)
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--再通知客户端取值更新
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--ScriptLib.AssignPlayerUidOpNotify(context, param_table)
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return 0
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end
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--踩到陷阱
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function TriggerTrap(context, isBlock)
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local UidList = ScriptLib.GetSceneUidList(context)
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local TeamValue = ScriptLib.GetTeamServerGlobalValue(context, UidList[1], "SGV_ROGUE_TRAPBLOCK")
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--触发陷阱计数
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--ScriptLib.AddExhibitionAccumulableData(context, UidList[1], "Rogue_TriggerTrap_Count", 1)
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if isBlock == 0 then
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--触发陷阱
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ScriptLib.TriggerRoguelikeCurseByLua(context, UidList[1])
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elseif isBlock ==1 then
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--修改抵抗层数
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ScriptLib.AddTeamServerGlobalValue(context, UidList[1], "SGV_ROGUE_TRAPBLOCK", -1)
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ScriptLib.DisableRoguelikeTrapBySgv(context, "SGV_ROGUE_TRAPBLOCK", UidList[1])
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end
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return 0
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end
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--回复房间加BUFF
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function AddReviveRoomBuff(context)
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local UidList = ScriptLib.GetSceneUidList(context)
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local TeamValue = ScriptLib.GetTeamServerGlobalValue(context, UidList[1], "SGV_ROGUE_REVIVEROOMBUFF")
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ScriptLib.PrintContextLog(context, "##Rogue LOG : LevelEntityBroken TeamValue =="..TeamValue)
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--先改SGV
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ScriptLib.AddTeamServerGlobalValue(context, UidList[1], "SGV_ROGUE_REVIVEROOMBUFF", 1)
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--再通知客户端取值更新
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--ScriptLib.AssignPlayerUidOpNotify(context, param_table)
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return 0
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end
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--战斗房间加BUFF
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function AddBattleRoomBuff(context)
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local UidList = ScriptLib.GetSceneUidList(context)
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local TeamValue = ScriptLib.GetTeamServerGlobalValue(context, UidList[1], "SGV_ROGUE_BATTLEROOMBUFF")
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ScriptLib.PrintContextLog(context, "##Rogue LOG : LevelEntityBroken TeamValue =="..TeamValue)
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--先改SGV
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ScriptLib.AddTeamServerGlobalValue(context, UidList[1], "SGV_ROGUE_BATTLEROOMBUFF", 1)
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--再通知客户端取值更新
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--ScriptLib.AssignPlayerUidOpNotify(context, param_table)
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return 0
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end
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--吃到增益球
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function GetRogueBuff( context )
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local UidList = ScriptLib.GetSceneUidList(context)
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--吃到BUFF计数
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--ScriptLib.AddExhibitionAccumulableData(context, UidList[1], "Rogue_GetBuff_AccumulableCount", 1)
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--ScriptLib.AddExhibitionReplaceableData(context, UidList[1], "Rogue_TriggerTrap_ReplaceableCount", 1)
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return 0
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end
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function SetGardianSGV( context, value)
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local entityID = ScriptLib.GetContextGadgetEntityId(context)
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ScriptLib.SetEntityServerGlobalValueByEntityId(context, entityID, "SGV_CAN_CLEAR_THREAT", value )
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return 0
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end
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function SetGardianState(context, value )
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ScriptLib.SetGadgetState(context, value)
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return 0
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end |